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Skip Navigation LinksHigh Fantasy HERO>Content>Campaign Guidelines>Campaign Paradigms>Make Your Own (Worksheet)
Campaign Guidelines
Paradigm Name:  
PARADIGM SUMMARY
EXAMPLE SOURCE MATERIAL
KEY NOTE:
KEY NOTE:
KEY NOTE:
KEY NOTE:


Campaign Assumptions
The following options are assumed to be in effect for this paradigm.
Option Selected Option
No Formal Race Package or NCM Formal Race Package with NCM
END Cost = Active Points / 10 END Cost = Active Points / 5
Knockback Knockdown
Generalized Damage Hit Location Damage
No Long Term Damage Injury & Impairment Damage
Literacy Standard Literacy Not Standard
Super Skills Available No Super Skills Available
Combat Luck Allowed No Combat Luck Allowed
No Deadly Blow Allowed Deadly Blow Allowed
No Armor Proficiency Armor Proficiency
No Skill Maxima Skill Maxima
No STR Minima STR Minima
Equipment Costs Points Equipment Doesn't Cost Points
Bases & Vehicles Cost Points Bases & Vehicles Don't Cost Points
Followers Cost Points Follower Don't Cost Points
Superheroic CSL Conversion Heroic CSL Conversion
No Encumbrance Encumbrance
No Long Term Endurance Long Term Endurance
Normal Damage Default Killing Damage Default
HEALING COMMONALITY:
CAMPAIGN SPECIFIC NOTES:


Campaign Point Ranges
Starting Points:
GENERAL INTENDED POWER LEVEL:
Starting
PC's
Relative Status Base
Points
Max
Disad
Points
Exp
Points
Sheltered Neophyte
Neophyte
Youngblood
Seasoned Youngblood
Veteran
Seasoned Veteran
Hero
Champion
Famous
Legend
RESTRICTED POWERS AND ABILITIES:


Campaign Elements
ORIGINS:
ARCHETYPES:
EQUIPMENT:
SETTING SPECIFIC: