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Caregan, Clan of the Earth
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The Caregan (car-EGG-an) are a old, traditional Clan of Var. They have a closer
relationship with Priddyn than most Var, and as such produce more Carreg Iachawr
than any other Clan.
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There are also a number of very skilled gem cutters among the Caregan. The less
skilled Caregan tend to become miners or stoneworkers.
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The Caregan resent the Methu for their lack of a connection to Priddyn, and distrust
the Llanastr for their life on the surface, but hold all other Clans in good standing.
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APPEARANCE & DRESS
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The Caregan tend to be solid, and favor black hair and brown eyes, earthy brownish
skin, and tend to prefer browns and greys in their clothing. The menfolk favor luxurious
beards, which they often braid.
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GENERAL CHARACTER
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The Caregan are generally serious and particularly pious. Staunch traditionalists,
and a bit stodgy.
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ORIGINS & ORGANIZATION
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The Caregan Ceidwad of a hold is the oldest living Caregan, regardless of gender,
who wants the position. Should the current Ceidwad die, become senile, or wish to
resign, the next in line takes up the position.
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PACKAGE DEAL
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Cost
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Ability
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15
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Move Earth: Tunneling 1" through 11 DEF material (35 Active Points); Extra Time
(Full Phase, Delayed Phase, -3/4), Natural Unworked Earth / Stone Only (-1/4), Concentration
(1/2 DCV; -1/4); Costs 3 END per Phase
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10
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Durable: +5 CON
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10
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Tough: +5 BODY
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16
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Stubborn +8 EGO
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10
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Small & Dodgy: +2 DCV
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30
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Magic Resistance: Damage Reduction 75% Resistant; Only vs Magic (-1)
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2
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Forged Flesh: Armor 3 PD/0 ED; Only vs Blunt Weapons (-1)
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2
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Forged Flesh: Armor 0 PD/3 ED; Only vs Heat/Fire (-1)
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26
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Way Tougher Than You: 50% Damage Reduction Physical, Resistant, STUN Only (-1/2),
Activation Roll 14- (-1/2), Nonpersistant (-1/4) plus 50% Damage Reduction Energy,
Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Nonpersistant (-1/4)
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10
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Poison Resistance: Immunity to Poisons
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7
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Deep Roots: -5" KB, Only While Standing On Rock Or Soil (not indoors, or in
unnatural environments; -1/2)
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5
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Infravision: Infrared Perception
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4
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Find the Path: Detect Way Out, Discriminatory, Underground Only (-1)
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1
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Walk the Path: Bump of Direction, Underground Only (-1)
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8
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Stone-eyes: Detect Concealed Stone\Rock Features, Discriminatory
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4
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Underground Senses: Detect Depth & Slope Information, Discriminatory, Underground
Only (-1)
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2
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Tactile Sensitivity: +1 PER Touch
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8
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Life Support: Eating: Character only has to eat once per week, Longevity: 400 Years,
Safe in Intense Cold, Safe in Intense Heat, Sleeping: Character only has to sleep
8 hours per week
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170
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Total Cost of Abilities
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Value
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Disadvantages
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-20
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Normal Characteristic Maxima
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-5
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Dependence: Contact or Close Proximity to Stone/Soil; Takes 3d6 Damage (Extremely
Common; 1 Hour)
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-5
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Distinctive Feature: Var (Concealable w/ Magic, Noticed, Not Distinctive in Some
Cultures)
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-10
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Psychological Limitation: Antisocial and Untrusting (Common, Moderate)
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-15
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Psychological Limitation: Insane Loyalty to Clan and Friends (Uncommon, Total)
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-15
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Physical Limitation: Cannot cast Arcane Spells (All the Time, Slightly Impairing)
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-15
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Physical Limitation: Cannot use Magic Items Other Than Weapons & Armor (All
the Time, Slightly Impairing)
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-5
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Physical Limitation: Short but Heavy (4 ft - 5 ft; 250 to 400 lbs)
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-2
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Slow: -1" Running
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-2
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Dense Flesh: -2" Swimming
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-1
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Cumbersome: -1" Leaping
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-6
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Thick-limbed: -2 DEX
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-1
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Small: -1 STR
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-2
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Ruminating: -2 INT
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-1
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Rough-hewn: -2 COM
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+65
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Total Cost of Package
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OPTIONS
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Cost
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Ability
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1
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WF: Axes/Maces/Hammers/Picks
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25
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Varic War Art: (Art used with Axes/Maces/Hammers/Picks; KS: Varic War Art (INT),
Avoidance: Martial Dodge, Block: Martial Block, Chop: Offensive Strike {2d6+1 location},
Stroke: Defensive Strike {2d6+7 location}, Side Slash: Martial Strike {3d6 location})
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17
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Varic War Art Training: +3 with Varic War Art, +2 DC with Varic War Art
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