Skip Navigation Links
High Fantasy HERO
Campaign GuidelinesExpand Campaign Guidelines
Abilities / Spells / ItemsExpand Abilities / Spells / Items
Race PackagesExpand Race Packages
Profession PackagesExpand Profession Packages
PsionicsExpand Psionics
MagicExpand Magic
Shrike High FantasyExpand Shrike High Fantasy
Conversion Styles
D&DExpand D&D
WarhammerExpand Warhammer
World of Lone WolfExpand World of Lone Wolf
From Shadowcat
From eepjr24
From CorvenRen
From CourtFool
Misc Fantasy Characters
Contact Webmaster
Skip Navigation LinksHigh Fantasy HERO>Content>Shrike High Fantasy>Character Templates>Examples>Andronicus
"My Wizard's Eye will suss out the source of the chanting; now be silent so that I can attempt to make out the words!"
Andronicus is well educated, quick thinking, and seldom at a loss for what to do. He is also multi-lingual. He is very dedicated to his mystical arts and is considered to be advanced for his age and experience. Thanks to his dedication and studiousness he knows a good and broad selection of spells including many utility options. Careful and precise in all his efforts, he avoids spells with undesirable side effects or that are prone to collateral damage. He is as accurate with his spells as he is with his choice of words. Though bookish by inclination, Andronicus is naturally fitter and tougher than he looks, and is slim, nimble, and fleet of foot. He recognizes the value of professionalism, and maintains ties to academia and intelligentsia, an environment in which his raw intelligence and elocution serve him well.
10 13 13 12 20 12 13 12 2 3 3 5 26 24 7" 2" 2"
$ Immovable (1) (Reist Persuasion)
$ Tight-Lipped (1) (Resist Conversation)
$ Unfriendly (1) (Resist Seduction)
$ +1 Overall Level
$ Contacts: 4 points in contacts in Academia and Intelligentsia in campaign city
$ KS: Home Nation (INT) 13-
$ KS: World of Academia (INT) 13-
$ KS: Arcane Lore (INT) 13-
# Linguist
# Languages (8 points), Literacy w/ Native Language
# Scholar
# KS: Abjuration, KS: Conjuration, KS: Enchantment, KS: Evocation, KS: Illusion, KS: Necromancy 13-
# KS: Divination, KS: Transmutation 14-
# Wizard VPP (45 Pool)
Known Spells (45/2 = 22.5 spell levels)
0 Level / Cantrips: Arcane Mark, *Daze, Detect Poisons, *Disrupt Undead, Eyes of the Night, *Flame Dart, Flare, *Ghost Sound, *Ghosteyes, Lesser Fate-Dodging, *Light, Mage Hand, Prestidigitation, *Ray of Frost II, *Read Magic, *Sleepward, *Water Breathing (4.5 spell levels)
1st Level: Arrest, Cause Fear, Change Self, Detect Magic, Detect Secret Doors, Feather Fall, Identify, Mage Armor, Minor Mystic Missiles, Ray of Enfeeblement (10 spell levels)
2nd Level: Air To Chains, *Cats Grace, *Detect Invisible, Invisibility, Lesser Wizards Eye, Tear (8 spell levels)
* Bonus Known Spells (School Skills Cantrips, KS: Transmutation and KS: Divination Skill Levels)
# Personalized: +3 CON, +2 BODY, figured SPD (included in profile)
9 Precise: +3 DEX (included in profile)
1 Trim: +2 COM (included in profile)
7 Willful: +2 EGO, +3 PRE (included in profile)
$ Normal Characteristic Maxima
$ Distinctive Feature: Human (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
-15 Psychological Limitation: Aloof / Snob (Common, Strong)
-15 Psychological Limitation: Easily distracted by new facts/information (Common, Strong)
-10 Watched: Elder Wizards (Monitoring Progress / Threat Level / Potential As A Pawn)
-10 Reputation: Smart But Not Very Approachable -- Can Be Difficult To Deal With; Former Classmates / Colleagues
-25 Undefined / TBD
Travel Stationary Kit
Fancy Shoes: Comfortable / Well Made Trail Shoes (+1" Running, not included in profile)
Well Made Tunic, Breeches, and Vests x3
Fine Ceremonial / Academic Robe
Backpack w/ misc travel gear
13 gc in misc coinage primarily in starting city's currency
25 gc bank note from starting city's treasury x 2 (50 gc total)
$ Human Package
# Scrutinzer Package
Cost Ability
112 Human Brainy Wizard Template (exclude Loremastery Package (-10), Deduction (-3); +1" Running from Human Package included in profile)


Total Cost

Human Brainy Wizard
Human Brainy Wizard
Cost Ability
0 Human
90 Scrutinizer
18 Arcane Might: +1 Spell Level (15 Pool)
17 Personalized: 17 points in Figured Characteristics and / or other abilities


