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Natalya

Charmed Existence: Because I lead a charmed existence, whenever I roll - - - - (all minuses) on 4dF I treat it as if I rolled 0 0 0 0 (all blanks).

Charmingly Arcane: Because I practice using my magic to charm the unwitting, I'm very good at it. While I am Sneakily Arcane I can make social attacks against a living target in my same zone. Consequences inflicted by this ability pertain to my gaining increasing control over the target's mind. If the target concedes to me, the target must do as I command in general but retains enough control to avoid doing anything fundamentally against the target's nature. If the target is taken out with this ability I assume full control of the target's behavior until they are able to recover from the Consequences.

Shard Of Pride: Because I found it first, I currently posess the Shard of Pride.

Major Artifact (Illusion), Sneaky, Sihedron Shard

Good At: Resisting Commands (+2), Defending against and Overcoming Illusions (+2)

Bad At: Humility & Working With Others (-2), I have an additional Trouble 'Narcissistic Self Promotion'

Prideful Fate: Once per session I may spend a fate point to cast a Illusion spell while Sneaky as if I have Arcane 4+.

Shard of Pride

See Special Items.

As a major artifact, the Shard is practically indestructible.

55 gp. Natalya weilds a masterwork mithral short sword, wears cat burglar's boots, carries climbers kit, has a second story harness, and masterwork thieves tools. Additionally she has a some items and alchemical devices.

Magical Spell Trapped On Paper, Faintly Magical (Abjuration)

Benefit: +4 to cast Shield.

Uses: [1][1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

This item requires Arcane +1 or better to use.

Arcane Spell (Evocation), Force

Create advantage while Carefully Arcane vs an Average (+1) difficulty to apply the spell Aspect Magic Shield to myself. While this Aspect is active I reduce damage from physical and magical attacks by one (1). This Aspect may also be invoked to offer protection when defending from physical or magical harm.

Magical Spell Trapped In A Stick, Faintly Magical (Conjuration)

Benefit: +1 to cast Mage Armor.

Uses: [1][1][1][1][1][1][1][1][1][1][1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

This item requires Arcane +1 or better to use.

Arcane Spell (Evocation), Force

Create advantage while Carefully Arcane vs an Average (+1) difficulty to apply the spell Aspect Mage Armor to myself for a scene or until all invocations are used. While this Aspect is active I can justify using Arcane to defend against physical attacks. This Aspect may also be invoked to offer protection when defending from physical or magical harm.

Alchemical Annoyance, Faintly Magical (Transmutation)

Benefit: +2 while Quickly Focused to create advantage on a target that I can detect and have a line of sight to within two (2) zones. If I am successful I attach the situational Aspect Trapped By Tanglefoot Goo! to the target with three (3) invokes which roots them in their current zone and can cause flying targets to plummet if they use winged flight. This Aspect can be removed by overcoming a Good (+4) difficulty, but each failed attempt to overcome it expends an invoke..
     However when it is expended or removed a second situational Aspect, Tanglefoot Goo Residue!, is attached to the target with four (4) invokes. The second Aspect prevents the target from moving more than one (1) zone per action, and they cannot both move and attack. The second Aspect can be removed by overcoming a Superb (+6) difficulty, but each failed attempt to overcome it expends an invoke.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

The user must be able to throw the tanglefoot bag at the target.

Alchemical Annoyance, Faintly Magical (Conjuration)

Benefit: +0 while Sneakily Roguish to create advantage against a Fair (+2) difficulty. Success allows me to add the situational Aspect Thick Smoke to any two adjacent zones within one (1) zone of my zone. Any form of stiff wind will disperse the smoke within an exchange or two, but in the meantime the smoke cloud provides Superb (+5) active opposition to seeing in or out of the affected area.

Uses: [1]

Each usage box indicates a seperate use or application and each use expends a usage box; when there are none left the item is expended.

The user must be able to manipulate the smokestick to activate it; if anchoring the smokestick on an adjacent zone the user must also be able to toss the smokestick into the targeted zone.