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Skip Navigation LinksWorld of San'Dora>Inhabitants>Var>Kor>Race Package
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Var
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Kor
Kor are found in the western region of the Danoshorvas continent on both sides of the Dregga-Therakk mountains. Most Kor live their entire life within the confines of their tribal existance, but some are more individualistic and seek adventure outside of this existance.
 
APPEARANCE & DRESS
 
Kor are short but very sturdily built humanoids descended from the Var. They typically stand between four and five feet tall but are very dense and weigh in between 250 and 400 pounds.
 
There is some variation in appearance among Kor of different tribes, but as a general rule the Kor have leathery brown skin, black hair, blue eyes, and teeth yellowed heavily by a drink made from the fermented milk of the Rocai herd animal that forms the basis of Kor substinance.
 
The Kor-Daen tribe are an exception to this. They are generally better kempt, don't dress in Rocai hides, wear a lot of heavy metal armor and carry well made weapons of their own devising.
 
GENERAL CHARACTER
 
Kor tend towards the brutish and crude, with volatile tempers and a generally aggressive survival of the fittest attitude. Kor have an incredible ability to shrug off defeat or failure, often seeming to forget about such events entirely. While this makes them seem idiotic at times it also means they take relentless to new levels of meaning. The only way to truly defeat a Kor is to kill them.
 
ORIGINS & ORGANIZATION
 
Kor are tribal, and identify very strongly with their own tribe. Other tribes of Kor are occassionally allies and occassionally enemies, and this state can change back and forth seemingly at random depending upon circumstance, complex grudge accounting, and a certain basic hierarchy of available opponents.
 
PACKAGE DEAL
 
Cost Ability
5 Strong: +5 STR
6 Durable: +3 CON
6 Durable: +3 BODY
4 Stubborn +2 EGO
5 Doughty: Power Defense: 5
18 Magic Resistance: Damage Reduction 50% Resistant; Only vs Magic (-1); Activation 14- (-1/2)
8 Poison Resistance: Immunity to Poisons, Activation 15- (-1/4)
5 Infravision: Infrared Perception
6 Stalwart: +5 Mental Defense, +5 Power Defense,  +5 PRE; Only to Resist Fear (-2)
2 Keen Senses: +1 PER with Normal Hearing and Normal Touch
1 Longevity: LS: 200 Years
Value Disadvantages
-20 Normal Characteristic Maxima
-5 Distinctive Feature: Kor (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
-5 Physical Limitation: Short but Heavy (4 ft - 5 ft; 250 to 400 lbs)
-5 Psychological Limitation: Insular and Gruff (Uncommon, Moderate)
-2 Slow: -1" Running
-1 Dense Flesh: -1" Swimming
-9 Thick-limbed: -3 DEX
-2 Ruminating: -2 INT
-2 Rough-hewn: -4 COM
+15 Total Cost of Package