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Skip Navigation LinksHigh Fantasy HERO>Content>Campaign Guidelines>Arms & Armament Variant>Special Considerations
Killer Shrike's Arms & Armament Variant

Arms & Armament Variant

Weapons Defenses Special Considerations
SPECIAL CONSIDERATIONS
Following are some concepts or aspects that require special consideration in conjunction with this alternate arms and armaments system.
MAGICAL WEAPONS
Magical Weapons do not use this System; they are designed as Power Constructs in the normal fashion. Alternately, the base damage appropriate to a category can be purchased, and if the Real Weapon Limitation is applied the resulting "Magic Weapon" gains the benefits of a similar normal Weapon defined in the following system
PROFICIENCY
Weapon Proficiency is required as normal for each type of Weapon using the Weapon Familiarity Skill. Armor Proficiency is required as described in the Armaments Guidelines  document.
DEADLY BLOW
Deadly Blow is used in conjunction with this system. The House Rules related to Deadly Blow suggested in the Armaments Guidelines document are assumed to be in effect.
COMBAT LUCK
Combat Luck is used in conjunction with this system. The House Rules related to Combat Luck suggested in the Armaments Guidelines document are assumed to be in effect.