Potion In A Flask, Faintly Magical (Healing)
Benefit: A character may drink the potion as an action to 'cast' the spell Heal on themselves. Treat this as if the overcome attempt succeeded with four (4) shifts of effect.
Uses: [1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
Divine Spell (Healing)
While Carefully Divine I may attempt to clear a specific stress box or consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.
Potion In A Flask, Faintly Magical (Primal Plant)
Benefit: A character may drink the potion as an action to 'cast' the spell Barkskin on themselves. Treat this as if the create advantage attempt succeeded and the resulting spell Aspect has two (2) invokes.
Uses: [1][1][1][1]
Each usage box indicates a seperate use or application and each use expends a
usage box; when there are none left the item is expended.
Primal Spell (Plant)
Create advantage while Carefully Primal vs an Average (+1) difficulty to apply the spell Aspect Barkskin to myself or an ally in my zone. While this Aspect is active the recipient gains +2 when defending against physical or damaging magical attacks. This Aspect may also be invoked to offer additional protection when defending from physical or magical harm.