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Skip Navigation LinksContent>Magic>Magic Systems>Validus Familiaritas>Piedragemas>Piedragemasi
Validus Familiaritas


Piedragemas System Piedragemasi Piedragemas Variations
Gemstone Power Sets Piedragemasi Package Deals  
Sample Piedragemasi: Gorzen Thal
Sample Piedragemasi: Uthira Rejal
Uthira Rejal Raven Companion
Piedragemasi (PAY-drah-GEH-moss-EE) are a diverse group with very few similarities with one another or set stereotypes beyond their common ground as practitioners of the same Magical art. An open Magic System, Piedragemas is pursued by people from all walks of life, though more typically those with enough wealth to afford a set of Gemstones to use as Foci.
A player can expect their Piedragemasi to start off strong, but their powerbase does not extend upwards, only outwards. They can get more abilities, but they are all of roughly the same strength. However, these abilities are extremely inexpensive cost wise and a Piedragemasi can have a modest complement of Magical abilities and still have points for other capabilities.
Means to Power
Piedragemasi believe that Gemstones have mystical properties and can be used to work Magic by those with the proper training or talent. By attuning themselves the Piedragemasi gain archetypical abilities associated with various gemstones. As mentioned above, this is a form of Arcane Magic; it can be either inherent or learned as preferred by individual GM's.
Piedragemasi work Magic via Gemstone Powers as described in the Piedragemas System document.
Gemstone Powers are a Piedragemasi's primary abilities, and the true determiner of how powerful and capable an individual Piedragemasi is within the context of their Magic System, but Piedragemas mixes well with other Professional pursuits by design and individual Piedragemasi are encouraged to take as many or as few Gemstone Lore Familiarities as they prefer and can afford, unless a GM is placing some arbitrary minimum or maximum limits within their campaign.
What exactly indicates "Master" Piedragemasi status might vary from setting to setting, or even from region to region within the same setting, and Piedragemas is difficult to measure in terms of simple points to begin with.
However, as a rule of thumb a character that has the full set of at least five different Gemstones and has a Gemstone Lore Skill of at least 15- can be considered to be a Master. If the GM is allowing Special Powers (as described in the Piedragemas System document) then a Master should also have at least one Special Power with at least 45 Active Points or more.
By default Piedragemasi may not have Endurance Reserves for use with their Gemstone Powers. Individual GM's might waive this restriction, but should note that the impact of Endurance costs for their abilities is intended to be the primary control factor of the Magic System; allowing Piedragemasi to circumvent this check will result in the Magic System being significantly more powerful due to the frequency and volume of individual Power activations.
As noted in the Piedragemas System Piedragemasi can wear Armor by default and since their Magic System affords few opportunities for mystical protection most probably should wear some or have an alternative means of damage mitigation such as Combat Luck and / or high DCV.
However, the Sapphire set of Powers offers a modicum of protection and can reasonably be expected to be very common amongst Piedragemasi that would prefer to eschew traditional defenses.
Many Piedragemasi take the Mage Sight Talent as described in Fantasy HERO for 5th Edition at least at the five (5) point level, or some equivalent ability to make it easier for them to sense and interact with Magic. However this isn't required; it is simply a convenience.
Piedragemasi may take Life Support (Longevity) at up to the ~200 year level, unless the GM prefers to disallow this.
Working with Magic marks Piedragemasi in subtle ways, and they have a recognizable aura that is detectable by those with appropriate senses. Piedragemasi should take the following Disadvantage.
DF: Piedragemasi (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
Disadvantage Value: -5 points
Learning Powers
To Learn a Gemstone Power, a Piedragemasi must have enough character points to spend on the familiarity for that Gemstone Power and must spend a number of hours equal to the Active Points of the Gemstone Power in fasting and uninterrupted meditation. At the end of this period of meditation, the Piedragemasi makes a Gemstone Lore Skill Roll at a penalty of -1 per 10 Active Points of the Gemstone Power in question, plus an additional -2 penalty if the Piedragemasi does not already have a Power from that same Gemstone set.
If the Gemstone Lore Skill roll is successful, the Piedragemasi may add the Familiarity for that Gemstone Power to their Character Sheet; if it is failed they may not try to learn that Gemstone Power again until their Gemstone Lore Skill roll is at least one higher than it currently is (character points are not spent in the case of failure).
A Piedragemasi may take twice as long in meditation to learn a Power, with each doubling of time resulting in a cumulative +1 to the roll.
To learn an Advanced Power, the Piedragemasi must already have the Basic version of the same Power for the same Gemstone set. Thus for a Piedragemasi to learn Advanced Trap from the Amber Gemstone set, they must already have the Basic Trap Power from the Amber Gemstone set.
To learn a Signature Power the Piedragemasi must already have both Advanced Powers for the same Gemstone set.
Creating New Powers
Piedragemas is a closed system of Magic and practitioners lack the ability to create new Powers for no Disadvantage points.