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Skip Navigation LinksHigh Fantasy HERO>Conversions>World of Lone Wolf>Kai Abilities
KAI ABILITIES
Kai Abilities Prefab (hdp)
Kai begin by learning the basic abilities of their tradition, improving them as they progress.
KAI LINKS
Cost  Power END
25 Camouflage: Invisibility to Sight and Hearing Groups , Reduced Endurance (0 END; +1/2) (37 Active Points); Only When Not Attacking (-1/2) 0
25 Hunting: Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Marine Surface, Mountain) 19-
25 Sixth Sense: Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) 14-
25 Tracking:
+1 PER with all Sense Groups (Real Cost: 3)
plus
Bump Of Direction (Real Cost: 3)
plus
Shadowing 13- (Real Cost: 7)
plus
Streetwise 11- (Real Cost: 3)
plus
Tracking 14- (Real Cost: 9)
0
25 Healing:
+8 REC (Real Cost: 16)
plus
Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4) (Real Cost: 9)
0
25 Weaponskill:
WF: Weapon of Choice (Real Cost: 1)
plus
+4 with Strike with Weapon of Choice (Real Cost: 4)
plus
+2 with Weapon of Choice (Real Cost: 6)
plus
Deadly Blow: +2d6 (with Weapon Of Choice) (Real Cost: 14)
0
25 Mind Shield: +25 Mental Defense 0
25 Mind Blast: Ego Attack 1d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Does BODY (+1) (25 Active Points) 0
25 Animal Kinship: Animal Handler (Aquatic Animals, Birds, Bovines, Camels, Canines, Dragons, Elephants, Equines, Felines, Raptors, Reptiles & Amphibians, Ursines) 17-
25 Mind Over Matter: Telekinesis (3 STR), Affects Porous, Fine Manipulation 2