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Skip Navigation LinksInhabitants>Mankind>Volkeralten>Machtig>Nine Great Clans>Faendradi
SanDora
Machtig
Nine Clans Herodi
Clan of the Sword
Wundvolding
Clan of the Rock
Raevoring
Clan of the Sea
Huarthmunn
Clan of the Hearth
Pargori
Clan of the Net
Hengsting
Clan of the Horse
Jagrling
Clan of the Hunt
Faendradi
Clan of the Tree
Ulthferen
Clan of the Wolf
 
 
Faendradi, Clan of the Tree
One of the three forest Clans (Faendradi, Jagrling, Ulthferen) living in the broad expanse of the Voldwald Forest, and also the smallest of all the Clans. The Faendradi are much reduced in numbers and are skirting close to extinction due in large part to the heavy influence of an enclave of Aelfing that has been interbreeding with the Clan for almost two thousand years.
 
APPEARANCE & DRESS
 
Faendradi Aeldenari (Thegn)
 
The Faendradi bear much Aelfing blood among them, and they show it. The average Faendradi ranges between 54 and 510, weighing in between 125 and 185. They are typically far less beefy than their cousin Clans, though still wirily muscular. Most have coppery red or yellow (not blonde; yellow) hair but some have Aelfing colors such as ethreal silver, and shades of purple.
 
Their eyes are usually violet, indigo, or an eerie purplish light gray. They favor simple but elegant form-fitting soft brown leathers and rarely have jewelry, preferring natural ornaments such as feathers, fresh flowers, and garlands of leaves. Most Faendradi wear simple moccasins made from deer hides in the wilderness and delicate slippers for finery, but some go entirey barefoot.
 
The Faendradi still wear the tartan, but usually wear them as a sash or as a sash-belt rather than as a kilt. They usually incorporate purples and greens in their color schemes.
 
GENERAL CHARACTER
 
The Faendradi prefer to live quiet, isolationist lives for the most part. Their lifestyle is similar to the Jagrlings, but less active. Though there are some dissenters, most Faendradi hold the Aelfing in awe and feel privileged and honored to be chosen by them for their patronage.
 
The Faendradi dialect of the Machtig language is decidedly a little different than the other Clans, heavily influenced by Aelfing words and pronunciation. Other Machtig find Faendradi place names to be odd and often hard to pronounce, and many of the names of the Faendradi people as well.
 
NAMING CONVENTIONS
 
Another interesting point is that though the Faendradi use the patronymic surname, rather than the omnipresent variations of the "son" or "daughter" suffixes some families use the general suffix "-aled", which is an Aelfing convention that means "offspring of". Thus Bedwyr son of Berwyn might be named Bedwyr Berwynaled (ber-win-AH-led) rather than Bedwyr Berwynssen.
 
FOREIGN RELATIONS
 
The Faendradi are extremely isolationist and have been verging into xenophobic over the last couple of centuries. Not only do they have no direct contact with outsiders, they have little contact with other Machtig.
 
TRADE
 
The Faendradi import some food from the Huarthmunn and export mostly curios and Aelfing-influenced crafts, but trade is not a significant aspect of the Clan.
 
ORIGINS & ORGANIZATION
 
A pocket of Haelfinan (Aelfing to the Machtig) survived in the Vold, which they call Alaendar (olly-END-ar) through the wars of the Ages of Legend. They were pushed close to extinction over the ensuing millennia, and were on their last legs before the Machtig landed two millennia ago and drove off the Kor that had been a bane to them for many centuries.
 
Much reduced in numbers, the Haelfinan were essentially forced to interbreed with the newly settling Machtig who would become the Faendradi just to have a chance to avoid dying out.
 
What only the Druids and maybe a Skald or two among the Machtig realize is that the Haelfinan plan to subsume the previously human Faendradi into themselves, "breeding" up the half-breeds systematically as more pure blood elves are born and grow to adulthood, until eventually the human "taint" will be minimal, and the Faendradi will have disappeared.
 
The Druid Elders are secretly trying to turn the tables, and breed the Aelfing into the human population until the Aelfing disappear. It's been a slippery slope, and it will take many generations to resolve, but both the Druids and the Haelfinan share the same short term goal of reversing the slide of the Faendradi population into extinction.
 
Due to the Aelfing blood which is in all Faendradi bloodlines, the Faendradi are much less fertile than humans and have a very slow reproduction rate which with accidents and untimely deaths have caused their population to steadily decline. People live longer (it is not uncommon for a Faendradi to live well into their second century), but the death rate has still traditionally exceeded the birthrate for the last thousand years and the population has dwindled.
 
The Druids and Haelfinan both have been trying to encourage growth amongst the Clan and have made excellent progress in the last century due in large part to the lack of any wars in that time, but have only barely been able to stop the downward slide.
 
PROFESSIONS
 
The Faendradi are composed of Thralls (50%), Thegns (15%), Druids (10%), Skalds (10%), Zauberers (10%), and Non-Thegn Fertigkeiten (5%).
 
THEGNS
 
Most Faendradi Thegns use the following Packages or some variation of them:
  • Archer: approximately 70% of all Faendradi Thegns
  • Bladesman: approximately 15% of all Faendradi Thegns
  • Scout: approximately 10% of all Faendradi Thegns
  • Approximately 5% of Faendradi Thegns have a fighting style or discipline unique to their families or circumstances.
 
