Cost |
Power |
END |
10 |
1)
Tactical Guidance:
Overall Level, Ranged (+1/2), UAA (+1); Others Only (-1/2), Must Be Mindlinked To Target (-1/4), Only While Using Seers Vision (-1/4), Costs END (Only Costs END to Activate; -1/4), Turns Off After Target Has Their Next Action (Whether They Benefit From The Overall Level Or Not) (-1/4)
|
2 |
10 |
2)
Prophetic Guidance:
Overall Level, LOS Not Required To Maintain (+1/2), UAA (+1); Others Only (-1/2), Costs END (Only Costs END to Activate; -1/4), Turns Off After Used By Target Once (-1/4), Must Use Precognitive Powers To Read Recipients Future (-1/4), Activation (Rolled By Recipient When They Use The Ability) 15- (-1/4)
|
2 |
48 |
1)
Informed Avoidance:
Combat Luck (30 PD/30 ED) (60 Active Points); Only While Using Seer's Vision (-1/4)
|
|
21 |
2)
Mental Bulwark:
MD (25 points total)
|
0 |
32 |
3)
Precognitive Avoidance:
+8 with DCV; Only While Using Seer's Vision (-1/4)
|
|
8 |
4)
Precognitive Avoidance:
+2 DECV versus all Mental Powers and attacks
|
|
56 |
1)
Danger Sense:
(any area, any danger, Analyze, Discriminatory, Function as a Sense) 17-
|
|
36 |
2)
Mindweb:
Mind Link , Human class of minds, Any Willing Target, Any distance, No LOS Needed, Number of Minds (x8) (45 Active Points); Blackout (-1/4)
|
0 |
18 |
3)
Precognitive Initiative:
Lightning Reflexes: +15 DEX to act first with All Actions (23 Active Points); Only While Using Seer's Vision (-1/4)
|
|
36 |
4)
Seer's Vision:
Spatial Awareness (Unusual Group), +3 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range (45 Active Points); Blackout (-1/4)
|
0 |
26 |
5)
Sense Doom:
Detect Vulnerabilities, Susceptibilities, Critical Limitations 18- (Unusual Group), Discriminatory, Analyze, Range, Sense (32 Active Points); Only While Using Seer's Vision (-1/4)
|
0 |
26 |
6)
Sense Powers:
Detect Superhuman Powers 18- (Unusual Group), Discriminatory, Analyze, Range, Sense (32 Active Points); Only While Using Seer's Vision (-1/4)
|
0 |
20 |
7)
Unvoidable Vision:
Spatial Awareness Group Flash Defense (20 points)
|
0 |
47 |
Elemental Control, 140-point powers, (70 Active Points); all slots Blackout (-1/2)
|
|
65 |
1)
Mindhunter:
Mind Scan 8d6+1 (standard effect: 25 points) (Human class of minds), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1/2), One Way Link (+1), Cumulative (196 points; +1) (168 Active Points); Blackout (-1/2)
|
0 |
53 |
2)
Mindreader:
Telepathy 15d6 (standard effect: 45 points) (Human class of minds), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1/2) (150 Active Points); Blackout (-1/2)
|
0 |
71 |
3)
Seer Sight:
Precognitive Clairsentience (Sight, Touch, Smell/Taste And Hearing Groups And Mind Scan), x2 Range (1,690"), +2 to PER Roll, Analyze, Discriminatory, Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 24" per Phase), Rapid: x100, Reduced Endurance (0 END; +1/2) (177 Active Points); Blackout (-1/2)
|
0 |
6 |
1)
Teleportation Ring:
(Total: 10 Active Cost, 6 Real Cost) Teleportation 1", AP (+1/2), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (5 Active Points); 3 Charges (-1 1/4), Can Only Teleport To Floating Fixed Locations (-1/2), IIF (T-Port Gizmo; -1/4) (Real Cost: 2)
plus Teleportation: Floating Fixed Location (1 Locations) (5 Active Points); IIF (T-Port Gizmo; -1/4) (Real Cost: 4)
|
[3] |
18 |
2)
Cloak:
FF (6 PD/6 ED/6 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (36 Active Points); Activation 14- (-1/2), OIF (Cloak; -1/2)
|
0 |
42 |
3)
Taser:
EB 10d6 (vs. ED), AOE Accurate (One Hex; +1/2), NND ([Standard]; Protection From Electricity, FF / FW vs ED; +1) (125 Active Points); 3 Charges (-1 1/4), OIF (-1/2), Limited Range (8"; -1/4)
|
[3] |
649 |
Total Powers Cost |
|