Major Artifact (Illusion), Sneaky, Sihedron Shard
Good At: Resisting Commands (+2), Defending against and Overcoming Illusions (+2)
Bad At: Humility & Working With Others (-2), I have an additional Trouble 'Narcissistic Self Promotion'
Prideful Fate: Once per session I may spend a fate point to cast a Illusion spell while Sneaky as if I have Arcane 4+.
See
Special Items.
As a major artifact, the Shard is practically indestructible.
55 gp. Natalya weilds a masterwork mithral short sword, wears cat burglar's boots,
carries climbers kit, has a second story harness, and masterwork thieves tools.
Additionally she has a some items and alchemical devices.
Magical Spell Trapped On Paper, Faintly Magical (Abjuration)
Benefit: +4 to cast Shield.
Uses: [1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Arcane
+1
or better to use.
Arcane Spell (Evocation), Force
Create advantage while Carefully Arcane vs an Average (+1) difficulty to apply the spell Aspect Magic Shield to myself. While this Aspect is active I reduce damage from physical and magical attacks by one (1). This Aspect may also be invoked to offer protection when defending from physical or magical harm.
Magical Spell Trapped In A Stick, Faintly Magical (Conjuration)
Benefit: +1 to cast Mage Armor.
Uses: [1][1][1][1][1][1][1][1][1][1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
This
item
requires
Arcane
+1
or better to use.
Arcane Spell (Evocation), Force
Create advantage while Carefully Arcane vs an Average (+1) difficulty to apply the spell Aspect Mage Armor to myself for a scene or until all invocations are used.
While this Aspect is active I can justify using Arcane to defend against physical attacks.
This Aspect may also be invoked to offer protection when defending from physical or magical harm.
Alchemical Annoyance, Faintly Magical (Conjuration)
Benefit: +0 while Sneakily Roguish to create advantage against a Fair (+2) difficulty. Success allows me to add the situational Aspect Thick Smoke to any two adjacent zones within one (1) zone of my zone. Any form of stiff wind will disperse the smoke within an exchange or two, but in the meantime the smoke cloud provides Superb (+5) active opposition to seeing in or out of the affected area.
Uses: [1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
The user must be able to manipulate the smokestick to activate it; if anchoring
the smokestick on an adjacent zone the user must also be able to toss the smokestick
into the targeted zone.