Cost |
Power |
END |
47 |
Fast Healing:
Regeneration 4 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (130 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
|
0 |
43 |
Multipower, 76-point reserve, (76 Active Points); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Triage Takes 1d6 Normal Damage Each Time He Uses A Bio Power (Count Body As Well); -1/2), Only vs Living Creatures (-1/4)
|
|
4u |
1)
Life Tap I:
Transfer 1d6+1 (standard effect: 4 points) (CON, BODY, END, STUN to CON, BODY, END, STUN), Can Transfer Maximum Of 10 Points, Delayed Return Rate (Points Gained) points return at the rate of 5 per Minute (+1/4), Delayed Return Rate (Points Lost) (points return at the rate of 5 per Minute; +1/4), Variable Effect (To) to CON, BODY, END, STUN simultaneously (+1), from CON, BODY, END, STUN simultaneously (+1) (75 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Triage Takes 1d6 Normal Damage Each Time He Uses A Bio Power (Count Body As Well); -1/2), Only vs Living Creatures (-1/4)
Notes:
2 CON, 2 BODY, 8 END, 4 STUN per use / MAX 5 CON, 5 BODY, 20 END, 10 STUN
|
7 |
4u |
2)
Life Tap II:
Transfer 3d6+1 (standard effect: 10 points) (REC to REC), Can Transfer Maximum Of 20 Points, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Delayed Return Rate (Points Gained) points return at the rate of 5 per Minute (+1/4) (76 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Triage Takes 1d6 Normal Damage Each Time He Uses A Bio Power (Count Body As Well); -1/2), Only vs Living Creatures (-1/4)
Notes:
5 REC per use / Max 10 REC
|
8 |
4u |
3)
Life Tap III:
Transfer 3d6+1 (standard effect: 10 points) (STR to STR), Can Transfer Maximum Of 20 Points, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Delayed Return Rate (Points Gained) points return at the rate of 5 per Minute (+1/4) (76 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Triage Takes 1d6 Normal Damage Each Time He Uses A Bio Power (Count Body As Well); -1/2), Only vs Living Creatures (-1/4)
Notes:
10 STR per use / Max 20 STR
|
8 |
4u |
4)
Pain Projection I:
EB 7 1/2d6 (vs. PD), IPE, Source Only (Fully Invisible; +1/2), Penetrating (+1/2) (76 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Triage Takes 1d6 Normal Damage Each Time He Uses A Bio Power (Count Body As Well); -1/2), No Knockback (-1/4), Only vs Living Creatures (-1/4)
|
8 |
3u |
5)
Pain Projection II:
Ego Attack 3 1/2d6, Does BODY (+1) (70 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Triage Takes 1d6 Normal Damage Each Time He Uses A Bio Power (Count Body As Well); -1/2), Does Not Provide Mental Awareness (-1/4), No Knockback (-1/4), Only vs Living Creatures (-1/4)
|
7 |
3u |
6)
Sympathetic Healing:
Healing Simplified 3d6, Decreased Re-use Duration (1 Turn; +1 1/2) (75 Active Points); Others Only (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Triage Takes 1d6 Normal Damage Each Time He Uses A Bio Power (Count Body As Well); -1/2), Only vs Living Creatures (-1/4)
|
7 |
12 |
1)
Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points)
|
0 |
5 |
2)
Hardened (+1/4) (5 Active Points) applied to ED
|
|
5 |
3)
Hardened (+1/4) (5 Active Points) applied to PD
|
|
5 |
4)
MD (10 points total) (7 Active Points); Only vs EGO Attack and Mental Illusion Damage (-1/2)
|
0 |
5 |
5)
PowD (5 points)
|
0 |
19 |
1)
Far Touch:
Ranged (+1/2) for up to 76 Active Points of Transfer (38 Active Points); Extra Time (Full Phase, -1/2), Increased Endurance Cost (x2 END; -1/2)
|
8 |
1 |
2)
Superleaping:
MegaScale (1" = 1 km; +1/4) for up to 6 Active Points of Leaping (1 Active Points)
|
1 |
2 |
3)
Big Guy:
Knockback Resistance -1"
|
0 |
3 |
4)
Lendable Might:
Usable By Other (+1/4) for up to 40 Active Points of STR, Ranged (+1/2) (15 Active Points); Increased Endurance Cost (x10 END; -4)
|
10 |
169 |
Total Powers Cost |
|