Arc 2
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Shticks
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Fortune favors the bold: Bregg steps forward when others "overthink" (in
his mind) a problem.
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Condition: Be the first to initiate an action that leads to story advancement
or a positive resolution, to gain 1 xp.
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Just because you're paranoid doesn't mean they aren't after you: A life on
the run from the law and hunters will alter your perception of reality.
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Condition: Reference and use a larger plot or conspiracy theory in a game
related situation, to gain 1 xp.
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Unless you’re the lead sled dog, your view never changes: Jon has lived a
hard life, and is used to making life or death decisions daily. He doesn’t seek
leadership, but that may be his best quality for leading.
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Condition: Take control of a situation and provide a successful path towards
a resolution (or at least mitigating damages), to gain 1 xp.
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Fear is the mind-killer: Nothing sways a battle like a vicious, awe-inspiring
attack; wolf pack social structure is based on such over the top displays of aggression
and power.
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Condition: Successfully perform a cinematic or extremely dramatic battle
action that others in combat notice and react to, to gain 1 xp.
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Control your inner beast: When presented with a bad situation, Jon’s nature
would be to avoid his wolf form unless as a last resort.
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Condition: Go through a significant combat without transforming to gain 3
xp.
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Alpha wolf: Jon hates feral, predatory lycanthropes more than anything.
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Condition: Kill a wild lycanthrope to gain 5 xp.
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Anti-Shticks
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Don’t be a bitch: Wolf packs value strength, and aggressively weed out weakness;
it’s important to maintain an appearance of power.
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Condition: If Jon gets dominated in a combat engagement, falls into a trap,
or appears powerless in discussions, he loses 1 xp.
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Are you all bark, little doggy? Or are you going to bite?:Idle threats will
get you nowhere. If Jon threatens someone and has his bluff called, he must carry
through on his threat.
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Condition: If Jon backs down, can't follow through, or loses face, he loses
1 xp.
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I ain’t got time to bleed: As a young male, Jon ran from stronger lycanthropes.
Those days are over, and running isn’t something that alpha wolves do.
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Condition: If Jon flees a combat situation in any manner, for any reason,
he loses 1 xp.
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A wolfpack of one: Jon’s solo life on the run sometimes causes him to make
decisions that aren’t in the best interest of the group.
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Condition: If Jon commits an action that directly endangers the group or
storyline for personal gain, he loses 1 xp.
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No man left behind: A pack has the right to cull its own weak members, but
outside forces will never harm a pack member without facing the fury of the whole
family.
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Condition: Jon cannot watch his team members harmed, or leave them in
harm’s way. He must act to the best of his ability (including death) to defend
them. If he is does not, he loses 2 xp.
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