|
Glyphics is a variant of the
Runecrafting Magic System. |
VARIANT: Runecrafting Magic System |
This document provides all of
the guidelines necessary to play a practitioner of a style of Magic called
Glyphics. |
Glyphics are essentially the same as Runecrafters, but
are more limited in the breadth of effects they can create. However, on the plus side the lack of a need for Media
Skills means that a Glyphmaker has more points to put into more Glyph
Familiarities, or other abilities at their discretion. Finally, it takes
considerably less time to create a Glyph than it does to create an Ephemeral
Rune, making Glyphs more immediately useful. |
To use this variant Magic System, simply use the
Runecrafting document in its entirety with
the exception of sections that have been "overridden" by this document, as
indicated in the section headers below. |
GLYPHMAKER |
NOTE: Practitioners of
Glyphics
(GLIFF-ihx) are called Glyphmakers (GLIFF MAKE-er)
collectively, or
a Glyphmaker (GLIFF MAKE-er) singularly. |
Glyphics is a form of Arcane Magic based on
evoking various Magical Glyphs on to wood, stone, and metal. The
Runecrafting model is used as the base
mechanic for this type of Magic, but with some changes where noted below. |
Glyphmakers are essentially the same as
Runecrafters; differing primarily by
being more limited. However, Glyphmakers do enjoy advantages over
Runecrafters to compensate. |
Focus |
Glyphmakers learn the
secrets of Magical Glyphs that represent potent Magical effects. As their careers progress,
Glyphmakers typically
build up their repertoire of Known Glyphs which can make them
fearsome opponents and valuable allies. |
MODIFY: Means to Power |
The general rules given in the Means to Power
section of Runecrafting apply to Glyphics, but with the following
alterations. |
Glyphmakers learn Glyphs,
which they can then evoke upon objects made of wood, metal, and stone. They use these
Glyphs to make powerful but temporary static effects. Glyphmakers do not
alter the surface of the object they place a Glyph on; they merely evoke a
Magical Symbol on the surface which disappears after its Magic is expended.
The Glyphs can be quite colorful and complex. |
APPLICABILITY |
Glyphmakers can only create Ephemeral Magic
Items. |
CASTING
MODEL |
Glyphmakers function exactly the same as
Runecrafters, but with a few cosmetic differences, some restrictions, and
some benefits. |
GLYPHICS SKILL |
In addition to taking Familiarities with
each Rune that they know, all Glyphmakers must have KS: Glyphics.
This Skill indicates their general understanding of Glyphic Magic and ability
to recognize the properties of different Glyphs. A player can decide whether
they prefer the INT or GEN based version of this Knowledge Skill at
character creation. |
KS: Glyphics;
Real Cost: 3 points |
KS: Glyphics
(GEN); Real Cost: 2 points |
MEDIA SKILLS |
Glyphics don't need or use Media Skills. |
MIXED MEDIA |
All Glyphs work equally well on wood,
metal, and stone. |
OTHER ABILITIES |
There are some ancillary abilities that are
not required but are certainly beneficial to a Glyphmaker. |
OTHER SKILLS |
Though not necessary, there are several
Skills that can be beneficial to a Glyphmaker, and can be used as
Complementary Skills where appropriate. |
PS: Artist;
Real Cost: 2 points |
KS: General Symbology; Real Cost 3 points |
MAGESIGHT |
It is not a requirement, but many
Glyphmaker take some version of the Magesight ability described in Fantasy HERO for
5th Edition. |
Awakened: Magesight, Discriminatory, Range, Sense;
|
Real Cost: 17
points |
RUNESENSE |
Alternately a Glyphmaker might have a more
specific ability to detect Symbols, Runes, and Glyphs. |
Runesense:
Detect Magical Symbols, Runes, Glyphs (no Sense Group), Discriminatory,
Increased Arc Of Perception (360 Degrees), Range, Sense (22 Active Points);
Sense Affected As Another Sense (Mystic Sense; -1/4); |
Real Cost: 18
points |
MODIFY: Restrictions |
The general rules given in the Restrictions
section of Runecrafting apply to Glyphics, but with the following
alterations. |
MINIMUM BUY IN |
Due to the efficiency of this Magic System
Glyphmakers must know at least 18 Glyphs before they can use any of their
Glyphs. This equates to 18 points, plus at least 2 more for KS: Glyphics for
a minimum buy in of 20 character points. Some GM's might choose to waive
this arbitrary restriction or replace it with a different one of their own
choosing. |
USAGE |
Glyphs may be used to
embed temporary magical powers into a object such as wards, and to set up
other indirect effects emanating from a symbolic representation scrawled
upon the surface of a wooden, metal, or stone object. |
PHYSICAL MANIFESTATION |
All Ephemeral Runes must take "Physical Manifestation",
described on Page 100 of the Until Superpowers Database. Glyphs fade away
immediately upon expending all of their Charges. |
CREATING EPHEMERAL GLYPHIC ITEMS |
Glyphmakers can only create Ephemeral Magic
Items. |
REQUIRED SKILL ROLLS AND TIME |
It takes the following effort to
successfully evoke a Glyph: |
1 minute per 10 Active Points |
-1 |
1 Turn per 10 Active Points |
-2 |
1 Phase per 10 Active Points |
-3 |
1 Phase per 25 Active Points |
-4 |
1 Phase per 50 Active Points |
-5 |
1 Phase per 100 Active Points |
-6 |
|
- Five Minutes per 10 Active Points, uninterrupted
- A KS: Glyphics Skill Roll at -1/20 Active Points
|
A Glyphmaker may take less
time to inscribe a Glyph, but suffer an additional Skill Roll
penalty to their Glyphics Skill Roll for rushing the job as
illustrated by the adjoining table. |
|
CREATING PERMANENT
GLYPHIC ITEMS |
Glyphmakers cannot make Permanent Magic
Items. Ignore this entire section of the Runecrafting document. |
SPECIALIST GLYPHMAKERS |
Glyphics does not have a concept of
"Specialists". However, a Glyphic could take a Disadvantage
indicating that they cannot work with one of the three Media available to
them as follows. A Glyphic may take this Disadvantage twice if they wish,
indicating that they are limited to only one Media. |
GLYPHIC BLOCK: Cannot Work with [Stone, Wood, Metal]; All the Time,
Slightly Limiting |
Disadvantage Total: -5 points |