Gas Mask: Because I have a gas mask, while I am wearing it I am immune to gas-based effects including but not limited to poison gas or other effects that target the respiratory system including but not limited to dusts and pheremones. Additionally, improved optics in the mask's goggles grant me a +1 bonus when I am attempting to use my vision to create advantage or overcome.
Gas Bombs: Because of my alchemical studies I am able to create and then later throw alchemical gas bombs.
When I am Carefully Focused I gain +3 to attack a target zone within two (2) zones of me
by throwing an alchemical gas bomb.
If I am successful the gas bomb shatters, releasing toxic fumes and applying the situational
Aspect Toxic Gas! to the zone with two free invokes.
This Aspect is automatically invoked now and at the beginning of subsequent exchanges to
inflict two (2) stress per invoke to every target within the affected zone that needs to breathe.
This Aspect can be removed by strong winds or focused air by overcoming a Good (+3) difficulty.
For a given session I can carry around and use a number of gas bombs equal to my
(Clever + Arcane). Other people can use my gas bombs; they still count against
my per-session limit however.
At my current level of arcane skill, I can have up to three (3) gas bombs prepared.
Alchemical Belt: Because I equip myself with a variety of alchemical items, I often have just the thing for a given situation.
For a given session I can carry around and use a number of alchemical items from the following list equal to my
((Clever + Arcane) / 2) without needing to spend any monetary resources on acquiring them. I must choose the items I have on me
at the start of a session or when appropriate to the narrative;
I can choose any combination from the list adding up to my per-session limit.
Other people can use my alchemical items; they still count against my limit however.
See Alchemical Items for detailed write ups.
At my current level of arcane skill, I can have up to two (2) alchemical items prepared.
Utility Belt: Because I equip myself with a variety of useful gadgets, tools, solvents, salves, compounds, and other bits, I gain +1 when I am doing something Clever and narratively describe what gizmo or concoction I pull out of my kit to help me solve a problem.