Vémundr "Thrymri" Finnvarsson 
Jon 
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
12 DEX 10 6 12 11- OCV 4 DCV 4
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-/13-
12 EGO 10 4 12 11- ECV: 4
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
2 PD 2 0 2 2 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
3 SPD 2.2 8 3 Phases: 4, 8, 12
4 REC 4 0 4
20 END 20 0 20
20 STUN 20 0 20
7" Running 6 2 7"
2" Swimming 2 0 2"
2"/1" Leaping 2 0 2" 33 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
EXPERIENCE POINTS
Total earned: 45
Spent: 45
Unspent: 0
Base Points: 50
Disad Points: 110
Total Points: 205
APPEARANCE
Hair Color:  Blonde
Eye Color:  Green
Height:  6' 7"
Weight:  218 lbs
Description:
Vemundr Thrymri is careful to make every appearance of his memorable. His wears a fancy and well made black cloak with a dark green lining with his tartan worn as a practical half mantle, suggesting his Jagrling roots to the observant. He wears no obvious weapons (though he typically has two daggers spirited away in his sleeves), but instead relies on the help and goodwill of others. Sometimes he is seen scribbling into a sheaf of papers, but they are soon forgotten as he begins another story or ballad.

Vémundr "Thrymri" Finnvarsson 
Jon 
DEFENSES
Type Amount Notes
Physical Defense 2 Current BODY:
Res. Phys. Defense 0 (10)
Energy Defense 2 Current END:
Res. Energy Defense 0 (20)
Mental Defense 17 Current STUN:
Power Defense 10 (20)
TACTICS
* Use Skaldingcraft Spells intelligently
COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
+2 Overall
+6 with DCV (30 Active Points); Incantations (Witty Banter) (throughout; Voice Range (Those Who Cannot Hear Are Not Affected); -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 4 Continuing Charges lasting 1 Turn each (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Persuasion; -1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Vémundr "Thrymri" Finnvarsson 
Jon 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Skaldingcraft: Machtig Skalds use the Sortilege Magic System
Notes: Each MPP has 4 Charges per Day total. Most of the Spells in each MPP can be cast up to 4 times each (each use expending a charge on the Multipower), but some of them are more taxing and can only be cast up to 3 or fewer times each.
5 0 Level Sortilege Spells: MP, 15-point reserve, (15 Active Points); 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4)
1u
1) Blinding Dweomer Light: Sight Group Flash 3d6 (15 Active Points); 4 Charges (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Performance Roll (-1/2), Incantations (Song) (-1/4)
Notes: Performance, Light, The Sortiligist hums a few bars of giddy music and a shimmering ball of light appears, streaking off to strike an opponent in the eyes
[4]
1u
2) Sonic Irritator: EB 1d6 (vs. FD (Hearing)), AOE Accurate (One Hex; +1/2), AVLD (FD (Hearing); +1 1/2) (15 Active Points); 4 Charges (-1), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)
Notes: Performance, Sonic, The Sortiligist makes a loud noise and channels it's energy as a painful attack on the ears of one unlucky foe.
[4]
1u
3) Soothing Vibrations: Fascination, 4 Continuing Charges lasting 1 Hour each (+0) (10 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Incantations (Complex; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance vs EGO; -1/4), Concentration (1/2 DCV; -1/4)
Notes: Performance, Charm, Mind-Affecting, Sonic
1u
4) Accesorize, Nip, & Tuck: Cosmetic Transform 2d6 (Clothes Into Any Other Clothing, Dispel Magic), Improved Target Group (+1/4), Lingering +1 Phase (+1/4) (15 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), 4 Continuing Charges lasting 1 Extra Phase each (-3/4), Incantations (Complex; -1/2), Limited Target (Clothes Only; -1/2), No Range (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; High Society; -1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
Notes: High Society, Glamer, The Sortiligist fusses over clothing making adjustments, mixing and matching, and magically a new wardrobe is affected.
[4 cc]
1u
5) Indifference: MD (17 points total), 4 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (1/2 DCV; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; High Society; -1/4)
Notes: High Society, Mind-Affecting, The Sortiligist adopts an aloof manner which shields him from mind affecting abilities.
[4 cc]
8 1st Level Sortilege Spells: MP, 30-point reserve, (30 Active Points); 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Spontaneous Casting Discount (-1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4)
1u
1) Wear Down: Mind Control 1d6 (standard effect: 3 points) (Human class of minds), Telepathic (+1/4), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Continuous (+1), Cumulative (48 points; +1 1/4) (22 Active Points); Extra Time (1 Turn (Post-Segment 12), Delayed Phase, -1 1/2), Set Effect (Only to Get Target To Agree To A Price; -1/2), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Trading; -1/4)
Notes: Trading, Compulsion, Mind-Affecting, The Sortiligist sends out out a mental urging to target to agree to a specific price for an item.
