|
The basic model of Troubadourus can be easily altered or
expanded upon for a number of uses with minimal effort. |
SUBSTITUTION |
The basic mechanic at play here could be switched out for
some other focus, replacing the Instruments with some other concept. |
As a point of reference, see the similar
Piedragemas Magic System, which
is Gemstone based or the Totemic Shamanism
Magic System which is based on Animal Totems |
Also, individual Instruments could be swapped out for other Instruments; a
Mandolin could be substituted for a Lute, Bag Pipes could be swapped out for
Drums, and so forth. |
EXPANSION |
More Instrument sets could be easily added by a GM, simply by deciding
what Instrument they want to add, writing up appropriate Powers, and
grouping them together. Further other abilities could be added to morph
the Magic System in various ways. For instance, the simple addition of a
"Bardic Knowledge" ability changes the feel of Troubadours
significantly. |
CONSTRICTION/REGIONALISM |
Troubadourus might also be used differently in different Regions.
This could range from different Instruments being substituted for the
same base effects in various areas, to some Instruments only being
available in some regions, and even to the point of having some
regional variation in the actual Powers that are included in various
Instrument sets. |
FLEXIBILITY |
Many of the Groups within Instrument sets can be split out and
shuffled around; a GM could make a list indicating which Groups are
available to which Instruments, allowing players to pick three
Groups from the list for an Instrument set as practiced by their
character. In this case, each of the Instruments should have one
Group that is unique to it, and two which can be mixed and matched
from the general list. |
NAME |
You can always change the name from Troubadourus to something else if you
prefer, or have several groups of Magic Users based on this
mechanic but with social or "flavor" differences and different names. |
NEW PACKAGE DEALS |
Another method for altering the feel of this type
of Magic is to create custom Package Deals that are tied directly
into a setting. For instance in some settings, this Magic System could be used
for "Bards" or "Skalds" or a particular society / guild / organization /
college; tailored Package Deals go a long way towards tweaking the base concept
to better suit specific implementations. |