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Skip Navigation LinksHigh Fantasy HERO>Content>Magic>Magic Systems>Runecrafting>Scribas
Scribas

Runecrafting

Runecrafting System Runecrafters Variant: Scribas
Variant: Glyphics Runecrafter Package Deals  
Scribas is a variant of the Runecrafting Magic System.
VARIANT: Runecrafting Magic System
This document provides all of the guidelines necessary to play a practitioner of a style of Magic called Scribas.
Scribas are essentially the same as Runecrafters, but are more limited. However, on the plus side the lack of a need for multiple Media Skills means that a Scribner has more points to put into more Symbol Familiarities, or other abilities at their discretion. Finally, it takes considerably less time to create a Symbol than it does to create an Ephemeral Rune, making Symbols much more immediately useful.
To use this variant Magic System, simply use the Runecrafting document in its entirety with the exception of sections that have been "overridden" by this document, as indicated in the section headers below.
SCRIBNER
NOTE: Practitioners of Scribas (SKREE-bahs) are called Scribners (SKRIB-ners) collectively, or a Scribner (SKRIB-ner) singularly.
Scribas is a form of Arcane Magic based on inscribing various Magical Symbols on to cloth, paper, or skin. The Runecrafting model is used as the base mechanic for this type of Magic, but with some changes where noted below.
Scribners are essentially the same as Runecrafters; differing primarily by being more limited. However, Scribners do enjoy advantages over Runecrafters to compensate.
Focus
Scribners learn the secrets of Magical Symbols that represent potent Magical effects. As their careers progress, Scribners typically build up their repertoire of Known Symbols which can make them fearsome opponents and valuable allies.
MODIFY: Means to Power
The general rules given in the Means to Power section of Runecrafting apply to Scribas, but with the following alterations.
Scribners learn Symbols, which they can then draw upon cloth, paper, or skin. They use these Symbols to make powerful but temporary static effects. Scribners do not alter the surface of the object they place a Symbol on; they merely draw, dye, or paint a Magical Symbol on the surface with Ink. The Symbols can be quite colorful and complex, limited only by the Scribner's skill with Calligraphy.
APPLICABILITY
Scribners can only create Ephemeral Magic Items.
CASTING MODEL
Scribners function exactly the same as Runecrafters, but with a few cosmetic differences, some restrictions, and some benefits.
SCRIBAS SKILL
In addition to taking Familiarities with each Rune that they know, all Scribners must have KS: Scribas. This Skill indicates their general understanding of Scriba Magic and ability to recognize the properties of different Symbols. A player can decide whether they prefer the INT or GEN based version of this Knowledge Skill at character creation.
SCRIBAS KNOWLEDGE SKILL OPTIONS
KS: Scribas; Real Cost: 3 points
KS: Scribas (GEN); Real Cost: 2 points
MEDIA SKILLS
Scribas only use PS: Calligraphy to draw on all three Media available to them (cloth, paper, skin).
PS: CALLIGRAPHY MEDIA SKILL
PS: Calligraphy; Real Cost: 2 points
MIXED MEDIA
All Symbols work equally well on cloth, paper, and skin.
OTHER ABILITIES
There are some ancillary abilities that are not required but are certainly beneficial to a Scribner.
OTHER SKILLS
Though not necessary, there are several Skills that can be beneficial to a Scribner, and can be used as Complementary Skills where appropriate.
RELATED SKILLS OF POTENTIAL USE TO A SCRIBNER
PS: Create Inks; Real Cost: 2 points
KS: Inks; Real Cost 3 points
KS: Cloth; Real Cost: 3 points
KS: Paper & Parchment; Real Cost: 3 points
MAGESIGHT
It is not a requirement, but many Scribners take some version of the Magesight ability described in Fantasy HERO for 5th Edition.
AWAKENED
Awakened: Magesight, Discriminatory, Range, Sense;
Real Cost: 17 points
RUNESENSE
Alternately a Scribner might have a more specific ability to detect Symbols, Runes, and Glyphs.
RUNESENSE
Runesense: Detect Magical Symbols, Runes, Glyphs (no Sense Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense (22 Active Points); Sense Affected As Another Sense (Mystic Sense; -1/4);
Real Cost: 18 points
MODIFY: Restrictions
The general rules given in the Restrictions section of Runecrafting apply to Scribas, but with the following alterations.
MINIMUM BUY IN
Due to the efficiency of this Magic System Scribners must know at least 16 Symbols before they can use any of their Symbols. This equates to 16 points, plus at least 4 more for KS: Scribas and PS: Calligraphy for a minimum buy in of 20 character points. Some GM's might choose to waive this arbitrary restriction or replace it with a different one of their own choosing.
USAGE
Symbols may be used to embed temporary magical powers into a object such as wards, and to set up other indirect effects emanating from a symbolic representation scrawled upon cloth, paper, or skin.
INKS
It requires special Inks to work this kind of Magic. However it is left to the GM's discretion how rare and/or expensive these Inks might be. Some Inks might be nearly permanent while others may be water soluble; some might more properly be dyes, or even an enamel. Typically water soluble Inks are used on skin due to the temporary nature of Scribas.
NOTE: This is a means by which the GM can control the effectiveness of a Scribner to suit their campaign to a fairly fine degree.
PHYSICAL MANIFESTATION
All Ephemeral Runes must take "Physical Manifestation", described on Page 100 of the Until Superpowers Database. The Physical Manifestation of a Symbol often lasts long beyond the Charge in the Symbol is expended, usually until it is washed off. Depending on the inks used, they may be permanent.
CREATING EPHEMERAL SCRIBA ITEMS
Scribners can only create Ephemeral Magic Items, called Symbols.
REQUIRED SKILL ROLLS AND TIME
It takes the following effort to successfully evoke a Symbol:
  1. Proper Inks and a writing or drawing implement
  2. One Minute per 10 Active Points, uninterrupted
  3. A KS: Scribas Skill Roll at -1/20 Active Points
  4. The appropriate PS: Calligraphy Roll at -1/20 Real Cost
If the KS: Knowledge Skill Roll is failed but the PS: Calligraphy Skill Roll is successful then the Symbol looks correct but lacks Magical potency.
A Scribner may take less time to render a Symbol, but suffer an additional Skill Roll penalty to their PS: Calligraphy Skill Roll for rushing the job, as shown by the adjoining table.
CREATING PERMANENT SCRIBA ITEMS
Scribners cannot make Permanent Magic Items. Ignore this entire section of the Runecrafting document.
SPECIALIST SCRIBNERS
Scribas does not have a concept of "Specialists". However, a Scribner could take a Disadvantage indicating that they cannot work with one of the three Media available to them as follows. A Scribner may take this Disadvantage twice if they wish, indicating that they are limited to only one Media.
SCRIBAS BLOCK DISADVANTAGE
SCRIBAS BLOCK: Physical Limitation: Cannot Work Magic with [Cloth, Paper, Skin]; All the Time, Slightly Limiting
Disadvantage Total: -5 points
REQUIRED/FORBIDDEN MODIFIERS
In addition to the Required/Forbidden Modifiers described in the Runecrafting document, Scribas are limited to having only one Charge.
SCRIBAS SYMBOL DESIGN RESTRICTIONS
Symbol
  • Must Have the Physical Manifestation Limitation
    • May Not Have the Independent Limitation
    • May Not Have the Focus Limitation
    • May Not Have the Restrainable Limitation
  • Must Have Non-recoverable Charges
    • Continuous Charges Must Terminate Via Anti-Magic
    • Must have only 1 Charge
  • May Not Have No Conscious Control