[4 cc]
1u
2) Rallying Cry: +10 STUN, LOS Not Required To Maintain (+1/2), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (30 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)
Notes: Performance, Sonic; The Sortiligist exhorts his allies to greater activity.
1u
3) Walk It Off: Healing (Simplified) BODY 3d6 (30 Active Points); 4 Charges (-1), Incantations (-1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4)
Notes: Performance, Sonic, Healing; The Sortiligist gives a word of encouragement, and the subject soon feels better.
[4]
1u
4) Improved Witty Banter: +6 with DCV (30 Active Points); Incantations (Witty Banter) (throughout; Voice Range (Those Who Cannot Hear Are Not Affected); -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 4 Continuing Charges lasting 1 Turn each (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Persuasion; -1/4)
Notes: Persuasion, Compulsion, Mind-Affecting, The Sortiligist banters with opponents in combat distracting their aim. NOTE: these DCV levels are not usable against opponents unable to hear the Sortiligist due to deafness, distance, or some other factor.
1u
5) Detect Allegiances: Detect Relationships 22- (Unusual Group), Discriminatory, Analyze, Range, Sense, 4 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 3 LTE Loss; -1/2), Concentration (1/2 DCV; -1/4), Requires An High Society Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
Notes: High Society, The Sortiligist can sense the relationships between people in any gathering, sniffing out alliances, emnities, etc.
[4 cc]
11 2nd Level Sortilege Spells: MP, 45-point reserve, (45 Active Points); 4 Charges (-1), Spontaneous Casting Discount (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4)
1u
1) Improved Blinding Dweomer Light: Sight Group Flash 9d6 (45 Active Points); 4 Charges (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Performance Roll (-1/2), Incantations (Song) (-1/4)
Notes: Performance, Light, The Sortiligist hums a few bars of giddy music and a shimmering ball of light appears, streaking off to strike an opponent in the eyes
[4]
2u
2) Lesser Wall of Sound: FW (10 PD) (Opaque Hearing Group), Hardened (+1/4) (44 Active Points); Incantations (throughout; -1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)
Notes: Performance, Sonic; The Sortiligist talks, sings, or otherwise makes meaningful noise and for the duration a barrier of pure sound appears.
[4 cc]
1u
3) Minor Lullaby: Suppress STUN 1d6+1, 4 Continuing Charges lasting 6 Hours each (+3/4), Area Of Effect (3" Radius; +1), Selective (+1/4), Invisible Power Effects, Hide effects of Power (Fully Invisible; +2) (35 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Not vs any creature with 225+ character points (-3/4), Concentration (1/2 DCV; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)
Notes: Performance, Compulsion, Mind Affecting, The Sortiligist hums a lullaby; the targets are affected by it but do not detect the lullaby itself or realize they are growing tired unnaturally (IPE, Hide Affects); those not in the AoE may hear the lullaby however.
[4 cc]
1u
4) Sonic Agitator: EB 3d6 (vs. FD (Hearing)), AOE Accurate (One Hex; +1/2), AVLD (FD (Hearing); +1 1/2) (45 Active Points); 4 Charges (-1), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)
Notes: Performance, Sonic, The Sortiligist makes a loud noise and channels it's energy as a painful attack on the ears of one unlucky foe.
[4]
2u
5) Unassailable Grace: +45 PRE, 4 Continuing Charges lasting 1 Day each (+0) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; High Society vs High Society; -1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4)
Notes: High Society, Glamer; While this Spell is active the Sortiligist has +45 PRE as long as they can succeed at an opposed High Society skill roll vs others; the boosted PRE does not apply to the initial High Society roll versus a target but if it succeeds then it does apply to further PRE based Rolls versus that person. This is detectable by magic.
13 3rd Level Sortilege Spells: MP, 60-point reserve, (60 Active Points); Spontaneous Casting Discount (-1 1/2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4)
1u
1) Lifelong Friends: +60 PRE, 4 Continuing Charges lasting 1 Century each (+0) (60 Active Points); Only vs 1 Person (-1), Extra Time (1 Minute, Only to Activate, -3/4), Requires A Conversation (-1/20 AP) vs Conversation Skill Roll (RSR Skill is subject to Skill vs. Skill contests, Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/2), Concentration (0 DCV; -1/2), Language-Dependent (-1/4)
Notes: Conversation, Charm, Mind-Affecting The Sortiligist seems very charming to their target, likely gaining preferential treatment. The effect lasts for a week unless dispelled or nullified.
