Cost |
Power |
END |
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Skaldingcraft: Machtig Skalds use the Sortilege Magic System Notes: Each MPP has 4 Charges per Day total. Most of the Spells in each MPP can be cast up to 4 times each (each use expending a charge on the Multipower), but some of them are more taxing and can only be cast up to 3 or fewer times each. | |
5 |
0 Level Sortilege Spells: MP, 15-point reserve, (15 Active Points); 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) | |
1u |
1) Blinding Dweomer Light: Sight Group Flash 3d6 (15 Active Points); 4 Charges (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Performance Roll (-1/2), Incantations (Song) (-1/4)Notes: Performance, Light, The Sortiligist hums a few bars of giddy music and a shimmering ball of light appears, streaking off to strike an opponent in the eyes | [4] |
1u |
2) Sonic Irritator: EB 1d6 (vs. FD (Hearing)), AOE Accurate (One Hex; +1/2), AVLD (FD (Hearing); +1 1/2) (15 Active Points); 4 Charges (-1), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)Notes: Performance, Sonic, The Sortiligist makes a loud noise and channels it's energy as a painful attack on the ears of one unlucky foe. | [4] |
1u |
3) Soothing Vibrations: Fascination, 4 Continuing Charges lasting 1 Hour each (+0) (10 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Incantations (Complex; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance vs EGO; -1/4), Concentration (1/2 DCV; -1/4)Notes: Performance, Charm, Mind-Affecting, Sonic | |
1u |
4) Accesorize, Nip, & Tuck: Cosmetic Transform 2d6 (Clothes Into Any Other Clothing, Dispel Magic), Improved Target Group (+1/4), Lingering +1 Phase (+1/4) (15 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), 4 Continuing Charges lasting 1 Extra Phase each (-3/4), Incantations (Complex; -1/2), Limited Target (Clothes Only; -1/2), No Range (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; High Society; -1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)Notes: High Society, Glamer, The Sortiligist fusses over clothing making adjustments, mixing and matching, and magically a new wardrobe is affected. | [4 cc] |
1u |
5) Indifference: MD (17 points total), 4 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (1/2 DCV; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; High Society; -1/4)Notes: High Society, Mind-Affecting, The Sortiligist adopts an aloof manner which shields him from mind affecting abilities. | [4 cc] |
8 |
1st Level Sortilege Spells: MP, 30-point reserve, (30 Active Points); 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Spontaneous Casting Discount (-1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) | |
1u |
1) Wear Down: Mind Control 1d6 (standard effect: 3 points) (Human class of minds), Telepathic (+1/4), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Continuous (+1), Cumulative (48 points; +1 1/4) (22 Active Points); Extra Time (1 Turn (Post-Segment 12), Delayed Phase, -1 1/2), Set Effect (Only to Get Target To Agree To A Price; -1/2), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Trading; -1/4)Notes: Trading, Compulsion, Mind-Affecting, The Sortiligist sends out out a mental urging to target to agree to a specific price for an item. | [4 cc] |
1u |
2) Rallying Cry: +10 STUN, LOS Not Required To Maintain (+1/2), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (30 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)Notes: Performance, Sonic; The Sortiligist exhorts his allies to greater activity. | |
1u |
3) Walk It Off: Healing (Simplified) BODY 3d6 (30 Active Points); 4 Charges (-1), Incantations (-1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4)Notes: Performance, Sonic, Healing; The Sortiligist gives a word of encouragement, and the subject soon feels better. | [4] |
1u |
4) Improved Witty Banter: +6 with DCV (30 Active Points); Incantations (Witty Banter) (throughout; Voice Range (Those Who Cannot Hear Are Not Affected); -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 4 Continuing Charges lasting 1 Turn each (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Persuasion; -1/4)Notes: Persuasion, Compulsion, Mind-Affecting, The Sortiligist banters with opponents in combat distracting their aim. NOTE: these DCV levels are not usable against opponents unable to hear the Sortiligist due to deafness, distance, or some other factor. | |
