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Skip Navigation LinksInhabitants>Mankind>Volkeralten>Machtig>Nine Great Clans>Jagrling
SanDora
Machtig
Nine Clans Herodi
Clan of the Sword
Wundvolding
Clan of the Rock
Raevoring
Clan of the Sea
Huarthmunn
Clan of the Hearth
Pargori
Clan of the Net
Hengsting
Clan of the Horse
Jagrling
Clan of the Hunt
Faendradi
Clan of the Tree
Ulthferen
Clan of the Wolf
 
 
Jagrling, Clan of the Hunt
One of the central Forest Clans, Jagrling literally means "Child of the Hunter". Jagrling are a medium sized clan, slightly larger than the Ulthferen, and concentrate on eking their living from the land.
 
APPEARANCE & DRESS
 
Jagrling Skald (Hoher Skalding)
 
The Jagrling are typically between 6 and 67, weighing in between 180 to 230 lbs, favoring a lean, raw-boned and wiry physique. They live most of their lives beneath cover of the trees, so they are usually very pale. Their hair is usually a reddish brown more bright than that of the Herodi, and their eyes are usually grey to blue.
 
The Jagrling wear their tartans as a mantle or half mantle, typically over treated dark brown and black leathers, and favor semi-precious stones and leatherwork over metal work. Virtually all Jagrling are trained in the bow, and would feel naked without one near to hand. Jagrling typically eschew tattoos, but some use simple lamp-black for camouflaged face paint when doing serious skulking.
 
GENERAL CHARACTER
 
The stereotype that all Jagrlings are born with bows in their hands and hunting cloaks on their backs is based on the fact that almost all Jagrlings are deadly accurate with a bow, even the Thralls, and extremely proficient at finding game to employ their archery upon. A young Jagrling learns to hunt as soon as they are large enough to not be a liability to a hunting party. Though they are hunters they kill only what they can eat and use as much of their kill as possible.
 
In general Jagrling tend to be quiet, unassuming, patient, and never impetuous. They are also seen as being particularly honor bound and stiff with propriety. Like any stereotype this is an imperfect assessment of the Jagrling, but it's true often enough to persist as the prevailing view of them by outsiders.
 
Most Jagrling are content to live simple lives as hunter gatherers, but some seek greater aims and a  few depart their ancestral home to wander the world in search of adventure. Many such Jagrling never return home, but a few come back eventually and often take positions of leadership and authority within the Clan; the Jagrling call these people weitwanden (wait-WOHN-den) which roughly translates as "far wanderer".
 
FOREIGN RELATIONS
 
The Jagrling have practically no direct relations with outlanders other than peripheral contact with merchants traveling to and from Fallenheim via the Vandolor River. In fact in the modern time of peace there are many Jagrling that have never met someone that is not from the Vold.
 
TRADE
 
With the exception of the Vandolor River trade the Jagrling trade almost exclusively via the Pargori. Jagrling import a wide variety of luxury items that they cannot make themselves. They export fine leather goods including armor, bows, arrows, and various other wood products including beautifully carved furniture.
 
ORIGINS & ORGANIZATION
 
The Jagrling traditionally have had very close ties to the natural world, and try to keep their lands free of corrupting influences, an important task due to the fair number of Ungheuer that still reside in the deep forest of the Voldwald.
 
Unsurprisingly the Jagrling have a strong Druidic tradition; the current Grand Druid of the Vold was born amongst the Jagrling in fact and he often can be found in their lands since the greatest stone circle in the Machtig lands, the Ubermanege, stands in a clearing not far from Jagrhof. There is also a strong though small tradition of Zauberers among the Jagrling centered around Stromweg.
 
PROFESSIONS
 
Most Jagrling, around 60%, are Thegns. The remainder are composed of Thralls (22%), Druids (10%), Skalds (5%), Non-Thegn Fertigkeiten (3%), Zauberers (<.5%).
 
THEGNS
 
Most Jagrling Thegns use the following Packages or some variation of them:
  • Archer: approximately 40% of all Jagrling Thegns
  • Scout: approximately 25% of all Jagrling Thegns
  • Barbarian Warrior: approximately 25% of all Jagrling Thegns
  • Approximately 10% of Jagrling Thegns have a fighting style or discipline unique to their families or circumstances.
 
