Looks Like The Head Of A Statue, Perceptive, Ambushcade
Good At: Fiery Bolt (+2), Very Pointy Appendages (+2)
Stress [1][2][3]
Mild (2)
Moderate (4)
Do not treat as a mob; each Sentinel acts as an individual.
Cast from metal in the form of a large humanoid head, this creature perches on six sharp and spidery mechanical legs, its eyes intermittently shining with an orange glow.
Thassilonian Sentinels cannot be summoned; they must be created via a time consuming process that is almost entirely lost to history.
Constructed Senses (-2): Because I perceive the world via magical sensors, I can see perfectly in total darkness, even if I am 'blinded'. Additionally, I can sense invisibile things that are near me; I gain +2 to overcome any Aspect related to invisibility or a similar effect within my zone.
Constructed Resistances (-4): Because I am a construct I am immune to death effects, disease, mental effects, paralysis, poison, sleep, stun, and energy drain. I also don't need to breathe and never get tired.
Immune To Magic (-2): Because I am immune to almost all magic, I am unaffected by any malign effect that relies on magic.
The exception to this is that I am not immune to magic that explicitly affects or manipulates metal (and similar effects), and electricity based effects.
Made Of Metal (-2): Because I am made of metal, I reduce by 2 all stress inflicted on me by acid, cold, fire, force, and physical attacks. However metal-affecting magics not only ignore this resistence, they gain a +2 bonus when used against me.
Still As A Statue: Because I am able to pose as an ornamental statue, unmoving for as long as I care to be, I get +2 when I create advantage or overcome challenges to avoid notice if I am immobile and posed appropriately. In most scenes, if I am already in an area and posed appropriately I will already have the situational Aspect 'Just A Statue' on myself which I am assumed to have succeeded with style to create and thus have two (2) invokes on it.
Ambusher: Because I am so good at ambushing my prey, if I am able to surprise an opponent I gain +4 to attack in the first exchange.
Sentinel Alarum: Because I am a construct designed to be a remote sentinel, when I perceive an intrusion in the area I have been programmed to guard, I trigger a telepathic magical alarm which alerts my operator to the intrusion, including basic details of the intruders.
A shambling, hulking monstrosity stitched together from decaying body parts.
With its feet planted firmly together, this marble statue of a female warrior holding a stone sword rises up to support the ceiling. Each caryatid column is programmed to guard an object or area when created, and once set this command cannot be changed. Caryatid columns are often given specific parameters concerning whom to ignore and whom to attack when installed. A caryatid will guard the area it is programmed to ward with mindless ruthlessness, but will not pursue fleeing targets outside of the area. If all interlopers flee the area a caryatid will wait a few minutes on guard, and then return to its pedastal to resume its statue-like pose. Caryatids can be encountered singly, but it is far more common for several (or even many!) to be installed together masquerading as load-bearing or ornamental columns; caryatids deployed in this way are usually programmed to wait until targets are within range of two or more of them and attack simultaneously to maximize the surprise factor.
Since clockwork engineers can't always be present to make sure their devices are working at full capacity, the clockwork servant was invented to serve that role. Clockwork servants excel at repairing themselves and other clockworks on the battlefield, proving useful for skirmishes and campaigns alike. Clockwork servants need to be wound with special keys once per day and will obey the commands of whoever wound them last.
Constructs of glass usually with a human's shape. Often one or both arms are weapons. They are more common in desert lands where quartz-based sand is readily available, or in urban centers where glassblowing is commonplace. A typical glass golem is ten feet tall and weighs 2,500 pounds.
tiny, flying, arcane servitor.