1u |
5) Detect Allegiances: Detect Relationships 22- (Unusual Group), Discriminatory, Analyze, Range, Sense, 4 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 3 LTE Loss; -1/2), Concentration (1/2 DCV; -1/4), Requires An High Society Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)Notes: High Society, The Sortiligist can sense the relationships between people in any gathering, sniffing out alliances, emnities, etc. | [4 cc] |
11 |
2nd Level Sortilege Spells: MP, 45-point reserve, (45 Active Points); 4 Charges (-1), Spontaneous Casting Discount (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) | |
1u |
1) Improved Blinding Dweomer Light: Sight Group Flash 9d6 (45 Active Points); 4 Charges (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Performance Roll (-1/2), Incantations (Song) (-1/4)Notes: Performance, Light, The Sortiligist hums a few bars of giddy music and a shimmering ball of light appears, streaking off to strike an opponent in the eyes | [4] |
2u |
2) Lesser Wall of Sound: FW (10 PD) (Opaque Hearing Group), Hardened (+1/4) (44 Active Points); Incantations (throughout; -1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)Notes: Performance, Sonic; The Sortiligist talks, sings, or otherwise makes meaningful noise and for the duration a barrier of pure sound appears. | [4 cc] |
1u |
3) Minor Lullaby: Suppress STUN 1d6+1, 4 Continuing Charges lasting 6 Hours each (+3/4), Area Of Effect (3" Radius; +1), Selective (+1/4), Invisible Power Effects, Hide effects of Power (Fully Invisible; +2) (35 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Not vs any creature with 225+ character points (-3/4), Concentration (1/2 DCV; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)Notes: Performance, Compulsion, Mind Affecting, The Sortiligist hums a lullaby; the targets are affected by it but do not detect the lullaby itself or realize they are growing tired unnaturally (IPE, Hide Affects); those not in the AoE may hear the lullaby however. | [4 cc] |
1u |
4) Sonic Agitator: EB 3d6 (vs. FD (Hearing)), AOE Accurate (One Hex; +1/2), AVLD (FD (Hearing); +1 1/2) (45 Active Points); 4 Charges (-1), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)Notes: Performance, Sonic, The Sortiligist makes a loud noise and channels it's energy as a painful attack on the ears of one unlucky foe. | [4] |
2u |
5) Unassailable Grace: +45 PRE, 4 Continuing Charges lasting 1 Day each (+0) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; High Society vs High Society; -1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4)Notes: High Society, Glamer; While this Spell is active the Sortiligist has +45 PRE as long as they can succeed at an opposed High Society skill roll vs others; the boosted PRE does not apply to the initial High Society roll versus a target but if it succeeds then it does apply to further PRE based Rolls versus that person. This is detectable by magic. | |
13 |
3rd Level Sortilege Spells: MP, 60-point reserve, (60 Active Points); Spontaneous Casting Discount (-1 1/2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) | |
1u |
1) Lifelong Friends: +60 PRE, 4 Continuing Charges lasting 1 Century each (+0) (60 Active Points); Only vs 1 Person (-1), Extra Time (1 Minute, Only to Activate, -3/4), Requires A Conversation (-1/20 AP) vs Conversation Skill Roll (RSR Skill is subject to Skill vs. Skill contests, Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/2), Concentration (0 DCV; -1/2), Language-Dependent (-1/4)Notes: Conversation, Charm, Mind-Affecting The Sortiligist seems very charming to their target, likely gaining preferential treatment. The effect lasts for a week unless dispelled or nullified. | |
2u |
2) Resonating Speech: Hearing Group Images 1" radius, +/-7 to PER Rolls, 2 Continuing Charges lasting 1 Hour each (+0), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (58 Active Points); Concentration, throughout (1/2 DCV; -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 6 LTE loss; -1/2), Requires An Oratory Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Noisy (-1/4), Extra Time (Extra Segment, Only to Activate, -1/4)Notes: Oratory, Figment, The Sortiligist gives a speech and his words are hear for kilometers in every direction. | [2 cc] |
