Arcane Spell (Necromancy), Undeath-Affecting
Create advantage while Forcefully Arcane vs a Great (+4) difficulty to create a spell Aspect called Susceptible To My Commands on a undead target for one (1) scene or until all invocations are used.
While this Aspect is active and the target is within my line of sight, I may either spend a Fate point or invoke the Susceptible To My Commands Aspect to make the target say or do what I want them to (assuming they are capable of doing so).
The target may spend a Fate point to resist a command, but if they do it does not go back to the pool, I get that Fate point at the end of the scene.
As normal, the spell Aspect is detectable as a magical effect, and can be overcome by appropriate magic or abilities; additionally the target themselves may overcome the spell Aspect while Focused (with no Approach bonus).
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Life-Affecting
Create advantage while Carefully Arcane vs an Average (+1) difficulty to apply the spell Aspect Corpselike to myself or an ally in my zone. While this Aspect is active the recipient takes on a corpse-like appearance and is more resistent to just about everything; the recipient gains +1 to defend against all effects except those that specifically target the undead which they instead suffer a -1 penalty to defend against. This Aspect may also be invoked to take on an attribute of a corpse for the duration of the scene, such as suppressing the need to breathe or resisting extremes of temperature.
Arcane Spell (Necromancy), Undeath-Affecting
While Carefully Arcane I may spend a Fate point and overcome a Astonishing (+9) difficulty to create a ghast from an available corpse in my zone. The ghast is obedient and will either guard me or attack my enemies at my command until it is destroyed, or until it is out of my line of sight for more than an hour at which point my control over it is broken and it will behave as a ghast normally would.
Servitors are explained in the
Simple Magic
guidelines.
Super-Ghoul, Corporeal Undead, Paralyzing Bite, Horrendous Stench Of The Unclean, Obedient
Good At: Biting (+4), Paralyzing (+4), Resisting Damage (+2)
Bad At: Hiding (Due To Smell) (-4), Elves Are Immune To My Paralysis
Hits: [1][1][1][1][1][1][1][1]
Arcane Spell (Necromancy), Undeath-Affecting
While Forcefully Arcane I may magically attack the animating magics of a undead target in my zone or an adjacent zone.
Basic magical attack actions are explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Life-Affecting
Create advantage while Carefully Arcane vs an Average (+1) difficulty to create a spell Aspect on a living target in my zone or an adjacent zone called Enfeebled for one (1) scene or until all invocations are used. While this Aspect is active the target is much weaker than they normally are; the target suffers a -1 penalty to all actions they take that require physical strength. While I share a scene with the target I may invoke the spell Aspect to increase the opposition or difficulty of any physical action the target attempts.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Undeath-Affecting
While Forcefully Arcane I may spend a Fate point to magically attack the animating magics of any or all undead targets in my zone or an adjacent zone.
Basic magical attack actions are explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Life-Affecting, Zone
While Carefullly Arcane I may spend a Fate point to magically attack the life forces of any or all living targets in my zone or an adjacent zone without splitting my shifts. Consequences taken reflect deplenishment of the target's life force. A target taken out by this attack may be either rendered comatose or killed as I prefer.
Basic magical attack actions are explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Life-Affecting, Zone
I may spend a Fate point to attack one or more living targets in my zone or in an adjacent zone while Carefully Arcane with a wave of negative energy without splitting my shifts. If at least one target takes stress from this attack, I gain a situational Aspect called Negative Energy Buildup with one free invocation for each target who took stress from this attack.
Basic magical attack actions are explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Undeath-Affecting
While Carefully Arcane I may spend a Fate point to gain +3 to create a undead servitor. This works identically to summoning (summoning magic is handled using the servitor guidelines),
except that I can only create skeletons or zombies from corpses in my zone or any zone within three zones. I may continue to do this each consecutive exchange without spending another Fate point, until either the scene ends or I take a different action or I run out of corpses to raise as undead.
Servitors are explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Life-Affecting
While Carefullly Arcane I may magically attack the life force of a living target in my zone or an adjacent zone. Consequences taken reflect deplenishment of the target's life force. A target taken out by this attack may be either rendered comatose or killed as I prefer.
Basic magical attack actions are explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Life-Affecting
While Cleverly Arcane I may attack a living target in my zone or an adjacent zone, taking a -2 penalty to my roll. If I take that target out, I may step down one of my consequences to the next lower consequence (Severe to Moderate, Moderate to Mild), or clear my Mild consequence, or clear all of my own stress boxes as I prefer.
Basic magical attack actions are explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Life-Affecting
I may attack one or more living targets (by splitting shifts) in my zone or in an adjacent zone while Carefully Arcane with a wave of negative energy. If at least two targets take stress from this attack, I gain a boost called Negative Energy Buildup.
Basic magical attack actions are explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Life-Affecting
Create advantage while Carefully Arcane vs an Average (+1) difficulty to create a spell Aspect on a living target in my zone or an adjacent zone called Numbed for one (1) scene or until all invocations are used. While this Aspect is active the target's mental capacity is lessened; the target suffers a -1 penalty to all actions they take that require thought or decision making. While I share a scene with the target I may invoke the spell Aspect to increase the opposition or difficulty of any action the target attempts that requires thought or good decision making.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Undeath-Affecting
While Carefully Arcane I gain +1 to create an undead servitor. This works identically to summoning (summoning magic is handled using the servitor guidelines),
except that I can only create skeletons or zombies from a corpses in my zone or an adjacent zone.
Servitors are explained in the
Simple Magic
guidelines.
Arcane Spell (Necromancy), Undeath-Affecting
Create advantage while Carefully Arcane vs an Average (+1) difficulty to create a spell Aspect called Undead Ward on myself or a sentient target in my zone for one (1) scene or until all invocations are used.
While this Aspect is active on the target non-sentient undead will not attack them. If the target of the spell Aspect attacks a non-sentient undead the Aspect is automatically invoked to renew the effect; when the last invoke is used the spell Aspect is removed.
Overcoming Spell Aspects is explained in the
Simple Magic
guidelines.