Wind-up Whirlygig
Just A Conductive Metal Wind-up Machine
Untiring Programmed Obedience Heavy
Race Construct
Refresh 2
Advancement -2
+3 Careful
+1 Combative
+0 Clever
+0 Roguish
+0 Flashy
+2 Focused
+0 Forceful
+0 Arcane
+0 Quick
+0 Divine
+0 Sneaky
+0 Primal
Stress [1][2][3]
Mild (2)
Moderate (4)
Severe (6)
Self Repair Systems (-2): Because my internal systems repair damage to myself extremely quickly, I reduce by 2 all stress inflicted on me by physical and magical attacks. However, this does not work versus electricity based attacks.
Constructed Senses (-2): Because I perceive the world via magical sensors, I can see perfectly in total darkness, even if I am 'blinded'. Additionally, I can sense invisibile things that are near me; I gain +2 while Focused to overcome any Aspect related to invisibility or a similar effect within my zone.
Constructed Resistances (-4): Because I am a construct I am immune to death effects, disease, mental effects, paralysis, poison, sleep, stun, and energy drain. I also don't need to breathe and never get tired.
Net Launcher: Because I have a net launcher, while I am Carefully Focused I may attempt to create advantage against a target to entangle them in a Net anchored on them. See the Net profile for details.
Fancy Metal Net, Hard To Get Out Of
Good At: Entangling (+4)
Bad At: Everything Else (-4)
Hits: [1][1][1][1][1]
Anchored to target.
Since clockwork engineers can't always be present to make sure their devices are working at full capacity, the clockwork servant was invented to serve that role. Clockwork servants excel at repairing themselves and other clockworks on the battlefield, proving useful for skirmishes and campaigns alike. Clockwork servants need to be wound with special keys once per day and will obey the commands of whoever wound them last.