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Skip Navigation LinksWorld of San'Dora>Inhabitants>Var>True Var>Race Packages>Gwerthfawr
SanDora
Var
Anweledig
Clan of the Void
Bragwyr
Clan of the Stein
Caregan
Clan of the Earth
Gwerthfawr
Clan of the Crafter
Gyrru
Clan of the Anvil
Llanastr
Clan of the Bull
Marchog
Clan of the Shield
Methu
Clan of the Hammer
Peiriant
Clan of the Wheel
Saer Maen
Clan of the Chisel
Tanllwyth
Clan of the Forge
Trinoedd
Clan of the Axe
 
 
Gwerthfawr, Clan of the Crafter
The Var of Clan Gwerthfawr (GWERTH-vowr) are known to be among the most skilled jewelers, gemcutters, goldsmiths, and silversmiths in the known world. The Gwerthfawr mark on the bottom of even a plain silver goblet or on the back of a simple jeweled brooch can double or triple its value for buyers.
 
The Gwerthfawr are a meticulous, detail-oriented group, and are taught from a young age to perform all of their tasks to perfection. More than any other clan, the Gwerthfawr concentrate upon honing their skills.
 
It is very rare to find a Gwerthfawr who does anything but work with gems or precious metals. They tend to rely on Arwyddlun of the other clans to enchant their wares, rather than doing it themselves.
 
APPEARANCE & DRESS
 
The Gwerthfawr tend to be spare, with little potbellies, and slumped spines from years of hunching over adding meticulous details at their workbenches. They tend towards blue eyes, lank black hair, and skin of a color similar to white marble.
 
They tend to prefer simple homespun clothing becuase it is serviceable, durable, and cheap. The menfolk of this Clan seem to have trouble growing beards, and many prefer to shave the scraggly growth off. Others go in for handlebar mustaches instead, though never so long as to interfere with their work.
 
GENERAL CHARACTER
 
The Gwerthfawr are generally serious and preoccupied by their work. They tend to have narrow world views and not be overly concerned, informed, or interested in the current goings on.
 
ORIGINS & ORGANIZATION
 
The Gwerthfawr have little interest in politics, only worrying about things that will directly hinder or help their clan and their business. As such, they see the Ceidwad as being necessary, but not a desirable position to have.
 
The Gwerthfawr elect their Ceidwad, who is then obligated to serve for five years. He cannot resign, only death, serious illness, or a serious crime can have him removed from the post. After leaving the post of Ceidwad, he cannot be involuntarily reelected for 20 years.
 
PACKAGE DEAL
 
Cost Ability
10 Durable: +5 CON
10 Tough: +5 BODY
10 Stubborn +5 EGO
10 Small & Dodgy: +2 DCV
5 Doughty: Power Defense: 10; Only vs Magic (-1)
5 Unfazed: Mental Defense: +10; Only vs Magic (-1)
30 Magic Resistance: Damage Reduction 75% Resistant; Only vs Magic (-1)
2 Forged Flesh: Armor 3 PD/0 ED; Only vs Blunt Weapons (-1)
2 Forged Flesh: Armor 0 PD/3 ED; Only vs Heat/Fire  (-1)
8 Poison Resistance: Immunity to Poisons, Activation 15- (-1/4)
7 Deep Roots: -5" KB, Only While Standing On Rock Or Soil (not indoors, or in unnatural environments; -1/2)
5 Infravision: Infrared Perception
4 Find the Path: Detect Way Out, Discriminatory, Underground Only (-1)
1 Walk the Path: Bump of Direction, Underground Only (-1)
8 Stone-eyes: Detect Concealed Stone\Rock Features, Discriminatory
4 Underground Senses: Detect Depth & Slope Information, Discriminatory, Underground Only (-1)
2 Tactile Sensitivity: +1 PER Touch
8 Life Support: Eating: Character only has to eat once per week, Longevity: 400 Years, Safe in Intense Cold, Safe in Intense Heat, Sleeping: Character only has to sleep 8 hours per week
10 Skilled: +1 Overall Level
141 Total Cost of Abilities
Value Disadvantages
-20 Normal Characteristic Maxima
-5 Dependence: Contact or Close Proximity to Stone/Soil; Takes 3d6 Damage (Extremely Common; 1 Hour)
-5 Distinctive Feature: Var (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
-10 Psychological Limitation: Perfectionist (Common, Moderate)
-10 Psychological Limitation: Antisocial and Untrusting (Common, Moderate)
-15 Psychological Limitation: Insane Loyalty to Clan and Friends (Uncommon, Total)
-15 Physical Limitation: Cannot cast Arcane Spells (All the Time, Slightly Impairing)
-15 Physical Limitation: Cannot use Magic Items Other Than Weapons & Armor (All the Time, Slightly Impairing)
-5 Physical Limitation: Short but Heavy (4 ft - 5 ft; 250 to 400 lbs)
-2 Slow: -1" Running
-2 Dense Flesh: -2" Swimming
-1 Cumbersome: -1" Leaping
-3 Thick-limbed: -1 DEX
-1 Small: -1 STR
-1 Ruminating: -1 INT
-1 Rough-hewn: -2 COM
+30 Total Cost of Package
OPTIONS
Cost Ability
1 WF: Axes/Maces/Hammers/Picks
25 Varic War Art: (Art used with Axes/Maces/Hammers/Picks; KS: Varic War Art (INT), Avoidance: Martial Dodge, Block: Martial Block, Chop: Offensive Strike {2d6+1 location}, Stroke: Defensive Strike {2d6+7 location}, Side Slash: Martial Strike {3d6 location})
17 Varic War Art Training: +3 with Varic War Art, +2 DC with Varic War Art