4 pp, 47 gp, and a silver holy symbol of Calistria. Terisha is inexplicably well
equipped, wearing a masterwork chain shirt, toting a hand crossbow and whip and
short sword (all masterwork), climbers kit, grappling hook and 50 feet of silk rope,
hooded lantern, oil, second story harness, and thieves tools. Additionally she has
a number of potions and alchemical devices.
Potion In A Flask, Faintly Magical (Healing)
Benefit: A character may drink the potion as an action to 'cast' the spell Heal on themselves. Treat this as if the overcome attempt succeeded with four (4) shifts of effect.
Uses: [1][1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
Divine Spell (Healing)
While Carefully Divine I may attempt to clear a specific stress box or consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.
Potion In A Flask, Faintly Magical (Healing)
Benefit: A character may drink the potion as an action to 'cast' the spell Restoration on themselves. Treat this as if the overcome attempt succeeded.
Uses: [1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
Divine Spell (Healing)
Overcome while Carefully Divine vs a Fantastic (+6) difficulty to remove all debilitating situational Aspects currently affecting the target's health or normal functioning that have a difficulty to remove of Superb (+5) or less. This does not work on environmental Aspects, scene Aspects, or other situational Aspects that affect the target externally, it only works against situational Aspects that affect them directly and personally such as poison, fatigue, curses, and so forth.
Alchemical Annoyance, Faintly Magical (Conjuration)
Benefit: +0 while Sneakily Roguish to create advantage against a Fair (+2) difficulty. Success allows me to add the situational Aspect Thick Smoke to any two adjacent zones within one (1) zone of my zone. Any form of stiff wind will disperse the smoke within an exchange or two, but in the meantime the smoke cloud provides Superb (+5) active opposition to seeing in or out of the affected area.
Uses: [1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
The user must be able to manipulate the smokestick to activate it; if anchoring
the smokestick on an adjacent zone the user must also be able to toss the smokestick
into the targeted zone.