|
Cost |
Name |
3 |
Scientist |
1 |
1) SS: Biochemistry 11- (2 Active Points) |
1 |
2) SS: Biology 11- (2 Active Points) |
1 |
3) SS: Chemistry 11- (2 Active Points) |
1 |
4) SS: Human Anatomy 11- (2 Active Points) |
1 |
5) SS: Medicine 11- (2 Active Points) |
1 |
6) SS: Pharmacology 11- (2 Active Points) |
1 |
7) SS: Psychology 11- (2 Active Points) |
1 |
8) SS: Toxicology 11- (2 Active Points) |
|
|
1 |
PS: Administration 8- |
3 |
PS: Physician (INT-based) 13- |
3 |
PS: Surgeon (INT-based) 13- |
|
|
1 |
KS: Occult 8- |
2 |
KS: Kung Fu 11- |
|
|
3 |
Bureaucratics 12- |
3 |
Combat Driving 13- |
3 |
Computer Programming 13- |
3 |
Concealment 13- |
3 |
Contortionist 13- |
1 |
Criminology 8- |
3 |
Fast Draw 13- |
3 |
Forensic Medicine 13- |
3 |
High Society 12- |
3 |
Interrogation 12- |
3 |
Language: Ancient Egyptian (fluent conversation; literate) |
0 |
Language: English (idiomatic; literate) (5 Active Points) |
4 |
Language: Latin (completely fluent; literate) |
1 |
Lockpicking 8- |
3 |
Paramedics 13- |
3 |
Security Systems 13- |
3 |
Stealth 13- |
3 |
Streetwise 12- |
3 |
Systems Operation 13- |
7 |
WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Vehicle Weapons |
20 |
+2 Overall |
3 |
+1 with DCV; Limited Power Power loses about a third of its effectiveness (Only to Offset Armor Encumbrance Penalties; -1/2) |
102 |
Total Skills Cost |
Cost |
Name |
1 |
Fringe Benefit: Pharmacology License |
2 |
Fringe Benefit: Concealed Weapon Permit (where appropriate) |
10 |
Money: Wealthy |
2 |
Deep Cover Notes: By the end of the campaign (near the end) this character's Secret ID had been blown. He had purchased a Deep Cover and assumed a new Identity as a pharmacist. He had lost his medical license. |
2 |
Contact: D.A. Bob Goldfield 11- |
2 |
Contact: Unassigned at Campaign End 11- |
1 |
Donation to Omega Team Computer |
2 |
Donation to Omega Team Vehicle |
30 |
Equipment Allowance (150 pts) |
52 |
Total Perks Cost |
Cost |
Name |
3 |
Resistance (3 points) |
3 |
Prescient Dreaming: Custom Talent |
6 |
Total Talents Cost |
Cost |
Maneuver |
4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
4 |
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike |
3 |
Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls |
2 |
Weapon Element: Blades, Clubs, Empty Hand |
17 |
Total Fighting Skills Cost |