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Skip Navigation LinksHigh Fantasy HERO>Conversions>D&D>D&D 3rd Edition>Eight Conversion Steps>Levels to Points
STEP 1: Determine Character Points Available

D&D 3e to HERO System Conversion Steps

Step 1: Available Points Step 2: Characteristics Step 3: Character Race Step 4: Character
Profession(s)
Step 5: Gear, Followers,
Property
Step 6: Disadvantages Step 7: Finishing
Touches
Step 8: Character
Approval
Whether you are converting a humble 1st Level Character or a mighty 20th Level Character, or anything in between you need to know how many Character Points you have available to you. This document provides a means to determine this, but check with your GM prior to making your character as they may be using some other determinant.
D&D 3e 1st Level Characters
This conversion assumes that a D&D 3e "1st Level" starting character has the equivalent of up to 125 starting Character Points in the HERO System. The below chart illustrates this.
Starting Guidelines
CHARACTER POINT GUIDELINES
BASE POINTS: MAXIMUM DISADVANTAGE POINTS:
50 Base Points 75 Points (Not including Race Package Deal)
Starting "1st Level" Characters have up to 125 total points
All points over and above 125 Character Points are Experience
D&D 3e Level to HERO System Points Chart
Following is a chart for converting higher level Characters from D&D 3e. This chart can also be used in reverse as a benchmark & comparison tool, allowing you to determine what Character Level your HERO System Character equates to in D&D 3e terms.
To use the chart, simply find your D&D 3e Character's total combined level and look across to the Character Points column to see how many points you have to play with in the HERO System. Don't forget to give yourself an appropriate prorated amount of additional Character Points for any X.P. your character has beyond the minimum required for their Level.
D&D 3e to HERO System Level to Character Points Conversion
D&D 3e
Character
Level
Base Points Max
Disadvantage
Points
Experience
Points
HERO System
Total Points
1 50 75 0 125
2 50 75 15 140
3 50 75 30 155
4 50 75 45 170
5 50 75 60 185
6 50 75 75 200
7 50 75 90 215
8 50 75 105 230
9 50 75 120 245
10 50 75 135 260
11 50 75 150 275
12 50 75 165 290
13 50 75 180 305
14 50 75 195 320
15 50 75 210 335
16 50 75 225 350
17 50 75 240 365
18 50 75 255 380
19 50 75 270 395
20 50 75 285 410
MAGIC ITEMS, PROPERTY, AND OTHER COMPLICATIONS
Step 5: Gear, Followers, and Property discusses how to convert such things into the HERO System, and allows for a certain amount of extra Character Points beyond those represented on the above chart to do it with.
COST CONSIDERATIONS
However many Character Points you have available, they are the means by which you will purchase a Race Package, Characteristics, abilities, and possibly other character elements as well, so manage them wisely.
Remember that one of the key concepts behind any point based role playing game is that each cost paid also has an opportunity cost associated with it. If you spend too much on ability A, you might not have enough points to get ability B. In other words, in addition to the cost of ability A, you might also lose the opportunity to get ability B.
Exercise frugality when buying Character abilities and remember that in a point based system it is generally better to start off mediocre at a broad range of things and improve them with Experience than it is to start off overly specialized at one thing and be otherwise useless due to Character Point shortfalls.
When you are finished determining how many Character Points you have available for your Character's conversion, move on to Step 2.
<--BACK TO 3E CONVERSION

CONTINUE TO STEP 2-->