2u |
3) Song of Inattention: Invisibility to Sight, Hearing, Mental, Smell/Taste, Touch and Mystic Groups, Danger Sense, Combat Sense, Spatial Awareness and Detect Invisible , 2 Continuing Charges lasting 1 Hour each (+0) (59 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (throughout; -1/2), Concentration, throughout (1/2 DCV; -1/2), Only When Not Attacking (-1/2), Not vs Deaf People/Things or Automatons (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)Notes: The Sortiligist hums a tune which causes peoples minds to not notice him. The closer he gets to people, or more ostentatious the Sortiligist's actions the more likely he will be noticed (enlarge Fringe). | [2 cc] |
1u |
4) Soothing Sounds: Healing (Simplified) Simplified (BODY & STUN) 3d6, AOE (3" Radius; +1) (60 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), 4 Charges (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Incantations (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)Notes: Performance, Sonic, Healing; The Sortiligist tales a tale, sings a song, or otherwise entertains, and all those nearby that listen are invigorated. | [4] |
2u |
5) Superior Tickling Fingers of Sound: Telekinesis (33 STR), Fine Manipulation (60 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2), Requires A Skill Roll (Performance; -1/2), Incantations (throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Full Phase, -1/2)Notes: Performance, Sonic, Force; As the Sortiligist sings/chants, ghostly notes take shape, stream forth, and manipulate objects at the Sortiligists direction. | [4 cc] |
1u |
6) Stir Generosity: Mind Control 2d6 (standard effect: 6 points) (Human class of minds), Telepathic (+1/4), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Cumulative (48 points; +1), Continuous (+1), AOE (4" Radius; +1), Selective (+1/4) (55 Active Points); Extra Time (1 Turn (Post-Segment 12), Delayed Phase, -1 1/2), Set Effect (Only To Encourage Subjects To Be Unusually Generous.; -1/2), Requires A Persuasion Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)Notes: Persuasion, Compulsion, Mind-Affecting, The Sortiligist sends out out a mental urging to be generous in the background. Softens subjects purse strings, livens up gatherings, fosters good cheer. | [4 cc] |
1u |
7) You Saw It To?: Mental Illusions 6 1/2d6 (standard effect: 19 points) (Human class of minds), Lingering +1 Phase (+1/4), Cumulative (+1/2) (58 Active Points); 4 Continuing Charges lasting 1 Extra Phase each (-3/4), No Range (-1/2), Incantations (Complex; -1/2), Language Barrier (-1/2), Does Not Provide Mental Awareness (-1/4), Requires A Persuasion Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4)Notes: Persuasion, Compulsion, Mind-Affecting, Language-Based. The Sortiligist insinuates the description of an event into a small group, who then believe they saw it. | [4 cc] |
15 |
4th Level Sortilege Spells: MP, 75-point reserve, (75 Active Points); Spontaneous Casting Discount (-2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) | |
2u |
1) Laughing Fool: Entangle 2d6, 4 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Physical Attacks Limited Group (+1/4), BOECV (Mental Defense applies; +1) (75 Active Points); 4 Charges (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (Complex; -1/2), Mental Defense Adds To EGO (-1/2), Language Based (-1/4), Requires A Conversation vs Conversation Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4), Gestures (-1/4), Cannot Form Barriers (-1/4)Notes: Conversation, Compulsion, Mind-Affecting, Language-Based, The Sortiligist tells a simple joke; whether its funny or not the opponent is racked with howls of laughter so severe as to render them helpless. | [4] |
2u |
2) Assess Artifact: Detect information about Magic Items, Each Extra Thing or Class of Things (Command Words), Each Extra Thing or Class of Things (Creator), Each Extra Thing or Class of Things (Legends or Prophecies Associated With), Each Extra Thing or Class of Things (Names\Types of Similar Items In Existence), Each Extra Thing or Class of Things (Noteworthy Owners) and Each Extra Thing or Class of Things (Rumors Related To Item) 34- (Unusual Group), Discriminatory, Analyze, Rapid (x10): x10 (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Delayed Phase, -3/4), Gradual Effect (1 Minute; -1/2), Gestures (-1/4), Incantations (-1/4), 4 Continuing Charges lasting 1 Minute each (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Trading; -1/4)Notes: Trading, The Sortiligist is able to discern the nature, use, and value of a magical item | [4 cc] |
2u |
3) Greater Sonic Agitator: EB 5d6 (vs. FD (Hearing)), AOE Accurate (One Hex; +1/2), AVLD (FD (Hearing); +1 1/2) (75 Active Points); 4 Charges (-1), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)Notes: Performance, Sonic, The Sortiligist makes a loud noise and channels it's energy as a painful attack on the ears of one unlucky foe. | [4] |
2u |
4) Lesser Howl: RKA 1d6 (vs. Flash Defense (Hearing)), +2 Increased STUN Multiplier (+1/2), AOE (13" Cone; +1), Does BODY (+1), AVLD (Flash Defense: Hearing; +1 1/2) (75 Active Points); 4 Charges (-1), No Range (-1/2), No Knockback (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)Notes: Performance, Sonic, The Sortiligist uses his voice as a weapon, uttering a painful shout that shakes the very bones of all before them. | [4] |
3u |
5) Pantomime: Drain INT 2d6, Ranged (+1/2), Lingering up to 1 Turn (+1/2), IPE, Source Only (Fully Invisible; +1/2), AOE (10" Radius; +1 1/4) (75 Active Points); Gestures (Requires both hands; Miming; -1/2), 4 Continuing Charges lasting 1 Turn each (-1/2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)Notes: Performance, Compulsion, Mind-Affecting, The Sortiligist starts a pantomime routine, and chosen targets feel compelled to watch, growing mentally numbed. | [4 cc] |
3u |
6) Sensory Occlusion: CE 8" radius, -2 to Sight Group PER Rolls, -2 to Smell/Taste Group PER Rolls, -2 to Touch Group PER Rolls, -2 to Hearing Group PER Rolls, -1 to INT Roll and INT Based Skill Rolls, Multiple Combat Effects, 2 Continuing Charges lasting 1 Hour each (+0), Selective Target (+1/2) (73 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)Notes: Performance, Glamer, The Sortiligist brings forth a swirling storm of magical sensations which overload the sense of those caught in the area of effect. | [2 cc] |
3u |
7) Sonic Aegis: FF (12 PD/12 ED), Hardened (+1/4), Persistent (+1/2), Invisible to Sight Group (+1/2), 3 Continuing Charges lasting 1 Day each (+3/4) (72 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Requires A Skill Roll (Performance; -1/2), Gestures (-1/4), Incantations (-1/4)Notes: Performance, Sonic, The Sortiligist surrounds himself with an aura of Sonic force that protects him from all conventional attacks. | [3 cc] |
1u |
8) Convincing Arguments: Mind Control 5d6 (standard effect: 15 points) (Human class of minds), Lingering +1 Phase (+1/4), Telepathic (+1/4), Cumulative (+1/2), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1) (75 Active Points); Extra Time (1 Minute, Delayed Phase, -1 3/4), 4 Charges (-1), Language Barrier (-1/2), Incantations (Complex; Conversation; -1/2), Limited Range (Conversation distance; -1/4), Concentration (1/2 DCV; -1/4), Does Not Provide Mental Awareness (-1/4), Requires A Persuasion Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Normal Range (-1/4)Notes: Persuasion, Compulsion, Mind-Affecting, The Sortiligist can usually talk people into doing things they dont necessarily mind doing. | [4] |
10 |
Druidic Gift of Summers Glories: PowD (10 points) | 0 |
2 |
Good Hearing: +1 PER with Hearing Group | 0 |
109 |
Total Powers Cost |
Equipment |
END |
Long Dagger: LIGHT (1D6), 8 STR Min, 1 handed, -2 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Stabbing: If Attack roll made by half, Attack is Double Penetrating, Hurled: May be thrown; Range Based On Strength | 0 |
Long Dagger: LIGHT (1D6), 8 STR Min, 1 handed, -2 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Stabbing: If Attack roll made by half, Attack is Double Penetrating, Hurled: May be thrown; Range Based On Strength | 0 |
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