|
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Totemic Shaman believe that the concepts represented by
animal Totems can grant them powers relevant to the traits of those animals. |
TOTEMIC GIFTS |
The following Power write-ups represent the magical
abilities available to Totemic Shamanism. |
Cost |
Power |
END |
7 |
Basic Running: Running +5" (6"/21"
total), x4 Noncombat (15 Active Points); Extra Time (Delayed Phase, Only
to Activate, -1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4),
Gestures (-1/4) [Notes: Totemic Shamanism] |
1 |
15 |
Advanced Running: Running +10" (6"/21"
total), x8 Noncombat (30 Active Points); Extra Time (Delayed Phase, Only
to Activate, -1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4),
Gestures (-1/4) [Notes: Totemic Shamanism] |
3 |
7 |
Basic Flight: Flight 5", x4 Noncombat
(15 Active Points); Extra Time (Delayed Phase, Only to Activate, -1/4),
Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) [Notes:
Totemic Shamanism] |
1 |
15 |
Advanced Flight: Flight 10", x8
Noncombat (30 Active Points); Extra Time (Delayed Phase, Only to
Activate, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration
(1/2 DCV; -1/4) [Notes: Totemic Shamanism] |
3 |
7 |
Basic Swimming: (Total: 15 Active
Cost, 7 Real Cost) Swimming +5" (2"/22" total) (x4 Noncombat) (10 Active
Points); Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only
to Activate, -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 5)
plus LS (Expanded Breathing (Water)) (5 Active Points);
Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to
Activate, -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2) [Notes:
Totemic Shamanism] |
1 |
14 |
Advanced Swimming: (Total: 30 Active
Cost, 14 Real Cost) Swimming +15" (2"/22" total) (x8 Noncombat) (25
Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Delayed
Phase, Only to Activate, -1/4), Incantations (-1/4), Gestures (-1/4)
(Real Cost: 12) plus LS (Expanded Breathing (Water)) (5 Active
Points); Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only
to Activate, -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2)
[Notes: Totemic Shamanism] |
2 |
7 |
Basic Leaping: Leaping +10" (2"/35"
forward, 1"/17 1/2" upward) (x4 Noncombat) (15 Active Points);
Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to
Activate, -1/4), Gestures (-1/4), Incantations (-1/4) [Notes:
Totemic Shamanism] |
1 |
15 |
Advanced Leaping: Leaping +14" (2"/35"
forward, 1"/17 1/2" upward) (x8 Noncombat), Reduced Endurance (1/2 END;
+1/4) (30 Active Points); Concentration (1/2 DCV; -1/4), Extra Time
(Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations
(-1/4) [Notes: Totemic Shamanism] |
1 |
7 |
Basic Tooth and Claw: HKA +1/2d6 (vs. PD), Lingering up to 1 Turn (+1/2) (15 Active Points);
Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, Only to
Activate, -1/4), Concentration (1/2 DCV; -1/4) [Notes: Totemic
Shamanism] |
1 |
15 |
Advanced Tooth and Claw: HKA +1d6
(vs. PD), +1 Increased STUN Multiplier (+1/4),
Lingering up to 1 Minute (+3/4) (30 Active Points); Incantations (-1/4),
Gestures (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4),
Concentration (1/2 DCV; -1/4) [Notes: Totemic Shamanism] |
3 |
6 |
Basic Ramming: HA +2d6, Lingering up
to 1 Turn (+1/2) (15 Active Points); HA (-1/2), Concentration (1/2 DCV;
-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations
(-1/4), Gestures (-1/4) [Notes: Totemic Shamanism] |
1 |
12 |
Advanced Ramming: HA +3d6, Lingering
up to 1 Turn (+1/2), Penetrating (+1/2) (30 Active Points); HA (-1/2),
Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to
Activate, -1/4), Incantations (-1/4), Gestures (-1/4) [Notes:
Totemic Shamanism] |
3 |
7 |
Basic Toughness: Armor (5 PD/5 ED) (15
Active Points); Concentration (0 DCV; -1/2), Costs END (Only Costs END
to Activate; -1/4), Extra Time (Full Phase, Delayed Phase, Only to Activate, -1/2) [Notes: Totemic Shamanism] |
1 |
13 |
Advanced Toughness: Armor (8 PD/8 ED),
Hardened (+1/4) (30 Active Points); Concentration (0 DCV; -1/2), Costs
END (Only Costs END to Activate; -1/4),
Extra Time (Full Phase, Delayed Phase, Only to Activate, -1/2) [Notes: Totemic
Shamanism] |
3 |
7 |
Basic Senses: +5 PER with all Sense
Groups (15 Active Points); Concentration (0 DCV; -1/2), Costs END (Only
Costs END to Activate; -1/4),
(Delayed Phase, Only to Activate, -1/4) [Notes:
Totemic Shamanism] |
1 |
14 |
Advanced Senses: (Total: 29 Active
Cost, 14 Real Cost) +8 PER with all Sense Groups (24 Active Points);
Concentration (0 DCV; -1/2), Costs END (Only Costs END to Activate;
-1/4),
Extra Time (Delayed Phase, Only to Activate, -1/4) (Real Cost: 12) plus Nightvision
(5 Active Points); Concentration (0 DCV; -1/2), Costs END (Only Costs
END to Activate; -1/4), Extra Time
(Delayed Phase, Only to Activate, -1/4) (Real Cost: 2) [Notes:
Totemic Shamanism] |
3 |
7 |
Basic Trickery: Shape Shift (Sight
Group, four (max) shapes) (15 Active Points); Concentration (0 DCV;
-1/2), Extra Time (Extra Phase, Only to Activate, -1/2) [Notes:
Totemic Shamanism] |
1 |
13 |
Advanced Trickery: Shape Shift (Sight,
Touch, Smell/Taste, Mental and Hearing Groups, four (max) shapes) (27
Active Points); Concentration (0 DCV; -1/2), Extra Time (Extra Phase,
Only to Activate, -1/2) [Notes: Totemic Shamanism] |
3 |
7 |
Basic Stealth: Invisibility to Hearing
and Smell/Taste Groups (15 Active Points); Concentration (0 DCV; -1/2),
Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4) [Notes:
Totemic Shamanism] |
1 |
15 |
Advanced Stealth: Invisibility to
Sight, Smell/Taste and Hearing Groups (30 Active Points); Concentration
(0 DCV; -1/2), Extra Time (Delayed Phase, Only to Activate, -1/4),
Gestures (-1/4) [Notes: Totemic Shamanism] |
3 |
8 |
Basic Mightiness: (Total: 15 Active
Cost, 8 Real Cost) +10 STR (10 Active Points); No Figured
Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Extra Time
(Delayed Phase, Only to Activate, -1/4) (Real Cost: 5) plus +5
PRE (5 Active Points); Costs END (Only Costs END to Activate; -1/4),
Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to
Activate, -1/4) (Real Cost: 3) [Notes: Totemic Shamanism] |
2 |
16 |
Advanced Mightiness: (Total: 30 Active
Cost, 16 Real Cost) +20 STR (20 Active Points); No Figured
Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Extra Time
(Delayed Phase, Only to Activate, -1/4) (Real Cost: 10) plus +10
PRE (10 Active Points); Costs END (Only Costs END to Activate; -1/4),
Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to
Activate, -1/4) (Real Cost: 6) [Notes: Totemic Shamanism] |
3 |
7 |
Basic Frenzy: (Total: 15 Active Cost,
7 Real Cost) +5 STR (5 Active Points); No Figured Characteristics
(-1/2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only