ZAUBERER
 
The Jagrling have but few Zauberer. They currently have six Obermancers but three are students of Daervor Arlivsen, an aging master of Aeromancy that lives in Stromweg. The other two are Url Varenssen the Blessed, who has weak spellcraft but is blessed with many elemental gifts, and Silgitte Darricasdotter a still young woman with a strong grounding in Aeromancy and Hydromancy.
There are also a few Aeldenaren from families near the Faendradi border, and a few Runecrafters that specialize in carving Runes upon wood centered primarily in Waldenhalle.
 
LAIRD AND HUSCARL
 
The Jagrling Laird is traditionally called the Hunter Laird. The Jagrling Laird maintains a mere ten or so Huscarls, but they are each an unearthly shot with the bow; they are traditionally known as the Falkenaugen (Hawk-eyes). The current Laird is Bjorjan Arison.
 
CLANHOLD
 
The Jagrling Hold encompasses the heart of the Voldwald Forest, the ancient and deep woodland hugging the hills of the western arc of the Wundvold. Their land is mostly contiguous save for a portion segmented off by the Vondolfelsig River and then another by the Vandolor River (wherein the Clan seat is located). Their lands to the west end where the mountains begin, and their lands to the south end where the plains begin.
 
The Voldwald is a deep, dark, powerful woodland that is still home to many Ungheuer. It can be a dangerous place, and Jagrling must keep their wits about them to survive in many parts of it.
 
Throughout the Clan Hold the Jagrling tend to live in small communities often numbering fewer than a hundred save where mutual survival forces them to congregate into larger steadings. As a people they try to live at peace with their land, maintaining the natural balance of the forest and disturbing as little as possible in the making of their homes. This also serves a purpose as natural camouflage as well; many Jagrling settlements are difficult to find by non woods folk.
 
The western heart of the Jagrling lands are particularly wild and dangerous; but danger can be found any where in the dark and forbidding expanses of the Voldwald.
 
CLAN SEAT
 
The Jagrling ancestral home is Jagrhof, a low rotunda built into a large rocky hill, making an odd but very defensible fortress. In the Jagrling tradition this settlement is smaller and humbler than it's status as the Clan Seat would suggest; fewer than five hundred people live there full time, though this number swells with Volksraading and special occasions.
 
OTHER SETTLEMENTS OF NOTE
 
Stromweg (STROM-WEHG), the richest steading in the Clan Hold, this steading sees much trade along the Vandolor River from river craft on their way to Fallenheim or on the way back. The Jagrling here tend to be more friendly and settled than the more insular deep forest clans, though they still keep their bows handy in true Jagrling fashion.
Jagrling from the western steadings typically consider "Strommen" (STROH-MEN,  literally "River Men"), like those from Stromweg and the other river steadings, to be soft and clumsy in their trail skills. Stromweg is also the center of a small community of Obermancers. Seat of a Reeve-halten.
 
Hinterende {HIN-TER-END), a remote settlement in the northernmost corner of the Clan Hold, along the Vandolor River. Primarily a river trade steading, where many hides and pelts are sold, primarily going up river. Like most Jagrling steadings it is composed of a single longhall and multiple wood cots. Because of its remoteness, its actually easier to get in and out of Hinterende via river craft. Seat of a Reeve-halten.
 
Grunenfeder (GREW-nin-FED-er), a deep forest steading, with a longhall built directly into the side of a rocky hill and numerous out buildings. Home to several extended families of hunters and wood crofters who make a steady living off of both mountain and forest beasts. Seat of a Reeve-halten.
 
Baumoberseite (BOMB-oh-ber-SEAT), another river hold, made notable by the numerous watch "towers" built into the tops of tall trees along the banks. Home to several families of skinners and curers. Seat of a Reeve-halten.
 
Waldhaupt (WALLED-hopped), the deepest of the deep forest holds, home to many Jagrling, making it one of the largest concentrations of this spread out Clan. Multiple longhouses in a walled steading built on top of a lone hill among a deep and ancient pocket of the Voldwald Forest. This region is still home to many Ungheuer, so the people gather together for safety. Seat of a Reeve-halten.
 
