One of the hardest things for people new to the HERO System
to adjust to is that unlike most games where the lethality is
basically "fixed", the danger level of HERO System combats can
vary greatly based upon various elements. However if you consider
that the HERO System is designed to handle all different levels
of play, ranging from brutally "realistic" to cosmically unrealistic,
it follows that there must be mechanisms to allow this sort
of scaling to work. The purpose of the following documents is
to talk through some of the various points of consideration
on this topic within the context of the Fantasy genre.
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