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Extraplanar Entities
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As the Caul has been weakend the past several decades by the increasing use of Wizardry,
Sorcery, and Arcanis Magnicus several powerful outer planar entities are begining
to make their presense felt in the world again, and numerous cults espousing strange
religions have sprung up here in there.
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The lands of the Nordmanner have been heavily affected by this trend, with cults
of Mhaizen and Blayndysh in particular having risen to power in several citites
and towns.
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As a general rule priests of these entities use the
Dominine Magic System, save for notable exceptions such as Tirneg
that use some other form of Divine Magic, or entities such as Mhaizen that does
not grant priestly magic.
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MHAIZEN
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Mhaizen (MAY-zen): ("God" of Conflict, Glory, Vanquishing, Rulership,
Martial Prowess, and Victory): worship of Mhaizen has sprung up in the last hundred
years among the rulership and warrior caste of the Nordmanner. .
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Mhaizen grants few gifts, but when a person is blessed by Mhaizen they usually get
many Gifts rather than just one, all of which are pretty straight forward enhancements
to their ability to do battle
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Mhaizen opposes magic in general, and thus there are no actual priests of Mhaizen.
This has also lead to magic users being increasingly unwelcome in some cities where
worship of Mhaizen is strong.
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DOMAINS
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Mherazen does not grant priestly magic.
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FOLLOWERS
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- The Order of the Vermillion Gauntlet
- Sons of Mhaizen
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TZORUUL
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Tzoruul (ZOAR-ool): (God of Retribution, Revenge, Regret, Reward, Reversals): worship
of Tzoruul caters to those with a grudge to bear; a dynamic (or chaotic if you prefer)
force, Tzoruul is an agent of change for good or ill.
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Most worshipers of Tzoruul seek vengeance, societal change, or disruption of the
status quo. Tzoruul is fairly generous with granting Gifts to the faithful, and
Tzoruul's worship is popular among the downtrodden, so there are a lot of different,
seperate Cults of Tzoruul scattered around.
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Among the Kor this entity is worshipped as Vashi.
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DOMAINS
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A very adaptible and accomodating entity, Tzoruul grants access to any three of
the following Domains based upon the focus of a particular cult of followers: Chaos,
Chromata, Destruction, Evil, Good, Knowledge,
Magic, Travel, Trickery.
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FOLLOWERS
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- Fists of Tzoruul (Chaos, Chromata, Destruction)
- The Friends in Shadow (Knowledge, Good, Trickery)
- Zerlaaga Sept (Magic, Good, Evil)
- Kor-vashi (Destruction, Evil, Travel)
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MHERAZEN
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Mherazen (MERRA-zen): ("God of Destiny, Fate, Mortality, Order, Timely Death):
Worshipers of Mherazen believe that there is a preordained skein to each mans life.
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They believe that there is an Order to life, a Fate for each man and woman,
which is ideal and beneficial to the majority but that there are disruptive forces
which damage this natural order, and which must be counteracted for the good of
all.
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Mherazen grants Gifts only to Domini and the very faithful, and they tend to be
awareness or perception oriented though Mherazen does sometimes invest followers,
usually temporarily, with awesome powers over life and death to better serve his
will.
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DOMAINS
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Mherazen grants access to the Death, Knowledge, and Law Domains.
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FOLLOWERS
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- The Sheppards of Mherazen
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BLAENDYS
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Blaendys (BLAYN-dis): ("God" of Hedonism, Wine, Revelry, Gratification,
Fulfillment of Desires), worship of Blendys has sprung up in parrallel to that of
Mhaizen among the cities of the Nordmanner and where the millitant "right"
tends to get sucked into the worship of Mhaizen, the liberal "left" tends
to get drawn into the worship of Blendysh
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Unsuprisingly members of the two groups do not like one another and conflict (though
usually political rather than outright violence) is common. Blendys is sparing with
Gifts, and usually gives Gifts that are socially applicable.
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DOMAINS
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Blanedys gives access to the Luck, Protection, and Voice Domains.
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FOLLOWERS
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VERINC
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Verinc (VAIR-enk): ("God" of 'Truth', Hegemony, Solidarity, Unity, Absolutism):
Followers of Verinc believe that all other "Gods" are false and only Verinc
is a true diety. They miltantly fight against the worshippers of all other gods
and are aggressive missionarys. Verinc is generous with Gifts, and many of the more
devout followers have one or more.
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DOMAINS
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Verinc gives access to the Destruction, Strength, and War Domains.
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FOLLOWERS
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There is but one way to worship Verinc, and thus followers of this religion are
one group rather than several small independent clutches and is referred to collectively
as the "Versamkirche" (VAIR-sohm-KIRK). They have a written doctrine called
the "Way of Unity".
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HELIGKAMPER
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Many worshipers of Verinc, called Heiligkamper (HAIL-eg-KOMP-fer), are warriors
that seek out and kill worshipers of other outer powers, monsters, infidels and
what have you in the name of their god.
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They can be powerful allies, but are also very dangerous as they tend to see signs
of unworthiness in any who are exposed to the truth of Verinc for a while and still
dont convert.
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TIRNEG
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Tirneg (tee-AIR-negg): (God of Nature Triumphant, the Primordial Verdancy, Survival
of the Fittest): worship of Tirneg has begun to take root in the northern and central
Vorgaanese nations, among the Andelvai, and the Nordmanner county of Gorsland, with
a presense in the Daelanlands as well.
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DOMAINS
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Use the
Animine rules instead of
Dominine.
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FOLLOWERS
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