Dozer  
CHARACTERISTICS
Val Char Base Points Total Roll Notes
12 STR 10 2 12 11- HTH Damage 2d6+1 END [1]
13 DEX 10 9 13 12- OCV 4 DCV 4
15 CON 10 10 15 12-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
14 COM 10 2 14 12-
4 PD 2 2 4 4 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.3 7 3 Phases: 4, 8, 12
5 REC 5 0 5
30 END 30 0 30
30 STUN 24 6 30
7" Running 6 2 7"
2" Swimming 2 0 2"
2"/1"" Leaping 2 0 2" 52 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
EXPERIENCE POINTS
Total earned: 85
Spent: 85
Unspent: 0
Base Points: 200
Disad Points: 140
Total Points: 425
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  5' 9"
Weight:  140 lbs
Description:
Charles is a moderately attractive young man. As himself he dresses in normal street clothes for a young man. As Dozer he wears a fancy professionally made black and yellow costume that he bought with money made as part of the Violaters. He wears dark wrap around sunglasses, and rides a nice motorcycle that Ing has upgraded a bit for him. He looks happy in a cocky screw you, I know I'm cool sort of way.

 Dozer  
DEFENSES
Type Amount Notes
Physical Defense 4 Current BODY:
Res. Phys. Defense 0 (10)
Energy Defense 3 Current END:
Res. Energy Defense 0 (30)
Mental Defense 0 Current STUN:
Power Defense 0 (30)
STUNTS & FIGHTING STYLE
Blaster
COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Dozer  
SUPERPOWERS!
Cost  Power END
Dozer Effect Multipower
210 Multipower, 180-point reserve, all slots Indirect (Other Side Of Personal Force Wall; +1/4), Reduced Endurance (0 END; +1/2) (315 Active Points); all slots No Range (-1/2)
12u   1)   Attenuated Blast:  EB 18d6 (vs. PD), Does x1 1/2 Knockback (+1/2), Explosion (Cone; -1 DC/2"; +1/2) (180 Active Points); No Range (-1/2) 0
12u   2)   Attenuated Narrow Blast:  EB 18d6 (vs. PD), Does x1 1/2 Knockback (+1/2), Explosion (Line; -1 DC/3"; +1/2) (180 Active Points); No Range (-1/2) 0
12u   3)   Blast:  EB 14d6+1 (vs. PD), Does x1 1/2 Knockback (+1/2), AOE (23" Cone; +1) (180 Active Points); No Range (-1/2) 0
12u   4)   Narrow Blast:  EB 14d6+1 (vs. PD), Does x1 1/2 Knockback (+1/2), AOE (44" Line; +1) (180 Active Points); No Range (-1/2) 0
6u   5)   Push:  TK (60 STR), AOE (19" Cone; +1) (180 Active Points); Only To Push Things Away From Self (-1), No Range (-1/2), Affects Whole Object (-1/4) 0
90 Psychokinetic Shield:  FW (16 PD/14 ED; 2" long and 1" tall), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (135 Active Points); Self Only (Wraps Around Body Like A Force Field) (-1/2) 0
Dark Sunglasses
2   1)   Sight Group Flash Defense (4 points) (4 Active Points); OAF (-1) 0
356 Total Powers Cost

 Dozer  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
5 Combat Driving 13-
3 Streetwise 12-
1 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
9 Total Skills Cost
PERKS
Cost  Name
8 Motorcycle
8 Total Perks Cost
SUPERVILLAINOUS HINDRANCES
Cost  Disadvantage
10 DF: Mutant (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
15 Enraged: Stutter Mocked (Uncommon), go 8-, recover 8-
20 Hunted: IHA 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: PRIMUS 8- (Mo Pow, NCI, Limited Geographical Area, Capture)
20 Normal Characteristic Maxima
5 Phys. Lim.: Mild Stutter (Infrequently, Slightly Impairing)
15 Psych. Lim.: Hates The IHA...Will Even Help "Heroes" If They Are Going Up Against Them (Uncommon, Total)
20 Psych. Lim.: Pushy (Very Common, Strong)
10 Psych. Lim.: Revels In Destruction (Uncommon, Strong)
5 Reputation: Dangerous Mutant, 8-
5 Susceptibility: Mental Illusions 1d6 damage Instant (Uncommon)
140 Total Disadvantages Cost