Total Cost of Template

Race Package Deal
Human (Skilled)
Humans within the confines of most Fantasy settings are usually more aggressive and imperialistic, and thus have usually carved out large niches of land for themselves, and seem prone to forming various nations of differing types of government. and outlook.
Humans are typically much more diverse than other non-Human Races, with people running the gamut of physical and mental traits.
Humans tend towards practical enterprise, and most have learned useful job skills by adulthood either by apprenticeship, from fathers or older brothers, or the like. Further, within the confines of the genre, humans tend to be adaptable to changing events and times.
The following Package Deal is required for all Humans, but contains many "Choose Any 1 of:" groupings and categories of abilities. When selecting this Package Deal, simply make choices where indicated to tailor the Package to your Character's concept.
Cost Ability
2 Human Athleticism: Choose One:
  • +1 PER with 1 Sense Group
  • +1" Running
  • +2" Swimming
  • +2" Leaping
  • 2 points worth of Weapon Familiarities
  • +1 with Acrobatics (must buy base Skill)
  • +1 with Breakfall (must buy base Skill)
  • +1 with Climbing (must buy base Skill)
3 Human Talent: Choose One:
  • Absolute Range Sense
  • Absolute Time Sense
  • Ambidexterity (Off Hand at -2)
  • Bump of Direction
  • Good Memory (Eidetic Memory; Requires INT Roll (-1/2))
  • Environmental Movement (3 points worth)
  • Lightning Reflexes +2 for all Actions
  • Lightsleep
  • Perfect Pitch
  • Resistance (3) (Resist Interrogation)
  • Drama Critic (3) (Resist Acting)
  • Incorruptible (3) (Resist Bribery)
  • Rulesmonger (3) (Resist Bureaucratics)
  • Tight-Lipped (3) (Resist Conversation)
  • Blase (3) (Resist Oratory)
  • Immovable (3) (Reist Persuasion)
  • Unfriendly (3) (Resist Seduction)
  • Hard Bargainer (3) (Resist Trading)
  • Some other Talent(s) or Perk(s) worth 3 points
10 Human Diversity & Work Ethic: Choose 10 points worth of Professional Skills, Knowledge Skills, Area Knowledges, Cultural Knowledges, or background appropriate Skills or Perks such as Languages, Streetwise, High Society, Riding, Wealth, Favors, etc in any combination.
10 Human Adaptability: +1 Overall Level
Value Disadvantages
-20 Normal Characteristic Maxima
-5 Distinctive Feature: Human (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
+0 Total Cost of Package

Package Deals
More curious than adventurous, the Scrutinizer isnt much good when situations get ugly, but they are handy to have around when there is a puzzle that needs solving or an ancient text that needs to be deciphered. Walking troves of factoids, a Scrutinizer pokes their nose into just about everything, constantly absorbing data.
Scrutinizers are fun to play because they are likely to be involved in whatever is currently going on, be well informed and erudite, and often possess critical data which can mean the difference between success and failure for an adventuring party.
Cost Ability
55 Bookworm Package
10 Loremastery Package
17 Higher Spell Level Pool: +15 Pool
3 Deduction
10 Brilliant: +10 INT
90 Total Cost of Abilities
Value Disadvantages
0 None


Total Cost of Package

Basic Package Deals
The Wizardry Magic System is detailed here.
Bookworms take to the scholarly aspect of Magic more so than the means-to-power aspect. They tend to get distracted by the initial rush of cantrips they are taught, and often have a shockingly broad array of minor Spells at their disposal. Lacking the ambition of more aggressive Wizards they are just as happy studying another new cantrip as another Wizard would be to to ascend to a higher order of magnitude in their casting capacity.
In addition to their scholastic mastery of Wizardry, Bookworms tend to be multi-literate as well. In their pursuit of obscure facts and details, some Bookworms come into contact with tomes and other works written in a variety of languages. The Bookworm often dutifully puzzles out languages as they come across them. Some other Bookworms are focused on an aspect of Magic practiced by a particular Race or culture that annotated their Spells in a specific language and will become masters of that language pursuant to their studies. Still other Bookworms are content to just be able to make out the gist of a lot of diverse languages.
As they progress, Bookworms often continue the same pattern of quantity over quality, having a capacity to cast a lot of Spells at each Spell Level, but not able to cast as high a level of Spells as other Spellcasters that are more focused in their pursuits. Bookworms also tend to pick up a number of KS: Lore skills in their studies, and are often sought out by less scholarly wizards for their specialized and deep knowledge of various subjects. In middle and old age, many Bookworms become Sages, or find work as instructors for Apprentices teaching the lower level Spells which they have mastered so well, making their living by their knowledge rather than their Wizardly Arts.
Cost Ability
17 Wizard VPP (15 Pool)
3 Scholar
16 All Wizardly Spell Schools (KS: Abjuration, KS: Conjuration, KS: Divination, KS: Enchantment, KS: Evocation, KS: Illusion, KS: Necromancy, and KS: Transmutation)
2 Esoterica: +2 with any one Wizard School Skills or +1 with any two Wizard School Skills
1 Literacy w/ Native Language
3 Linguist
8 Languages (8 points)
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*17 Higher Spell Level Pool: +15 Pool
5 Bright: +5 INT
10 Brilliant: +10 INT
5 +1 with All Int Based Rolls
2 WF: Wizard Group (Dagger, Darts, Staff)
-15 Psychological Limitation: Easily distracted by new facts/information (Common, Strong)
-15 Psychological Limitation: Inability to see the bigger picture (Common, Strong)
-10 Rivalry with other Wizards (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Some characters are experts on various subjects. Simply add this Package to such a character.
NOTE: This Package assumes the Character does not have the Scholar Skill Enhancer; if they do simply remove it and decrease the Package Cost by -3 points.
Cost Ability
3 Scholar
10 Knowledge Skills: 10 points of Knowledge Skills
Value Disadvantages
0 None


Total Cost of Package