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Rhanau Haelfinan
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The influence of Haelfinan heritage can take many generations to leave a Human bloodline.
Those with Haelfinan Blood, even several generations removed, are much as normal
Humans but tend to be slight of build, quick, and attractive. They also frequently
(but not necessarily) have some measure of
Aeldenaren Gifts. Most notably, those with Haelfinan heritage tend to live
longer than normal, two or more centuries in many cases.
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Those with some Haelfinan blood are called Rhanau (rah-NAH-hee) in the Haelfinan
tongue and this term is used among the Chur'Anese as well, but other communities
of Humans have their own names such as the Machtig term "Aelfing-blud",
the Lanolyan term "fey", and the Nordmanner term "waelden-get".
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APPEARANCE & DRESS
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Rhanau most strongly resemble their Human heritage, but have a certain graceful
litheness and sharpness of feature that marks their Haelfinan heritage.
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Rhanau almost never live among the Haelfinan and thus generally take after their
particular Human heritage in their manner of dress.
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GENERAL CHARACTER
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Rhanau are usually much as other Humans, particularly early in their lives, but
when they live into old age long after their own generation has deceased they may
become detached or seem a little "off" to normal Humans.
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ORIGINS & ORGANIZATION
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Among the Chur'An those with any measurable amount of Haelfinan heritage are seen
as being well favored and often hold positions of authority. One of the Chur'Anese
elite military units is comprised entirely of battle-skilled Rhanau called the Bannee
Cloan (BON-nee CLOH-on) which roughly translated means The Blessed Progeny. Most
of the Bannee Cloan are talented Aeldenaren as well as skilled sword and bowmen
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PACKAGE DEAL
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Cost
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Ability
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3
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Graceful: +1 DEX
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10
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Quick: +1 SPD
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1
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Attractive: +2 COM
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3
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Alert: Lightsleep
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3
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Perceptive: +1 PER All Senses
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1
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Long Lived: Longevity: LS: 200 Years
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3
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Human Talent: Choose One:
- Absolute Range Sense
- Absolute Time Sense
- Ambidexterity (Off Hand at -2)
- Bump of Direction
- Good Memory (Eidetic Memory; Requires INT Roll (-1/2))
- Environmental Movement (3 points worth)
- Lightning Reflexes +2 for all Actions
- Resistance (3) (Resist Interrogation)
- Drama Critic (3) (Resist Acting)
- Incorruptible (3) (Resist Bribery)
- Rulesmonger (3) (Resist Bureaucratics)
- Tight-Lipped (3) (Resist Conversation)
- Blase (3) (Resist Oratory)
- Immovable (3) (Reist Persuasion)
- Unfriendly (3) (Resist Seduction)
- Hard Bargainer (3) (Resist Trading)
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8
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Human Diversity & Work Ethic: Choose 8 points worth of Professional Skills,
Knowledge Skills, Area Knowledges, or Cultural Knowledges in any combination
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Value
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Disadvantages
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-20
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Normal Characteristic Maxima
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-5
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Distinctive Feature: Elven-blooded (Concealable, Occasionally Noticed, Occasional
Reaction, Not Distinctive in Some Cultures)
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-2
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Slight: -1 BODY
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+5
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Total Cost of Package
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Options
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+1*
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Aeldenari Gifts: Choose 1 or more different Gifts. You may not choose more
Advanced Gifts than your character has Basic Gifts, and no more than 1 Advanced
Gift total.
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+1
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Longer Lived: Upgrade Longevity to LS: 400 Years
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+1
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Sleepless: LS: Sleep 8 Hours Per Week
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+5
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Nightsighted: Nightvision
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+5
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Sleepless Mind: +10 Mental Defense vs. Sleep & "Charm" Effects
Only (-2)
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+3
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Accurate: +1 OCV w/ all Bows
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+2
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Hereditary Arms: WF: Blades, Spears, Bows
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