Cost |
Power |
END |
6 |
Hyperactive Alertness:
+2 PER with all Sense Groups
|
0 |
6 |
Attention Deficient Mind:
MD (10 points total) (8 Active Points); Not vs. EGO Attack (-1/4)
|
0 |
18 |
1)
Durable:
Armor (12 PD/0 ED)
|
0 |
40 |
2)
Resilient:
Physical Damage Reduction, Resistant, 75% (60 Active Points); BODY Only (-1/2)
|
0 |
8 |
1)
Nimble:
+2 DCV while Running
|
|
10 |
2)
Nimble:
+5 with Running
|
|
6 |
3)
Quick:
Combat Luck (3 PD/3 ED)
|
|
5 |
4)
Quick:
Lightning Reflexes: +3 DEX to act first with All Actions
|
|
65 |
Elemental Control, 130-point powers
|
|
65 |
1)
Fast:
Running +34" (40" total), x16 Noncombat, Reduced Endurance (0 END; +1/2) (130 Active Points)
|
|
31 |
2)
Kinetic Wave:
EB 6d6 (vs. PD), AOE (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Double Knockback (+3/4), Damage Shield (Offensive; +3/4), Continuous (+1) (135 Active Points); Must At Least Half Move (-1/2), Limited Coverage (Front Arc Only (180 Degrees); -1/2), Must Be On If Using Super Running (-1/4)
|
0 |
260 |
Total Powers Cost |