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Kor Characters
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NOTE: GM permission is required to play a Kor.
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To play a Kor character a player must do the following things:
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- Take the Kor Race Package.
- Pick one of the established Kor tribes as an origin point.
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COMMON KOR PROFESSIONS
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Every character is an individual but there are definitely some broad generalities
that can be made about the sort of skill sets Kor tend to fall into.
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Barbarian: Most Kor are just savage and unrefined warriors.
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Scout: Though most Kor lack the patience or perceptiveness necessary,
some Kor are skilled Scouts.
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Bandit: Some Kor are stealthy enough to be decent bandits.
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Scrapper: Some Kor are rough and tumble brawlers.
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Armiger: Kor-Daen are Armigers rather than Barbarians. Some more disciplined
Kor of other tribes might be as well, but should be extremely rare and have an unusual
backstory.
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ROCAI HIDE
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The hide of the Rocai makes decent armor when properly prepared. It counts as 5
PD / 5 ED Hide Armor and is considered to be Light Armor.
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This is often accompanied with stiff Rocai hide bracers that serve as Bucklers,
and a thick cloak of Rocai fur that offers an additional +1 PD and +1 ED.
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However, the smell of Rocai hide is distinctively unpleasant, and others gain a
+2 Smell PER Check when making PER Checks to notice it (including all other modifiers
such as wind direction).
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ROCALLAETH
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Almost all Kor have a deep fondness for a drink they make from fermented Rocai milk
called Rocallaeth (row-kath-LOO-ayth), and most carry around a drinking horn
of it. The drink is at least as strong as a dark ale, and has a distinctively sour
odor. Anyone that has drank Rocallaeth within the last 24 hours exhudes enough of
a strange odor to provide a +1 bonus to Smelling PER Checks vs them. Those that
have imbidied more heavily provide a greater bonus.
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