to Activate, -1/4) (Real Cost: 2) plus +5 CON (10 Active Points);
No Figured Characteristics (-1/2), Extra Time (Delayed Phase, -1/4),
Concentration (1/2 DCV; -1/4) (Real Cost: 5) [Notes: Totemic
Shamanism] |
1 |
15 |
Advanced Frenzy: (Total: 30 Active
Cost, 15 Real Cost) +10 STR (10 Active Points); No Figured
Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Extra Time
(Delayed Phase, Only to Activate, -1/4) (Real Cost: 5) plus +10
CON (20 Active Points); No Figured Characteristics (-1/2), Extra Time
(Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 10) [Notes:
Totemic Shamanism] |
1 |
7 |
Basic Agility: +5 DEX (15 Active
Points); Costs END (Only Costs END to Activate; -1/4), No Figured Characteristics (-1/2), Extra Time (Delayed Phase,
-1/4), Concentration (1/2 DCV; -1/4) [Notes: Totemic Shamanism] |
1 |
15 |
Advanced Agility: (Total: 28 Active
Cost, 14 Real Cost) +6 DEX (18 Active Points); Costs END (Only Costs END to Activate; -1/4), No Figured
Characteristics (-1/2), Extra Time (Delayed Phase, -1/4), Concentration
(1/2 DCV; -1/4) (Real Cost: 8) plus +1 SPD (10 Active Points);
Costs END (Only Costs END to Activate; -1/4), Concentration (1/2 DCV;
-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 6) [Notes:
Totemic Shamanism] |
3 |
|
NOTE: The Cost column reveals the true Real
Cost of these abilities and is intended simply to illustrate the correct
normal write up of the Powers. Totemic Shaman do not pay this cost; they
purchase Familiarities for each ability instead, as explained in the
Totemic
Shamanism System
document. |
SAMPLE TOTEMS |
Back to top |
Following are some sample Totems drawn from common
animals found in most Earth-like settings, and the Totemic Gifts associated
with them. |
- Bear: Basic Mightiness, Advanced Mightiness, Basic Toughness,
Advanced Toughness
- Boar: Basic Frenzy, Advanced Frenzy, Basic Ramming, Basic
Toughness
- Coyote: Basic Stealth, Advanced Stealth, Basic Trickery,
Advanced Trickery
- Deer: Basic Running, Advanced Running, Basic Leaping, Basic
Senses
- Dolphin: Basic Swimming, Advanced Swimming, Basic Ramming,
Advanced Ramming
- Eagle: Basic Flight, Basic Senses, Basic Tooth & Claw, Advanced
Tooth & Claw
- Fox: Basic Running, Basic Stealth, Advanced Stealth, Basic
Trickery
- Hawk: Basic Flight, Advanced Flight, Basic Senses, Basic Tooth
& Claw
- Horse: Basic
Running, Advanced Running, Basic
Leaping, Basic Mightiness
- Lion: Basic Mightiness, Basic Tooth & Claw, Advanced Tooth &
Claw, Basic Running
- Lynx: Basic Leaping, Basic Agility, Advanced Agility, Basic
Stealth
- Owl: Basic Flight, Basic Senses, Advanced Senses, Basic Stealth
- Panther: Basic Leaping, Basic Stealth, Advanced Stealth, Basic
Tooth & Claw
- Raven: Basic Flight, Basic Senses, Advanced Senses, Basic
Trickery
- Shark: Basic Swimming, Basic
Frenzy, Basic Tooth & Claw; Advanced Tooth &
Claw
- Stag: Basic Ramming, Advanced Ramming, Basic Running, Basic
Mightiness
- Stingray: Basic Swimming, Basic Agility, Basic Tooth & Claw;
Advanced Tooth & Claw
- Tiger: Basic Stealth, Basic Leaping, Basic Mightiness, Basic
Tooth & Claw
- Weasel: Basic Stealth, Advanced Stealth, Basic Agility,
Advanced Agility
- Wolf: Basic Senses, Advanced Senses, Basic Tooth & Claw, Basic
Running
- Wolverine: Basic Toughness, Basic Tooth & Claw, Basic Stealth,
Basic Frenzy
|
EXPANDED TOTEMIC GIFTS |
Back to top |