ZAUBERER
 
Due to their heavy Aelfing heritage over half of the Faendradi are Aeldenaren with at least one Gift and all bloodlines carry the potential for Aeldenaren.
However only those with many Aeldenaren Gifts become Zauberer and even then most do it only out of a sense of civic duty as they must pay more besterung for the privilege, and among the Faendradi though the traditions are observed the distinction between the castes of the Machtig is less marked.
 
DRUID
 
The Faendradi are very closely aligned with nature and they have a disproportionate number that become Druids among them. Part of this may be because it is one of the few ways for a Faendradi to get out of the Clanhold without going into self-exile since the long standing Laird Neirin Cadocaled uniformly denies requests to go on fairing. Additionally those that chafe at the Clan's increasing subjugation to the Aelfing see that the only people effectively working against it are the Druids and thus are eager to lend themselves to the struggle on their side.
 
SKALD
 
The Faendradi are also renowned for their Skalds, who are traditionally believed to be the most talented and fairest-tongued men in the Vold. Many Lieferung Meister Skalding are chosen from the Faendradi Skalds.
 
LAIRD AND HUSCARL
 
 The Clan Laird is traditionally called the Forest Laird. His Huscarl traditionally numbers a paltry ten or so Thegns and are called the Gewhlt (GEH-wolt; the Favored) due to their close ties with the Aelfing. What they lack in numbers they make up for in skill, each said to be equally good with a longbow or a sword. The Gewhlt currently number only four under the long reigning Laird Neirin Cadocaled.
 
CLANHOLD
 
The Faendradi Hold lies south and west of the Jagrling, west of the Huarthmunn, and is ringed on the west and southern side by the Wundvolding. The Faendradi lands are completely covered by the Voldwald, and are a deep and dark forest where few outsiders care to tread. Some Ungheuer live within the area, but the Faendradi apparently have few problems with them.
 
Then of course is the Aelfing community which has had such a massive effect on the Faendradi as a Clan. A pocket of Haelfinan that managed to avoid being destroyed or chased off the continent during the Ages of Legend, the community was whittled by the passing of millennia and the influx of the Kor but still exists. Its exact location is a closely guarded secret, protected by both the Haelfinan and the Faendradi.
 
There are only a few settlements in the Faendradi Hold; so few in fact that they are all listed below under Settlements of Note.
 
CLAN SEAT
 
The ancestral home of the Clan is Llawruchaf  (thare-OOAH-ka) which is commonly called the Baumhause (BOM-hoos) by all other Machtig who find the name alien and unpronounceable. It is an actual tree-city built among the boughs of several giant trees in imitation of the Aelfing enclave of Alaendar.
 
OTHER SETTLEMENTS OF NOTE
 
Carregnasef (care-egg-NAH-seh), Sitting in the bottom of a valley that leads up into the Wundvolding Hold, Carregnasef is a small steading. It serves as the principle point for the minimal trade between the Wundvolding and the Faendradi. The Faendradi buy metal goods made from silver, gold, and bronze from the Wundvolding on occasion.
The Faendradi trade fresh game and occasionally trinkets in return for these materials, but they trade at a disadvantage. The dwellings here are made of deadwood and furs, and look very temporary from the outside, but once inside they are comfortable enough. Many of the residents sleep outdoors around communal fires for much of the year. Seat of a Reeve-halten.
 
Bwydpwynt (bwid-PWOI-eent), this steading is built near the border of the Faendradi and Huarthmunn Clanholds and is one of the two principle points of trade with the Huarthmunn. The Faendradi trade for much needed food stock like grains, vegetables, and bread.
They trade furs and trinkets, as well as some commodities like prized Faendradi-made arrows, bows, and leathers. This settlement is just at the edges of the boundaries of the forest, and the inhabitants live in wood cots for the most part. There is a single longhall, but it is small and mostly used for ceremonial and official undertakings like marriages and the occasional trial, and the like. Other Machtig often refer to it as Woodpoint (VOOD-point). Seat of a Reeve-halten.
 
Buanowedd (bwah-NO-eth), this steading is also built near the Huarthmunn border, but a few hundred miles to the south of Bwydpwynt. Despite the distance between them the two settlements are very similar, save that Buanowedd is built a deeper into the woods and the entire steading is built around the trees in a more organic fashion.
An interesting detail about Buanowedd is that virtually every morning a stiff wind kicks up at dawn, coming out of the mountains and blowing quite heavily for about an hour, and then fading away. Most Machtig refer to this steading as Wanoveth (vah-NO-weth). Seat of a Reeve-halten.
 
CLAN VIEWS
 
The Machtig are an individualistic people, but nevertheless there are some generalities about how the Faendradi think of  the other Clans.
 
  • Herodi: Kor in man's skin. Deadly warriors, but they know how to do nothing save destroy.
  • Raevoring: Little better than the Herodi. Worse in some ways; at least the Herodi are consistent. The Raevoring are dangerously random.
  • Ulthferen: Part of the natural cycle of life and worthy of respect, but enemies of the Aelfing and therefore not to be allowed near them.
  • Huarthmunn: A good but unimaginative people. Generous neighbors.
  • Wundvolding: Strange, Var-like men. Useful for trading, but never to be trusted. The Aelfing tales of the Betrayal of the Var are always to be recalled.
  • Hengsting: Distant people, they seem to live in harmony with nature and they are creators rather than destroyers.
  • Pargori: Friendly does not mean friends. They bring things that are needed, saving us from having to venture out for it, but they seek to profit from everything. They are exploiters and would no doubt seek to find some way to profit off of the Aelfing, so they are not to be allowed near them.
  • Jagrling: They mean well. If only they would put aside their caution, the Aelfing might choose them too.