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Sample Cleric:
Barit Galomar from Ptolus, City
by the Spire |
Sample Cleric:
Phadian Gess from Ptolus, City
by the Spire |
Clerics are more than just followers of
some religion, they are proxies for a transcendent
being, earthly fonts of divine power and
influence, invested with mystical powers
beyond the ken of mortal man. Entrusted
by the very gods to carry out their will
upon the mortal coil, Clerics are a potent
and much welcomed addition to any adventuring
group. |
Clerics make their way by espousing and
advancing the tenants of the patrons which
they serve and go through various levels
of understanding and capability as they
advance. As they gain experience and greater
understanding of their purpose in their
patron's service, their patron entrusts
them with ever greater power. Essentially,
as they progress their ability to cast larger
and more powerful Divine Spells increases. |
The following document discusses means of
converting your D&D 3e Cleric into the
HERO System. |
Cleric Class Ability Considerations |
SPELLCASTING |
The ability to cast Divine Spells is a Cleric's
primary Class Ability. This is handled using
the guidelines provided in the
Dominine Magic System document,
which is a very detailed and fairly direct
conversion treatment of the Cleric Domain
style of D&D 3e Magic in HERO System
mechanics.
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GRANTED POWERS |
Clerics also get several Granted Powers
such as Turn Undead and Domain abilities.
These are also described in the
Dominine Magic System document |
WEAPONS AND ARMOR |
By default, D&D 3rd Edition Clerics
could wear any armor and use any type of
shield, but could only wield blunt weapons.
Thus most Clerics wielded Hammers or Maces.
It is left to the GM's discretion whether
they wish to enforce this restriction in
the HERO System or not.
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If they do then the inability to use non-blunt
weapons is simply lumped into the "Must
Be In Good Standing With Religion"
clauses that a Cleric's abilities are trammeled
with; the blunt weapon usage should be considered
part of their religion's code of conduct
and not worth any points as a separate Disadvantage. |
FAVORED WEAPONS |
Many, if not most, deities have a weapon
type that they favor, or one that is perceived
to be favored by the priesthood of that
deity. This is most often the type of weapon
that deity is portrayed as wielding in lore
or myth. |
Typically, a Cleric should never be penalized
for using their deity's favored weapon and
in some cases the opposite might be true;
i.e., all Clerics of a given priesthood
may be required to use only
the favored weapon of their deity.
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Many priesthoods, particularly the more
martial ones, train their priests in the
use of such a Favored Weapon, and may even
develop a special style with it known only
to members of that priesthood. In such cases
it is appropriate to develop some flavor
oriented abilities around the concept. |
EXAMPLE: The War deity Balamor
is depicted wielding a mighty double-bitted
axe in one hand and a shield in the other.
His priesthood, The Brotherhood of War,
trains exclusively with axes and shields
and may use no other weapon save in the
direst of circumstances.
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All Brothers of War learn the Brotherhood's
custom axe and shield fighting style (WF:
Axes, AF: Shields, +3 OCV with Axes, Deadly
Blow +1d6 with Axes of Opportunity; Real
Cost: 19 Points). |
The Dominine Magic System is detailed
here. |
Sample Spells may be found here. |
Sample Domain Spells may be found here. |
Presented below are an assortment of Basic
Packages, Extension Packages, and Composite
Packages for your use.
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