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Skip Navigation LinksHigh Fantasy HERO>Content>Magic>Magic Systems>Runecrafting>Glyphics
Glyphics

Runecrafting

Runecrafting System Runecrafters Variant: Scribas
Variant: Glyphics Runecrafter Package Deals  
Glyphics is a variant of the Runecrafting Magic System.
VARIANT: Runecrafting Magic System
This document provides all of the guidelines necessary to play a practitioner of a style of Magic called Glyphics.
Glyphics are essentially the same as Runecrafters, but are more limited in the breadth of effects they can create. However, on the plus side the lack of a need for Media Skills means that a Glyphmaker has more points to put into more Glyph Familiarities, or other abilities at their discretion. Finally, it takes considerably less time to create a Glyph than it does to create an Ephemeral Rune, making Glyphs more immediately useful.
To use this variant Magic System, simply use the Runecrafting document in its entirety with the exception of sections that have been "overridden" by this document, as indicated in the section headers below.
GLYPHMAKER
NOTE: Practitioners of Glyphics (GLIFF-ihx) are called Glyphmakers (GLIFF MAKE-er) collectively, or a Glyphmaker (GLIFF MAKE-er) singularly.
Glyphics is a form of Arcane Magic based on evoking various Magical Glyphs on to wood, stone, and metal. The Runecrafting model is used as the base mechanic for this type of Magic, but with some changes where noted below.
Glyphmakers are essentially the same as Runecrafters; differing primarily by being more limited. However, Glyphmakers do enjoy advantages over Runecrafters to compensate.
Focus
Glyphmakers learn the secrets of Magical Glyphs that represent potent Magical effects. As their careers progress, Glyphmakers typically build up their repertoire of Known Glyphs which can make them fearsome opponents and valuable allies.
MODIFY: Means to Power
The general rules given in the Means to Power section of Runecrafting apply to Glyphics, but with the following alterations.
Glyphmakers learn Glyphs, which they can then evoke upon objects made of wood, metal, and stone. They use these Glyphs to make powerful but temporary static effects. Glyphmakers do not alter the surface of the object they place a Glyph on; they merely evoke a Magical Symbol on the surface which disappears after its Magic is expended. The Glyphs can be quite colorful and complex.
APPLICABILITY
Glyphmakers can only create Ephemeral Magic Items.
CASTING MODEL
Glyphmakers function exactly the same as Runecrafters, but with a few cosmetic differences, some restrictions, and some benefits.
GLYPHICS SKILL
In addition to taking Familiarities with each Rune that they know, all Glyphmakers must have KS: Glyphics. This Skill indicates their general understanding of Glyphic Magic and ability to recognize the properties of different Glyphs. A player can decide whether they prefer the INT or GEN based version of this Knowledge Skill at character creation.
GLYPHICS KNOWLEDGE SKILL OPTIONS
KS: Glyphics; Real Cost: 3 points
KS: Glyphics (GEN); Real Cost: 2 points
MEDIA SKILLS
Glyphics don't need or use Media Skills.
MIXED MEDIA
All Glyphs work equally well on wood, metal, and stone.
OTHER ABILITIES
There are some ancillary abilities that are not required but are certainly beneficial to a Glyphmaker.
OTHER SKILLS
Though not necessary, there are several Skills that can be beneficial to a Glyphmaker, and can be used as Complementary Skills where appropriate.
RELATED SKILLS OF POTENTIAL USE TO A GLYPHMAKER
PS: Artist; Real Cost: 2 points
KS: General Symbology; Real Cost 3 points
MAGESIGHT
It is not a requirement, but many Glyphmaker take some version of the Magesight ability described in Fantasy HERO for 5th Edition.
AWAKENED
Awakened: Magesight, Discriminatory, Range, Sense;
Real Cost: 17 points
RUNESENSE
Alternately a Glyphmaker might have a more specific ability to detect Symbols, Runes, and Glyphs.
RUNESENSE
Runesense: Detect Magical Symbols, Runes, Glyphs (no Sense Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense (22 Active Points); Sense Affected As Another Sense (Mystic Sense; -1/4);
Real Cost: 18 points
MODIFY: Restrictions
The general rules given in the Restrictions section of Runecrafting apply to Glyphics, but with the following alterations.
MINIMUM BUY IN
Due to the efficiency of this Magic System Glyphmakers must know at least 18 Glyphs before they can use any of their Glyphs. This equates to 18 points, plus at least 2 more for KS: Glyphics for a minimum buy in of 20 character points. Some GM's might choose to waive this arbitrary restriction or replace it with a different one of their own choosing.
USAGE
Glyphs may be used to embed temporary magical powers into a object such as wards, and to set up other indirect effects emanating from a symbolic representation scrawled upon the surface of a wooden, metal, or stone object.
PHYSICAL MANIFESTATION
All Ephemeral Runes must take "Physical Manifestation", described on Page 100 of the Until Superpowers Database. Glyphs fade away immediately upon expending all of their Charges.
CREATING EPHEMERAL GLYPHIC ITEMS
Glyphmakers can only create Ephemeral Magic Items.
REQUIRED SKILL ROLLS AND TIME
It takes the following effort to successfully evoke a Glyph:
  1. Five Minutes per 10 Active Points, uninterrupted
  2. A KS: Glyphics Skill Roll at -1/20 Active Points
A Glyphmaker may take less time to inscribe a Glyph, but suffer an additional Skill Roll penalty to their Glyphics Skill Roll for rushing the job as illustrated by the adjoining table.
CREATING PERMANENT GLYPHIC ITEMS
Glyphmakers cannot make Permanent Magic Items. Ignore this entire section of the Runecrafting document.
SPECIALIST GLYPHMAKERS
Glyphics does not have a concept of "Specialists". However, a Glyphic could take a Disadvantage indicating that they cannot work with one of the three Media available to them as follows. A Glyphic may take this Disadvantage twice if they wish, indicating that they are limited to only one Media.
SCRIBAS BLOCK DISADVANTAGE
GLYPHIC BLOCK: Cannot Work with [Stone, Wood, Metal]; All the Time, Slightly Limiting
Disadvantage Total: -5 points