The Totems could be expanded to include more fantastic
abilities such as those used by some fantasy creatures. Following are some
examples of this: |
7 |
Basic Breath: Killing Attack - Ranged
1d6-1 (vs. ED), Explosion (Cone; -1 DC/2"; +1/2) (15 Active Points); No
Range (-1/2), Extra Time (Full Phase, -1/2) [Notes: Totemic Shamanism
(pick an Energy SFX by Totem) ] |
1 |
15 |
Advanced Breath: Killing Attack - Ranged
1d6+1 (vs. ED), Explosion (Cone; -1 DC/2"; +1/2) (30 Active Points); No
Range (-1/2), Extra Time (Full Phase, -1/2) [Notes: Totemic Shamanism
(pick an Energy SFX by Totem) ] |
3 |
7 |
Basic Blink: Teleportation 6", MegaScale
(1" = 1 km; +1/4) (15 Active Points); Increased Endurance Cost (x2 END;
-1/2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4) [Notes:
Totemic Shamanism] |
2 |
15 |
Advanced Blink: Teleportation 6", x2
Increased Mass, MegaScale (1" = 10 km; +1/2), Can Be Scaled Down (+1/4) (30
Active Points); Increased Endurance Cost (x2 END; -1/2), Concentration (1/2
DCV; -1/4), Extra Time (Delayed Phase, -1/4) [Notes: Totemic
Shamanism] |
6 |
7 |
Basic Energy Resistance: Energy Damage
Reduction, Resistant, 25% (15 Active Points); Extra Time (Full Phase, -1/2),
Costs Endurance (Only Costs END to Activate; -1/4), Concentration (1/2 DCV;
-1/4) [Notes: Totemic Shamanism] |
1 |
15 |
Advanced Energy Resistance: Energy Damage
Reduction, Resistant, 50% (30 Active Points); Extra Time (Full Phase, -1/2),
Costs Endurance (Only Costs END to Activate; -1/4), Concentration (1/2 DCV;
-1/4) [Notes: Totemic Shamanism] |
3 |
|
NOTE: The Cost column reveals the true Real
Cost of these abilities and is intended simply to illustrate the correct
normal write up of the Powers. Totemic Shaman do not pay this cost; they
purchase Familiarities for each ability instead, as explained in the
Totemic
Shamanism System
document. |
EXPANDED TOTEMS |
Back to top |
More fantastic Totems can be created, with more Gifts,
as demonstrated by the following list: |
- Dragon: Basic Flight, Basic Senses,
Basic Energy Resistance, Basic
Mightiness, Advanced Mightiness, Basic Toughness, Advanced Toughness,
Basic Tooth & Claw, Advanced Tooth & Claw,
Basic Breath, Advanced
Breath
- Griffin: Basic Flight, Advanced
Flight, Basic Senses, Advanced Senses, Basic
Tooth & Claw, Advanced Tooth & Claw, Basic Agility
- Phoenix: Basic Flight, Advanced
Flight, Basic Senses, Advanced Senses, Basic
Energy Resistance, Advanced
Energy Resistance, Basic Breath, Advanced
Breath
- Cave Bear: Basic Mightiness, Advanced
Mightiness, Basic Toughness, Advanced Toughness,
Basic Frenzy, Advanced Frenzy
- Manticore: Basic Flight, Basic
Mightiness, Advanced Mightiness, Basic Toughness, Basic
Leaping, Basic Agility, Basic Tooth & Claw, Advanced Tooth & Claw,
Basic Breath (Spikes vs. PD), Advanced
Breath (Spikes vs. PD)
- Sabretooth: Basic Stealth, Basic
Leaping, Basic Mightiness, Advanced Mightiness,
Basic Tooth & Claw, Advanced Tooth & Claw
- Chimera:
Basic Flight, Basic Mightiness, Basic Trickery, Advanced
Trickery, Basic Tooth & Claw, Advanced Tooth &
Claw, Basic Toughness,
Basic Energy Resistance, Basic
Breath
- Pegasus: Basic
Running, Advanced Running, Basic Flight,
Advanced Flight, Basic Senses, Basic Mightiness
- Unicorn: Basic
Running, Advanced Running, Basic
Leaping, Basic Mightiness,
Basic Stealth, Basic Blink, Advanced Blink
|
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