Magnakai Abilities Prefab
(hdp)
|
As Kai progress they develop their abilities
to more impressive levels. |
|
|
|
Cost |
Power |
END |
35 |
Weaponmastery:
WF: Weapon of Choice (Real Cost: 1)
plus
WF: Weapon of Choice (Real Cost: 1)
plus
WF: Weapon of Choice (Real Cost: 1)
plus
+4 with Weapons Of Choice (Real Cost: 12)
plus
Deadly Blow: +2d6 (with Weapons Of Choice)
(Real Cost: 20) |
0 |
35 |
Animal Control:
Animal Handler (Aquatic Animals, Birds,
Bovines, Camels, Canines, Dragons, Elephants,
Equines, Felines, Insects & Anthropods,
Raptors, Reptiles & Amphibians, Ursines)
18- (Real Cost: 28)
plus
Riding 13- (Real Cost: 7) |
0 |
35 |
Curing:
+8 REC (Real Cost: 16)
plus
Healing 1 BODY, Can Heal Limbs, Reduced
Endurance (0 END; +1/2), Persistent (+1/2)
(30 Active Points); Extra Time (Regeneration-Only)
1 Turn (Post-Segment 12) (-1 1/4) (Real
Cost: 13)
plus
Healing BODY 2d6 (20 Active Points); Extra
Time (1 Turn (Post-Segment 12), -1 1/4),
Others Only (-1/2), Concentration (0 DCV;
-1/2) (Real Cost: 6) |
2 |
35 |
Invisibility:
Invisibility to Sight and Hearing Groups
and Normal Smell , Reduced Endurance (0
END; +1/2) (42 Active Points); Only When
Not Attacking (-1/2) (Real Cost: 28)
plus
Acting 8- (Real Cost: 1)
plus
Conversation 11- (Real Cost: 3)
plus
Linguist (Real Cost: 3) |
0 |
35 |
Huntmastery:
Survival (Arctic/Subarctic, Temperate/Subtropical,
Tropical, Marine Surface, Mountain) 19-
(Real Cost: 25)
plus
Defense Maneuver I-IV (Real Cost: 10) |
0 |
35 |
Pathsmanship:
+1 PER with all Sense Groups (Real Cost:
3)
plus
Bump Of Direction (Real Cost: 3)
plus
Shadowing 13- (Real Cost: 7)
plus
Streetwise 11- (Real Cost: 3)
plus
Tracking 14- (Real Cost: 9)
plus
Detect Meaning Of Written Information and
Traps 11- (Sight Group), Discriminatory
(Real Cost: 10) |
0 |
35 |
Psi-Surge:
Ego Attack 1d6 (Human class of minds), Reduced
Endurance (0 END; +1/2), Does BODY (+1)
(25 Active Points) (Real Cost: 25)
plus
Ego Attack + 1d6 (Human class of minds),
Does BODY (+1) (20 Active Points); Extra
Time (Full Phase, Delayed Phase, -3/4),
Must Have At Least 10 END Remaining To Use
(-1/4) (Real Cost: 10) |
2 |
35 |
Psi-Screen: +35 Mental Defense
|
0 |
35 |
Nexus:
Telekinesis (7 STR), Affects Porous, Fine
Manipulation (Real Cost: 30)
plus
Life Support (Safe in Intense Cold; Safe
in Intense Heat) (Real Cost: 4) |
3 |
35 |
Divination: Danger Sense (immediate
vicinity, any danger, Function as a Sense)
14- |
|