Following is a chart for figuring out how
many Character Points an existing AD&D
2nd Edition Character should have when converted
into the Hero System rules. This chart can
also be used in reverse as a benchmark &
comparison tool, allowing you to determine
what Character Level your HERO System Character
equates to in AD&D 2e terms. |
To use the chart, simply find your AD&D
Character's Class Level on the chart below
and look in the Character Points column
to see how many points you have to play
with in the HERO System. Don't forget to
give yourself an appropriate amount of additional
Character Points for any X.P. your character
has beyond the minimum required for his
Level. In other words, if your 5th level
fighter has 20,000 X.P. he has an extra
4,000 X.P. beyond the 16,000 X.P. required
for 5th Level. Therefore, instead of giving
him 180 Character Points to play with in
HERO System, prorate some extra Character
Points; in this case it would work out to
around 184 Character Points. |
MAGIC ITEMS |
If a character is being converted, do not
include the cost of their Magic items in
their total Character Points. If a character
is being created from scratch then they
must pay for their Magic Items with Points.
This document in intended to convert existing
characters, not promote the creation of
new engineered monstrosities.
|
COST OF MAGIC ITEMS, STRONGHOLDS, FOLLOWERS
PER LEVEL |
None of these are paid for out of the points
allocated below; they are simply calculated
and added to the character as transient
points at the end of the conversion process.
As a rule of thumb a character with Magic
Items, Strongholds and Followers which tally
up with a Real Cost equal to their ((Character
Level-1) *10) or less are within acceptable
limits for a High Power, High Magic campaign;
much over that and a GM might want to take
steps to purloin some Items. This total
does not include Items like Scrolls, Potions,
and other Items with Non Recoverable Charges. |
Adhere to what a character actually has
when converting; these phantom points are
not intended to pad a character out, only
allow an as-complete-as-possible conversion. |
1 |
125 |
125
|
125
|
125
|
125 |
125
|
2 |
140 |
145 |
130 |
140
|
140 |
135
|
3 |
155 |
160 |
135
|
160 |
160 |
155 |
4 |
170 |
175 |
155 |
170 |
170 |
160
|
5 |
180 |
195 |
165 |
190 |
185 |
180 |
6 |
195 |
200 |
185 |
200 |
195 |
195 |
7 |
225 |
230 |
205 |
220 |
220 |
220 |
8 |
240 |
250 |
215 |
230 |
230 |
230
|
9 |
255 |
260 |
220 |
250 |
255 |
250 |
10 |
265 |
270 |
240 |
255 |
260 |
260 |
11 |
275 |
285 |
250 |
260 |
270 |
280
|
12 |
285 |
300 |
260 |
280 |
280 |
285 |
13 |
300 |
310 |
280 |
290 |
285 |
290 |
14 |
310 |
320 |
285 |
310 |
290 |
310 |
15 |
320 |
335 |
290 |
320 |
310 |
315 |
16 |
330 |
350 |
310 |
340 |
320 |
320 |
17 |
340 |
360 |
315 |
350 |
335 |
325 |
18 |
350 |
375 |
320 |
375 |
345 |
335 |
19 |
360 |
385 |
330 |
390 |
350 |
345 |
20 |
375 |
400 |
340 |
415 |
375 |
350 |
|