Hausfurjager (HOSS-fer-YAH-ger), another deep forest hold, this steading consists of a single large and walled longhall with three watchtowers arranged around it. Home to several dozen families of hunters and wood folk, this community has long had troubles with Ungheuer and are a more combative lot than most Jagrling, though the warrior-folk are loathe to leave the steading unprotected and thus are seldom seen. Seat of a Reeve-halten.
 
Drayender (DRAY-end-ur), a forest hold, this steading consists of three medium sized longhalls around a central collection of semi-permanent tents. Home to several dozen families of hunters and wood folk, this community does a lot of minor trade into Huarthmunn lands. Seat of a very minor and small Reeve-halten.
 
Jagdhaupt (YAHGD-hopped), about 100 miles from Jagrhof this settlement is a pale imitation of the Clan Seat, built just 50 years ago by a Reeve named Grossenschube made wealthy from river trade who had pretensions of grandeur. He had Jagdhaupt built and then abandoned the Reeve-halten's traditional seat of Leiserstrom (LIGH-sur-STROM) for this new dwelling.
Built directly into the side of a rocky hillock on a high bank over the Vandolor River, its just like Jagrhof except gaudy and oversized. Everything bigger or bolder, with a net effect of being very garish. Grossenschube bankrupted himself shortly thereafter trying to erect an elaborate dock system and was relieved by the Laird of the day. Grossenschube challenged for Lairdship but was denied the right to challenge in the first Volksraading.  Seat of a Reeve-halten.
 
Waldenhalle (WALL-den-HALL), built along the Vondolfelsig River, a split off from the Vandolor which gives into Lake Pargo adjacent to Fallenheim, but unfortunately is white water going most of the year.
However spring runoff makes the river navigable for about six weeks every year, and during that time wood crofters from in and around Waldenhalle (literally "Wood Hall") release the logs they have been stockpiling all year long and ride down the river with them to Fallenheim where they fetch a very pretty penny from shipbuilders. The proceeds of this one season's work, if used frugally, let the inhabitants live well for the remainder of the year.
Waldenhalle is also the home of many great carpenters and carvers, and several Runecrafters that work in wood. Some of the most beautiful furniture in the Vold comes from this region.
The longhall itself is medium sized, but made of so many different woods and bears so many highly skilled carvings that it is said to be a glory to behold. Seat of a Reeve-halten.
 
CLAN VIEWS
 
The Machtig are an individualistic people, but nevertheless there are some generalities about how the Jagrling think of the other Clans.
 
  • Raevoring: Their lives are incomprehensible to us. Nothing at home, and hunting seas with no life upon the surface for months and years at a time; it is no wonder they are all a little mad.
  • Hengsting: Good bowmen, and they to hate the Ulthferen. Worthwhile cousins.
  • Wundvolding: The men of stone, we don't understand how they can live in their cold fortresses, but their craftsmanship is unmatched. They are quiet neighbors and they buy a lot of our furs, but there is no close connection between us.
  • Huarthmunn: They like our wood and game, we like their oats and barley. Ideal neighbors; we complement one another. We can appreciate the patience and planning demonstrated by the Huarthmunn, and most of them respect our lifestyle as hunters. We have a mutual respect and common interest in trade with our favored cousins.
  • Faendradi: They were once the same as us. We pity them their fate and try to remind them of who they once were, and that should they turn away from their Aelfing masters we will welcome them back. Few of them listen though. Very few indeed.
  • Pargori: For many of our steadings the only hint of an outside world they might ever get is a Pargori trader coming through. They are generally friendly, entertaining, and bring goods for trade. The Pargori are our main link to the outside world.
  • Herodi: We'd like the Herodi a lot better if they weren't so aggressive. And if they weren't so close with the Ulthferen. However, they have no patience, no control, no ability to plan. This makes them dangerously unpredictable.
  • Ulthferen: We do not like, do not trust, and do not want to be around the Ulthferen. We still keep bows strung on a night with a full moon, carry at least one silver tipped arrow in our quivers, and mount watches to guard against our northern "cousins". We also keep track of wolf packs in our lands and trail new ones to make sure they are not shifted Ulthferen. Though we haven't openly conflicted in twelve centuries. We still remember their betrayal, and mothers still rear their children with tales about the vicious Ulthferen.