Arcane Spell (Illusion), Pattern
Create advantage while Flashily Arcane vs an Average (+1) difficulty to create a spell Aspect on a target within one zone called Bedazzled! for one (1) scene or until all invocations are used. While the Aspect is active the target is partially blinded by brightly colored glittery spots of light that dance before their eyes; the target suffers a -2 penalty on all notice attempts and attacks that rely on sight. Anyone attacking or acting against the target may invoke this Aspect against the target to take advantage of their temporary blindness.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Potion In A Flask, Faintly Magical (Healing)
Benefit: A character may drink the potion as an action to 'cast' the spell Heal on themselves. Treat this as if the overcome attempt succeeded with four (4) shifts of effect.
Uses: [1][1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
Divine Spell (Healing)
While Carefully Divine I may attempt to clear a specific stress box or consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.
Potion In A Flask, Faintly Magical (Illusion)
Benefit: A character may drink the potion as an action to 'cast' the spell Invisibility on themselves. Treat this as if the create advantage attempt succeeded and the resulting spell Aspect has two (2) invokes.
Uses: [1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
Arcane Spell (Illusion), Invisibility
Create advantage while Sneakily Arcane vs a Good (+3) difficulty to create a spell Aspect on myself called Invisible for one (1) scene or until all invocations are used. While the Aspect is in play, I cannot be seen by normal senses. I may invoke the Aspect to gain a bonus on an action where being invisible helps me succeed, such as attacking an unaware opponent. The spell Aspect can be temporarily neutralized by those with unusual senses or magic or special items creating an applicable advantage; the ability or item will generally specify how it works or what the difficulty is. The spell Aspect can also be overcome and thus removed by some abilities that explicitly counter invisibility or dispel magic in which case the difficulty is determined as normal per the simple magic guidelines.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Masterwork dagger, 6 darts, a pouch with 35 gp and an amethyst worth 250 gp. A really
pointy hat and gaudy robes. Any potions I have not yet expended.