2u
2) Resonating Speech: Hearing Group Images 1" radius, +/-7 to PER Rolls, 2 Continuing Charges lasting 1 Hour each (+0), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (58 Active Points); Concentration, throughout (1/2 DCV; -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 6 LTE loss; -1/2), Requires An Oratory Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Noisy (-1/4), Extra Time (Extra Segment, Only to Activate, -1/4)
Notes: Oratory, Figment, The Sortiligist gives a speech and his words are hear for kilometers in every direction.
[2 cc]
2u
3) Song of Inattention: Invisibility to Sight, Hearing, Mental, Smell/Taste, Touch and Mystic Groups, Danger Sense, Combat Sense, Spatial Awareness and Detect Invisible , 2 Continuing Charges lasting 1 Hour each (+0) (59 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (throughout; -1/2), Concentration, throughout (1/2 DCV; -1/2), Only When Not Attacking (-1/2), Not vs Deaf People/Things or Automatons (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)
Notes: The Sortiligist hums a tune which causes peoples minds to not notice him. The closer he gets to people, or more ostentatious the Sortiligist's actions the more likely he will be noticed (enlarge Fringe).
[2 cc]
1u
4) Soothing Sounds: Healing (Simplified) Simplified (BODY & STUN) 3d6, AOE (3" Radius; +1) (60 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), 4 Charges (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Incantations (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)
Notes: Performance, Sonic, Healing; The Sortiligist tales a tale, sings a song, or otherwise entertains, and all those nearby that listen are invigorated.
[4]
2u
5) Superior Tickling Fingers of Sound: Telekinesis (33 STR), Fine Manipulation (60 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2), Requires A Skill Roll (Performance; -1/2), Incantations (throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Full Phase, -1/2)
Notes: Performance, Sonic, Force; As the Sortiligist sings/chants, ghostly notes take shape, stream forth, and manipulate objects at the Sortiligists direction.
[4 cc]
1u
6) Stir Generosity: Mind Control 2d6 (standard effect: 6 points) (Human class of minds), Telepathic (+1/4), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Cumulative (48 points; +1), Continuous (+1), AOE (4" Radius; +1), Selective (+1/4) (55 Active Points); Extra Time (1 Turn (Post-Segment 12), Delayed Phase, -1 1/2), Set Effect (Only To Encourage Subjects To Be Unusually Generous.; -1/2), Requires A Persuasion Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)
Notes: Persuasion, Compulsion, Mind-Affecting, The Sortiligist sends out out a mental urging to be generous in the background. Softens subjects purse strings, livens up gatherings, fosters good cheer.
[4 cc]
1u
7) You Saw It To?: Mental Illusions 6 1/2d6 (standard effect: 19 points) (Human class of minds), Lingering +1 Phase (+1/4), Cumulative (+1/2) (58 Active Points); 4 Continuing Charges lasting 1 Extra Phase each (-3/4), No Range (-1/2), Incantations (Complex; -1/2), Language Barrier (-1/2), Does Not Provide Mental Awareness (-1/4), Requires A Persuasion Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4)
Notes: Persuasion, Compulsion, Mind-Affecting, Language-Based. The Sortiligist insinuates the description of an event into a small group, who then believe they saw it.
[4 cc]
15 4th Level Sortilege Spells: MP, 75-point reserve, (75 Active Points); Spontaneous Casting Discount (-2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4)
2u
1) Laughing Fool: Entangle 2d6, 4 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Physical Attacks Limited Group (+1/4), BOECV (Mental Defense applies; +1) (75 Active Points); 4 Charges (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (Complex; -1/2), Mental Defense Adds To EGO (-1/2), Language Based (-1/4), Requires A Conversation vs Conversation Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4), Gestures (-1/4), Cannot Form Barriers (-1/4)
Notes: Conversation, Compulsion, Mind-Affecting, Language-Based, The Sortiligist tells a simple joke; whether its funny or not the opponent is racked with howls of laughter so severe as to render them helpless.
[4]
2u
2) Assess Artifact: Detect information about Magic Items, Each Extra Thing or Class of Things (Command Words), Each Extra Thing or Class of Things (Creator), Each Extra Thing or Class of Things (Legends or Prophecies Associated With), Each Extra Thing or Class of Things (Names\Types of Similar Items In Existence), Each Extra Thing or Class of Things (Noteworthy Owners) and Each Extra Thing or Class of Things (Rumors Related To Item) 34- (Unusual Group), Discriminatory, Analyze, Rapid (x10): x10 (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Delayed Phase, -3/4), Gradual Effect (1 Minute; -1/2), Gestures (-1/4), Incantations (-1/4), 4 Continuing Charges lasting 1 Minute each (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Trading; -1/4)
Notes: Trading, The Sortiligist is able to discern the nature, use, and value of a magical item
[4 cc]
2u
3) Greater Sonic Agitator: EB 5d6 (vs. FD (Hearing)), AOE Accurate (One Hex; +1/2), AVLD (FD (Hearing); +1 1/2) (75 Active Points); 4 Charges (-1), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)
Notes: Performance, Sonic, The Sortiligist makes a loud noise and channels it's energy as a painful attack on the ears of one unlucky foe.
