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Constructs

Looks Like The Head Of A Statue, Perceptive, Ambushcade

Good At: Fiery Bolt (+2), Very Pointy Appendages (+2)

Stress [1][2][3]

Mild (2)

Moderate (4)

Do not treat as a mob; each Sentinel acts as an individual.

Cast from metal in the form of a large humanoid head, this creature perches on six sharp and spidery mechanical legs, its eyes intermittently shining with an orange glow.

Thassilonian Sentinel

Thassilonian Sentinels cannot be summoned; they must be created via a time consuming process that is almost entirely lost to history.

Constructed Senses (-2): Because I perceive the world via magical sensors, I can see perfectly in total darkness, even if I am 'blinded'. Additionally, I can sense invisibile things that are near me; I gain +2 to overcome any Aspect related to invisibility or a similar effect within my zone.

Constructed Resistances (-4): Because I am a construct I am immune to death effects, disease, mental effects, paralysis, poison, sleep, stun, and energy drain. I also don't need to breathe and never get tired.

Immune To Magic (-2): Because I am immune to almost all magic, I am unaffected by any malign effect that relies on magic.

The exception to this is that I am not immune to magic that explicitly affects or manipulates metal (and similar effects), and electricity based effects.

Made Of Metal (-2): Because I am made of metal, I reduce by 2 all stress inflicted on me by acid, cold, fire, force, and physical attacks. However metal-affecting magics not only ignore this resistence, they gain a +2 bonus when used against me.

Still As A Statue: Because I am able to pose as an ornamental statue, unmoving for as long as I care to be, I get +2 when I create advantage or overcome challenges to avoid notice if I am immobile and posed appropriately. In most scenes, if I am already in an area and posed appropriately I will already have the situational Aspect 'Just A Statue' on myself which I am assumed to have succeeded with style to create and thus have two (2) invokes on it.

Ambusher: Because I am so good at ambushing my prey, if I am able to surprise an opponent I gain +4 to attack in the first exchange.

Sentinel Alarum: Because I am a construct designed to be a remote sentinel, when I perceive an intrusion in the area I have been programmed to guard, I trigger a telepathic magical alarm which alerts my operator to the intrusion, including basic details of the intruders.