This document provides suggestions and insights into how to translate the ideas
of the Magus class from the source material into Pathfinder Fate Accelerated.
For purposes of Pathfinder Fate Accelerated, there is no real barrier to making
a character that is able to cast spells and also be an effective combatant, other
than the fact that a starting character has Archetype bonuses totalling to +4 and
thus must spread themselves a little thin to properly represent both martial and
magical ability.
When making a magus character, you just need to decide if you are going to split
your Archetypes using the Spellblade starting set or the Gish starting set. After
that take one or more Stunts to firm up your character's ability to be effective
at both magical and martial conflict, and that's all there is to it.
The following Stunts might be of particular interest to a Magus.
Sword-Magi
The ability to meld magic and melee is the fundamental concept of a Magus. Stunts
such as the following allow a Pathfinder Fate Accelerated character to leverage
both their Combative and Arcane bonuses in a conflict. Most if not all Magus characters
should probably have some variation of this sort of Stunt.
Sword-magi: Because I have trained as a Sword Magi and can fight using my magic and my blade in tandem, when I am being Combative I may add my Arcane capability to attack with a sword.
By allocating additional Stunt slots or Refresh, a Magus can make an even more potent version
of this sort of Stunt, extending the situations in which they can add both their Arcane and Combative
bonuses to various actions.
Champion Sword-magi (-2): Because I have trained as a Sword Magi and can fight using my magic and my blade in tandem, when I am being Combative I may add my Arcane capability to attack and defend with a sword.
Master Sword-magi (-3): Because I have trained as a Sword Magi and can fight using my magic and my blade in tandem, when I am being Combative I may add my Arcane capability to attack and defend with a sword. Further, when I am Arcanely attacking or creating advantage against one or more targets in my own zone I may add my Combative capability if it is appropriate to the narrative.
Boost Upgrades
These Stunts can be taken independently or together. They function the same way,
allowing the magus to automatically upgrade boosts to full Aspects which can then
be used for various benefits in a conflict. This loosely simulates some
Arcana.
A secondary effect of these Stunts is that when they trigger they grant a significant
tempo advantage to the magus and this can also allow
them to potentially snowball into an unstoppable momentum. Thus there is a tendency
for the magus to become more dangerous the longer a conflict progresses.
However, because this kind of Stunt only triggers when a boost occurs there is a
fair amount of variance, and also they are less likely to trigger if the magus is
significantly outmatched as the odds of getting a boost are decreased.
The following are examples of this idea, but other variations are possible.
Sword Of The Sword-magi: Because I have trained as a Sword Magi and am adept at using my magic in conjunction with my blade, if I gain a boost when attacking while being Combative or Arcane, I may upgrade the boost to the spell Aspect Sword Of The Sword-Magi, with two (2) invokes. This allows me to imbue my sword with magical power.
Shield Of The Sword-magi: Because I have trained as a Sword Magi and am adept at using my magic to protect myself in combat, if I gain a boost when defending with either Combative or Arcane, I may upgrade the boost to the spell Aspect Shield Of The Sword-Magi, with two (2) invokes. I may invoke this Aspect when defending or to overcome harmful situational Aspects.
Spellstrike of the Sword-magi: Because I have trained as a Sword Magi and can fight using my magic and my blade in tandem, if I attack an opponent in the same zone while being Quickly Combative and get a boost I may immediately invoke the boost to attack a second target in the same zone while being Quickly Arcane.
Eldritch Blade
In the source material one of the key features of a Magus is the ability to apply
touch spells via a weapon strike. Boost upgrades such as Sword of the Sword Magi
offers a more abstract way to illustrate this idea in Pathfinder Fate Accelerated
terms (invoking the Aspect gained from an upgraded boost to add shifts of effect,
narratively described as magical effect).
However, some Magi may prefer a less open
ended, more concrete approach to this idea. Magically themed stunts that are described
as enhancing a weapon attack such as the below options are a way to do that.
Otaro
is an unwilling pawn of Nethys with an affinity for ancient artifacts.
A naturally gifted sword fighter and master Magus, Otaro's youth belies his
ability for melding eldritch energies with his deadly bladework.
Shocking Blade: Because I am able to generate a magical paralyzing shock around my weapon, when I would roll 4dF to attack with my weapon I may instead roll 6dF and choose the four (4) best dice for my result. This is an electric attack and I cannot use this Stunt against opponents who are immune to electricity.
Vampiric Blade: Because I am able to generate a magical necromantic aura around my weapon, when I attack with my weapon and inflict a consequence I may clear one of my stress boxes or my Mild consequence. This is a life-affecting attack and I cannot use this Stunt against opponents who are not living such as constructs, undead, and some outsiders (GM's discretion applies).
Chilling Blade: Because I am able to generate a magical aura of intense elemental cold around my weapon, when I attack with my weapon and inflict a consequence I may also add a circumstantial Aspect with two free invocations to my target called Chilled To The Bone. This Aspect can be overcome by appropriate magic as a Superb (+5) difficulty, or by mundane means of warming the target up as a Great (+4) difficulty (but this usually takes more than an exchange to set up). If the target already has this Aspect applied to them I may add another invocation. This Aspect can be invoked by anyone to hamper the actions of the target. I cannot use this Stunt on targets that are immune to cold.