[4]
2u
4) Lesser Howl: RKA 1d6 (vs. Flash Defense (Hearing)), +2 Increased STUN Multiplier (+1/2), AOE (13" Cone; +1), Does BODY (+1), AVLD (Flash Defense: Hearing; +1 1/2) (75 Active Points); 4 Charges (-1), No Range (-1/2), No Knockback (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)
Notes: Performance, Sonic, The Sortiligist uses his voice as a weapon, uttering a painful shout that shakes the very bones of all before them.
[4]
3u
5) Pantomime: Drain INT 2d6, Ranged (+1/2), Lingering up to 1 Turn (+1/2), IPE, Source Only (Fully Invisible; +1/2), AOE (10" Radius; +1 1/4) (75 Active Points); Gestures (Requires both hands; Miming; -1/2), 4 Continuing Charges lasting 1 Turn each (-1/2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)
Notes: Performance, Compulsion, Mind-Affecting, The Sortiligist starts a pantomime routine, and chosen targets feel compelled to watch, growing mentally numbed.
[4 cc]
3u
6) Sensory Occlusion: CE 8" radius, -2 to Sight Group PER Rolls, -2 to Smell/Taste Group PER Rolls, -2 to Touch Group PER Rolls, -2 to Hearing Group PER Rolls, -1 to INT Roll and INT Based Skill Rolls, Multiple Combat Effects, 2 Continuing Charges lasting 1 Hour each (+0), Selective Target (+1/2) (73 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4)
Notes: Performance, Glamer, The Sortiligist brings forth a swirling storm of magical sensations which overload the sense of those caught in the area of effect.
[2 cc]
3u
7) Sonic Aegis: FF (12 PD/12 ED), Hardened (+1/4), Persistent (+1/2), Invisible to Sight Group (+1/2), 3 Continuing Charges lasting 1 Day each (+3/4) (72 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Requires A Skill Roll (Performance; -1/2), Gestures (-1/4), Incantations (-1/4)
Notes: Performance, Sonic, The Sortiligist surrounds himself with an aura of Sonic force that protects him from all conventional attacks.
[3 cc]
1u
8) Convincing Arguments: Mind Control 5d6 (standard effect: 15 points) (Human class of minds), Lingering +1 Phase (+1/4), Telepathic (+1/4), Cumulative (+1/2), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1) (75 Active Points); Extra Time (1 Minute, Delayed Phase, -1 3/4), 4 Charges (-1), Language Barrier (-1/2), Incantations (Complex; Conversation; -1/2), Limited Range (Conversation distance; -1/4), Concentration (1/2 DCV; -1/4), Does Not Provide Mental Awareness (-1/4), Requires A Persuasion Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Normal Range (-1/4)
Notes: Persuasion, Compulsion, Mind-Affecting, The Sortiligist can usually talk people into doing things they dont necessarily mind doing.
