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The Summoner

This document provides suggestions and insights into how to translate the ideas of the Summoner class from the source material into Pathfinder Fate Accelerated.

"While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon, who gains power as the summoner becomes more proficient at his summoning.

Over time, the two become linked, eventually even sharing a shard of the same soul. But this power comes with a price: the summoner’s spells and abilities are limited due to his time spent enhancing the power and exploring the nature of his eidolon."

From the perspective of Pathfinder Fate Accelerated, summoners are just arcane spellcasters with an extra-fancy familiar.

Therefore, it is recommended that players interested in making a summoner type character refer to the Sorcerer or Wizard or Witch as a baseline, and allocate some number of Stunt slots towards having a companion.

Archetype Considerations

The only Archetype a summoner needs is Arcane, and there isn't a lot of thematic reason for them to splash one of the other Archetypes for anything other than concept.

Approach Considerations

Careful and Sneaky are useful Approaches for summoners.

Summoners are Charisma based in Pathfinder, so Flashy might suggest itself thematically.

Clever, Quick, and Forceful are all equally viable secondaries.

Starting Archetype Sets

Eldritch

Arcane +4

Diverging From Source Material

Unlike the core classes which have some amount of prior existence or precedence in D&D lore, the Summoner class was created wholesale for Pathfinder.

The name might suggest some kind of specialist in Conjuration magics, and that is true in a broad sense. However, the Summoner class goes further and offers a concept called an eidolon, which is a sort of build-your-own pocket monster.

It is relatively easy to make very powerful combat capable eidolons, and to further abuse the rules via some "archetypes" (as defined in the Pathfinder rulebooks) and feats to produce what many consider to be a grossly overpowered character. So much so that some GM's outright ban the Summoner class from their games.

Further, as Summoners were introduced later the class is not well integrated into the default setting of Golarion overall, (though there are a few exceptions), which leaves it rather weak from a fiction perspective.

As Pathfinder Fate Accelerated is far more concerned with concepts than mechanics, the concept of Summoners offers little to distinguish itself from the basic idea of a arcane caster with a really pumped up familiar. However, individual players and GM's can overcome this by finding ways to more seamlessly integrate the Summoner concept into their campaigns if they so desire.

Stunts

See the Sorcerer class translation document and Wizard class translation document and Witch class translation document for a selection of relevant arcanist feats.

The following Stunts might be of interest to a summoner.

Companion's Senses: Because I share a mystical bond with my animal companion, I may spend a Fate point to share their senses for a scene at a range of a few dozen miles. This allows me to witness events through the senses of my companion as if I were present. This can be detected by others with appropriate senses as a Quick + Primal overcome action vs a Fantastic (+6) difficulty.

Skilled Conjurer: Because I am skilled at using conjurations for summoning minions to do by bidding, I get +2 when I am Arcane and overcome using conjuration magic to summon a servitor.

Companions

Summoners have an eidolon, which is a powerful companion; see the Stunt options document for details on how to incorporate companions into your character using Stunts.

The sample Animal Companion below demonstrates the starting baseline for such a companion at the cost of three Stunt slots; however as described in the Stunt options document, it is possible to allocate even more Stunt slots to such a companion to make them more powerful.

Animal Companion (-3): Because [describe the reason you have an animal companion], I have attracted a powerful animal companion that chooses to aid me.

Two (2) Aspects

Good At: Spread +4 around one to four skill-like abilities

Bad At: Spread -4 around one to four skill-like abilities

Stress [1][2][3]

Mild (2)

Moderate (4)