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Infernal Stunts

Stunts strongly related to beings of the Hells or those descended from them, such as diabolical devils.

Blade Of Infernal Flame (-3): Because of my infernal nature I can conjure a flaming magical blade at will; I gain +1 to attack and defend and can use Arcane in place of Combatives while wielding it. If I get a boost while attacking or defending with it, I may upgrade the boost to apply the Aspect Infernal Agony with two (2) invokes on it to the opponent I am engaged with.

Breath Of Infernal Flame (-2): Because of my infernal nature twice per conflict I may breathe a cone of fire, gaining +2 to attack one or more targets in my zone and one adjacent zone. If I split my shifts between multiple targets each target suffers a -2 penalty to defend against this attack.

Diabolic Agony: Because I have learned to project intense pain into the minds of others, I gain +1 to attack while Cleverly Focused by intensely concentrating upon an opponent in my zone or an adjacent zone. If I get a boost it is automatically upgraded to the situational Aspect Debilitating Pain with two (2) invokes. This Aspect can be removed as a Great (+4) challenge. This is a mind-affecting effect.

Diabolic Bane: Because of my diabolic nature, I inflict two (2) extra shifts of damage when I physically attack devout followers of benign deities.

Diabolic Bolt: Because I have learned to channel my diabolic lineage into my magic, I gain +1 to attack while Cleverly Arcane by projecting an ominously glowing arc of energy at an opponent within four (4) zones of me.

Diabolic Durability: Because my infernal nature makes me much more durable than normal, I reduce by two (2) all stress inflicted on me by physical attacks. However this does not work against magic, cold iron, or weapons blessed by a benign deity.

Diabolic Immunity (-3): Because of my infernal nature, I am immune to electricity, fire, disease, and poison. However, positive energy inflicts two (2) extra shifts of stress against me.

Diabolic Teleportation: Because I inherited the ability to teleport (though not effortlessly), once per session as an action I can remove myself from the scene by teleporting myself elsewhere. My range is limited to somewhere within approximately fifty (50) miles of my current location.

Diabolic Teleportation (-2): Because of my fiendish nature I am able to teleport myself. Once per scene as an action I can remove myself from the scene by teleporting elsewhere. My range is limited to somewhere within approximately five hundred (500) miles of my current location.

Infernal Lineage: Because I am born of a bloodline with infernal lineage, I gain +2 when I am Cleverly Arcane and casting spells related to fire, coersion, and diabolism.

Mantle Of Infernal Power (-2): Because I am invested with infernal power that empowers and protects me, I may choose to gain +2 when Clever to create advantage and overcome in social encounters when I can bring my sharp wits to bear; I am resisted by Arcane, Divine, or Focused when I do so (target's choice) and this is a form of mind-affecting magic. Additionally, I gain +1 to defend while Arcane.

Silver Tongued Devil: Because of my Infernal heritage, if I can bring my sharp wits and clever tongue to bear I may choose to gain +4 when Cleverly Focused to create advantage and overcome in social encounters. I am resisted by Arcane, Divine, or Focused when I do so (target's choice) and this is a form of mind-affecting magic.