[4]
10 Druidic Gift of Summers Glories: PowD (10 points)0
2 Good Hearing: +1 PER with Hearing Group0
109 Total Powers Cost
BELONGINGS
Equipment END
Long Dagger: LIGHT (1D6), 8 STR Min, 1 handed, -2 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Stabbing: If Attack roll made by half, Attack is Double Penetrating, Hurled: May be thrown; Range Based On Strength0
Long Dagger: LIGHT (1D6), 8 STR Min, 1 handed, -2 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Stabbing: If Attack roll made by half, Attack is Double Penetrating, Hurled: May be thrown; Range Based On Strength0

Vémundr "Thrymri" Finnvarsson 
Jon 
TRADE LORE
Cost  Name
Human
20
1) +2 Overall
5
2) Human Diversity: CuK: Machtig (INT-based) 14-
5
3) Human Work Ethic: PS: Storyteller 14-
Skald
3
1) Conversation 13-
3
2) Trading 13-
3
3) Oratory 13-
3
4) Performance (PRE-based) 13-
3
5) Persuasion 13-
3
6) Seduction 13-
3
7) High Society 13-
2
8) Language: FAENDRADI (fluent conversation)
2
9) Language: MACHTIG (imitate dialects; literate) (6 Active Points)
1
10) WF: Blades
56 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
4 Status: Hoher Skalding
Notes: (protected from attack, special priveleges and responsibilities, etc)
4 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
3 Human Talent: Eidetic Memory (5 Active Points); Requires An INT Roll (-3/4)
3 Total Talents Cost
CHALLENGES
Cost  Disadvantage
20 Normal Characteristic Maxima No Age Restriction
Hoher Skalding
0
1) Distinctive Features: Skald (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15
2) Psychological Limitation: Needs to chronicle events. Keeps a diary nightly, takes down notes frequently. (Common, Strong)
5
3) Social Limitation: Not allowed to make a living through craftsmanship or agrarianism (Occasionally, Major, Not Limiting In Some Cultures)
Takes His Work Seriously
20
1) Enraged: His notes are destroyed or significantly tampered with. (Uncommon), go 14-, recover 11-
15
2) Psych. Lim.: Will not carry visible weapons inside the Vold. As a point of pride, he does not carry weapons inside the Vold. To do so would show great distrust. (Common, Strong)
5
3) Psychological Limitation: Hard Drinker (Uncommon, Moderate)
10
4) Psychological Limitation: The Performer's Itch (Common, Moderate)
5
5) Psychological Limitation: Womanizer (Uncommon, Moderate)
10 DF: Druid-touched (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
5 Distinctive Features: Human (Concealable with magic), Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures
110 Total Disadvantages Cost

Vémundr "Thrymri" Finnvarsson 
Jon 
BEARING AND DEEDS
Height: 6' 7" Hair: Blonde
Weight: 218 lbs Eyes: Green
Appearance: Vemundr Thrymri is careful to make every appearance of his memorable. His wears a fancy and well made black cloak with a dark green lining with his tartan worn as a practical half mantle, suggesting his Jagrling roots to the observant. He wears no obvious weapons (though he typically has two daggers spirited away in his sleeves), but instead relies on the help and goodwill of others. Sometimes he is seen scribbling into a sheaf of papers, but they are soon forgotten as he begins another story or ballad.
Personality: Seeks to compile the comprehensive collection of Machtig Lore. And scribe a new Legend. And survive. Actually, reorder that list.

Geas: The skipping stone returns to strike its thrower.
Quote:Mighty Voice heard both clear and wide
Calling out to new Legends he seeks
Master of Lore, he yearns to scribe
The poems recited and Epics he speaks
Taken far on fates tow and lifes tide
But though watching still havoc he wreaks
Background: Vémundr was born to Finnvar of the Needles Roulfson and Ergat Henriksdotter. His parents were average Jargrling clan, and as such, he recieved the average Jargrling education. Unfortunately, Vémundr was rather useless with a bow, and his slight (for a Machtig) frame made him ill suited for toe to toe combat. What was worse, he was so terrible at stalking, that his friends gave him the nickname "Thrymri" (loud noise). Increasingly outclassed in traditional Jagrling disciplines by his peers, Vémundr became distant, preferring to listen to the rambling tales of the elders than to hunting. It was not long before he began to take an interest in telling the stories.

It was not long (for news travels quickly amongst the clan) for a local Skald to find him. So, on his eighth birthday, he began his apprenticeship to the Skald Grinnr "Thjofi" (the whistler) Oddrsson. In his training, Vémundr was able to devote his full attention to what had been before merely idle hobbies. Thjofi took him throughout the entire Vold, and once, even, outside the Vold to visit the great halls of the Var. It was there that Vémundr struck upon (to him) a great idea: He would compile the first ever exhaustive account of the legends and stories of the Machtig. Such an undertaking would surely be worthy of note. Since then, he has kept a notebook of the stories, poems, and songs that he hears and even has started making up some of his own. Vémundr showed such promise with his ability and passion for the memorization of the Skalding lore led to him being named Lieferung Meister at 18. After three years in this position, he has now become a Hoher Skalding. Because of his newfound freedom, Vémundr lacks direction, and is looking for opportunities to expand upon his experience.
Campaign Use: The Jagrling traditionally have had very close ties to the natural world, and keep their lands free of corrupting influences. Unsurprisingly the Jagrling have a strong Druidic tradition; the current Grand Druid of the Vold was born amongst the Jagrling in fact and he often can be found in their lands since the greatest stone circle in the Machtig lands, the Ubermanege, stands in a clearing not far from Jagrhof. Approximately 70% of all Jagrling are Rangers, with a smattering of Barbarian/Rangers among the more outlying families, and about 10% are Druids.
Character created with Hero Designer (version 2006111006)