Griz is an example Dwarf.
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Horace Logres is an
example Ogre.
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Amani is an example Djinn.
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Bridget Leanan
is an example Leanan Sidhe.
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Rollo
Fjor is an example Troldkin.
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Mankind is not the only people to walk the Earth, in antiquity or now. Some departed
this dimension long ago, but some remain. Some of the folk are so bizarre or obvious
that they must hide themselves, but others can pass as human and live among us.
Some kinds of folk are related to humanity and can sometimes interbreed with them.
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There are many different races of Eld Folk with different origins, relevance, and
capabilities. To play an Eld Folk character you can play one of a type for which
an example has already been provided, such as a Dwarf or Djinn, or work with your
GM to develop some concept inspired by a particular mythology.
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Though Eld Folk are often spoken of in myths and legends, the account of them can
be wildly inconsistent depending upon the tradition of the lore they are described
in. Similarly, some Eld Folk are described in more than one mythology, but in inconsistent
ways such as Faerie Folk and Yeti. Thus there is quite a lot of latitude for interpretation
and specialization to suit a concept.
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Being intrinsically supernatural creatures, different kinds of Eld Folk can display
a broad array of differing capabilities, and even within the same race there is
room for individualization. However stereotypes within a breed tend to bear out;
for instance though they are not interchangeable and display individual abilities,
all Ogres are superhumanly strong and tough to varying degrees.
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Examples
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- Dwarves: told of in several mythologies, perhaps most notably in Norse myth.
Dwarves come in a few dominant lineages with some recognizeable differences, but
generally speaking Dwarves can pass as short humans, and have lived among humanity
for many years. Dwarves tend to be stronger and tougher than their size would suggest,
but though technically supernatural their abilities are so mild as to be relatively
unremarkable and they are rarely embroiled in Accords issues.
- Sidhe: described most thoroughly in Celtic lore, but making appearance elsewhere
as well, the Sidhe is really a related group of supernaturals with an origin tied
to one of several different Otherworld dimensions that are close to Earth reality
such as Mag Mell (the Pleasant Plain), Emain Ablach (the Land of Promise), and the
Tir na nÓg (the Land of Youth). Most of the Sidhe departed this world long ago,
but some remain, and some changeling children are still sometimes born to old lineages
of humans with Sidhe heritage.
- Ogres: believed by some to be an offshoot or altered form of humanity, and
by others to be a distinct lineage of Jotunn and human interbreeding, Ogres are
intermixed with humanity, and generally pass as simply very large and strong humans.
Their extreme strength and durability is formidable, but Ogres tend to be mentally
and physically slower than average humans.
- Djinn: there are several lineages, or septs, of Djinn living among humans
of Arabic descent. One of the more overt and powerful breeds of Eld Folk, they are
also one of the most intertwined with humanity. With an origin related to the Elemental
dimensions and forces, even less powerful Djinn are quite potent and often struggle
to avoid Accords violation in first world countries.
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