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TerishaSkiloni

Impressive Reflexes: Because I have excellent reflexes, I gain +1 while Quickly attacking.

Whiplash: Because I weild a whip with terrifying precision and mount an active defense with it to discourage opponents from getting too close, when I am using a mastercrafted whip in a conflict and an opponent enters my zone they must overcome a Superb (+5) difficulty to evade my whip or take 1 stress.

Tumbler: Because I am excellent at acrobatically flipping around and tumbling, if I am in a conflict and do nothing in an exchange except move, I may move an additional zone and I am unobstructed by minor obstacles that I can tumble around or flip over. If I am in a contest involving me running away from something or avoiding capture, I gain +1 to overcome while I am Quick.

4 pp, 47 gp, and a silver holy symbol of Calistria. Terisha is inexplicably well equipped, wearing a masterwork chain shirt, toting a hand crossbow and whip and short sword (all masterwork), climbers kit, grappling hook and 50 feet of silk rope, hooded lantern, oil, second story harness, and thieves tools. Additionally she has a number of potions and alchemical devices.

Potion In A Flask, Faintly Magical (Healing)

Benefit: A character may drink the potion as an action to 'cast' the spell Heal on themselves. Treat this as if the overcome attempt succeeded with four (4) shifts of effect.

Uses: [1][1][1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Divine Spell (Healing)

While Carefully Divine I may attempt to clear a specific stress box or consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.

Potion In A Flask, Faintly Magical (Healing)

Benefit: A character may drink the potion as an action to 'cast' the spell Restoration on themselves. Treat this as if the overcome attempt succeeded.

Uses: [1][1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

Divine Spell (Healing)

Overcome while Carefully Divine vs a Fantastic (+6) difficulty to remove all debilitating situational Aspects currently affecting the target's health or normal functioning that have a difficulty to remove of Superb (+5) or less. This does not work on environmental Aspects, scene Aspects, or other situational Aspects that affect the target externally, it only works against situational Aspects that affect them directly and personally such as poison, fatigue, curses, and so forth.

Alchemical Annoyance, Faintly Magical (Transmutation)

Benefit: +2 while Quickly Focused to create advantage on a target that I can detect and have a line of sight to within two (2) zones. If I am successful I attach the situational Aspect Trapped By Tanglefoot Goo! to the target with three (3) invokes which roots them in their current zone and can cause flying targets to plummet if they use winged flight. This Aspect can be removed by overcoming a Good (+4) difficulty, but each failed attempt to overcome it expends an invoke..
     However when it is expended or removed a second situational Aspect, Tanglefoot Goo Residue!, is attached to the target with four (4) invokes. The second Aspect prevents the target from moving more than one (1) zone per action, and they cannot both move and attack. The second Aspect can be removed by overcoming a Superb (+6) difficulty, but each failed attempt to overcome it expends an invoke.

Uses: [1][1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

The user must be able to throw the tanglefoot bag at the target.

Alchemical Annoyance, Faintly Magical (Conjuration)

Benefit: +0 while Sneakily Roguish to create advantage against a Fair (+2) difficulty. Success allows me to add the situational Aspect Thick Smoke to any two adjacent zones within one (1) zone of my zone. Any form of stiff wind will disperse the smoke within an exchange or two, but in the meantime the smoke cloud provides Superb (+5) active opposition to seeing in or out of the affected area.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

The user must be able to manipulate the smokestick to activate it; if anchoring the smokestick on an adjacent zone the user must also be able to toss the smokestick into the targeted zone.