 Dozer  
APPEARANCE & SHTICK
APPEARANCE
Height: 5' 9" Hair: Brown
Weight: 140 lbs Eyes: Brown
Charles is a moderately attractive young man. As himself he dresses in normal street clothes for a young man. As Dozer he wears a fancy professionally made black and yellow costume that he bought with money made as part of the Violaters. He wears dark wrap around sunglasses, and rides a nice motorcycle that Ing has upgraded a bit for him. He looks happy in a cocky screw you, I know I'm cool sort of way.
PERSONALITY & MOTIVATION
Charles used to be a nice, sensitve kid, but that was ground out of him over many years of people emotionally and psychologically abusing him. Now he's looking out for number one, and determined to get his way by any means necessary. He's got a mad on for the world and a chip on his shoulder the size of the Lone Star State, and he's not shy about venting it on whatever irritates him. He hasn't killed anyone yet, but that's mostly been due to luck, and its just a matter of time before he does at his current state of mind.
CATCH PHRASE(S)
"Guh guh guh Go AWAY!!!!"
POWERS & SPECIAL EFFECTS
Dozer is an incredibly powerful but extremely limited mutant psychokinetic, with the ability to project vastly powerful waves of force from his forehead. He activates his power by imagining waves of hate radiating outward from him. He also has a deep seated urge to shield himself from others, and visualizes a cocoon of force wrapping around him like a second skin, allowing him to erect a powerful force field.

These are his only current abilities, but he has vast potential to mature into a general purpose telekinetic if he can only learn some control.

Interestingly the part of his mind that allows him to turn on his power via visualization makes him sensitive to Mental Illusions used against him, though he does not yet know this.

 Dozer  
ORIGIN
Charles grew up in Dallas...or Duh duh duh Dallas as he would say it from time to time. Afflicted with a mild stutter, particularly when under stress, Charles was socially ostracized, mocked, and bullied all his life by school mates, so-called friends, and even his own family. He'd laugh it off and pretend that it was funny, but deep down it hurt him on many levels. The older he got the harder it was to pretend it didnt bother him, and the more he allowed some annoyance to peek through the worse the mocking got.

Finally when he was in his senior year of high school his daily trial of lunch played out as it usually did, with him eventually becoming the brunt of jokes at some point. Only this time several kids got on a roll and the jokes just kept coming and coming, one after the other. More and more people got involved until it seemed like everyone was making fun of him. He could see it clearly in his mind...everyone laughing, fake stuttering, pointing at him...like they ALWAYS did...and they wouldn't STOP!!!

In his minds eye he imagined just pushing them all away from him like leaves before the wind, push em all off a cliff, shove em away like toy soldiers off a table. He fed all of his pent up anger in to it as and let the frustration flow out like a massive wave. The screams and cries for help snapped him back to reality...a reality which matched his day dream. Everything in front of him in an arc almost 200 feet long had been flung away with vast force, bowled over like a tornado had ripped through the lunch room starting from Charles and moving forward. Tables, chairs, plates, food, backpacks, people....everything was shoved up against the far wall of the common area in tight piles. Dozens of kids were seriously injured and no one escaped bruises. Many were knocked unconscious outright. Charles was initially mortified...but on the other hand...it felt gah gah gah gah GOOOOOOOOD. No one was laughing at him anymore!

However, the backlash was swift and severe. Charles was expelled, of course, many families filed lawsuits against his parents and the school, he was processed by the cops for unlawful assault, and there was talk of sending him to juevy. Then PRIMUS caught wind of it when it hit the news and went national and there was talk of maybe putting him in Stronghold. "MUTANT MENACES IN OUR SCHOOLS!", "MUTANT ATTACKS 100's IN HIGH SCHOOL DISASTER", and other headlines were carried as far away as New York and L.A., and it became a touchstone frequently referenced in anti-mutant talks.

For his part, Charles found himself ostracized even worse before. Now no one mocked him which was nice....but on the other hand no one talked to him at all which was very lonely. Everyone was terrified of him, even his own mother. Left completely out in the cold and temporarily on house arrest until someone figured out what action to take against him, Charles fell into a depression. If someone had reached out to help him at this vulernable time in his life he may have been turnable to some useful ends. Instead the Minute Men showed up to kill him, and wrecked his house in the process. This was just too much, dammit!!!!

His anger rekindled Charles fought back with a vengeance, destroying three Minute Men in seconds with massive bolts of force, and several houses on his block as well in the process. This time Charles didn't care though. He had been pushed too far too many times. Nobody cared about him, so it was time for him to care about himself! Stealing a motorcycle from a neighboring house that had been plowed over, he fled the state and kept heading west. He was going to California to start a better life for himself, and anything that got in his way would just get pushed aside.

Arriving in San Diego he was looking for work when he was approached by a person that knew of him from all the media coverage and wanted to hire Charles to be part of a new group of supervillains...the pay would be good, the risks moderate, and from time to time Charles would be required to wreak mass damage when the occasion demanded it. This all sounded like a fine idea to Charles, and he signed up...taking the name of Dozer as his nom de villainy. A half year later he hasn't yet had the opportunity to really tear loose, but he's got money and a small social set that basically accepts him, and life is about as good as its ever been for him.
Character created with Hero Designer (version 2006111006)