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TRADE LORE | |||
Cost | Name | ||
20 | +2 Overall | ||
24 | +3 with All Combat | ||
Human Athleticism | |||
3 | 1) Climbing 12- (13-) | ||
Human Basic Combat Skill | |||
5 | 1) +1 with DCV | ||
2 | 2) WF: Blades, Bows | ||
Outdoorsman and Warrior | |||
3 | 1) Animal Handler 13- (15-) | ||
3 | 2) Breakfall 12- (13-) | ||
3 | 3) Concealment 12- | ||
3 | 4) Fast Knock (Bows) 12- (13-) | ||
3 | 5) Feint 12- (13-) | ||
3 | 6) KS: Animal Tracks, Spoor, and Calls (INT-based) 12- | ||
3 | 7) KS: Flora and Fauna (INT-based) 12- | ||
2 | 8) Navigation (Land) 12- | ||
2 | 9) PS: Animal Calls 11- | ||
8 | 10) Penalty Skill Levels: +4 vs. Range Modifier with Bows | ||
5 | 11) Rapid Attack (Ranged) | ||
3 | 12) Shadowing 12- | ||
3 | 13) Stealth 12- (13-) | ||
3 | 14) Survival 12- | ||
3 | 15) Tracking 12- | ||
Totemic Shamanism | |||
3 | 1) Power: Totem Lore (EGO-based) 12- | ||
32 | 2) Totems (Bear Totem, Boar Totem, Dear Totem, Eagle Totem, Panther Totem, Stag Totem, Weasel Totem, Wolf Totem) | ||
3 | Linguist | ||
0 | 1) Language: ELD SPEECH (idiomatic; literate) (5 Active Points) | ||
1 | 2) Language: HAELERSPRECH (basic conversation) | ||
2 | 3) Language: HAELFIRI (fluent conversation; literate) (3 Active Points) | ||
1 | 4) Language: NORDSPRECH (basic conversation) | ||
1 | 5) Language: SODURSPRECH (basic conversation) | ||
1 | 6) Language: TRAVENSPENOVA (basic conversation) | ||
3 | Traveler | ||
2 | 1) AK: Kaer-Na (INT-based) (3 Active Points) 12- | ||
3 | 2) AK: Lands That He Has Traveled Through (INT-based) (4 Active Points) 13- | ||
2 | 3) CuK: Kaer-Na (INT-based) (3 Active Points) 12- | ||
158 | Total Skills Cost | ||
INFLUENCE AND CLOUT | |||
Cost | Name | ||
1 | Home Town Hero: Reputation: Powerful Totem Warrior (Kaer-Na) 14-, +1/+1d6 | ||
2 | Reknowned Scout & Sniper: Reputation: Deadly Deep Reconnaissance Scout & Sniper (Forces Of The Twenty Third Jarval-Beahan / Kor War) 14-, +1/+1d6 | ||
3 | Total Perks Cost | ||
FLAIR AND APTITUDE | |||
Cost | Name | ||
Human Talent | |||
3 | 1) Absolute Range Sense |
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Totemic Shamanism | |||
10 | 1) Animal Friendship (20 Active Points); Only With Totem Animals (-1) |
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0 | 2) Beast Speech (Totemic Shamanism) |
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13 | Total Talents Cost | ||
CHALLENGES | |||
Cost | Disadvantage | ||
20 | Human -- Physical -- Tough Characteristic Maxima | ||
5 | DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||
10 | DF: Sensed As A Predator By Animals Of A Type Hunted By Various Totems (Concealable w/ Magic; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||
5 | DF: Totemic Shaman (Concealable with Magic; Always Noticed and Occassionally Causes Reaction; Detectable Only By Unusual Senses) | ||
5 | DF: Tribal Tattoo on R Arm Marking Totems (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) | ||
25 | Enraged: When Using Advanced Frenzy (Common), go 14-, recover 8- (or When Advanced Frenzy Turns Off) | ||
15 | Psych. Lim.: Kaer-Na Code Of Honor (Common, Strong) | ||
10 | Psych. Lim.: Pursue Spirit Quest (Uncommon, Strong) | ||
5 | Soc. Lim.: Unfamiliar with "Civilized" Customs And Values (Occasionally, Major, Not Limiting In Some Cultures) | ||
100 | Total Disadvantages Cost |
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BEARING AND DEEDS | |||
Height: 5' 10" | Hair: Black | ||
Weight: 180 lbs | Eyes: Dark Brown | ||
Appearance: Ul-Nar is a severe looking Kaer-Naese Totem Warrior, with the dark complexion and hair typical of his people. He wears simple green and brown leathers and carries nothing but a quiver, bow, long dagger, and a bedroll. He has an athletic and sturdy build, and moves with a predatory grace. He has no accountremants but does have a tribal tattoo on his right arm marking the various totems he has mastered. | |||
Personality: Ul-Nar is a stoic warrior and child of the natural world. He is very spiritual and philisophical, and has a way of looking at the world that is decidedly skewed by "civilized" standards. He generally maintains a calm, cool exterior, prefering to hold himself apart so as to observe, but acts decisively when the moment seems right. He is a brave and dangerous combatant, but he generally does not seek out violence; just as animals kill only to survive so too does he do battle. He prefers to pass unseen, and failing that to resolve things at range with his bow, getting involved in a melee only when necessary. If forced to melee his many Totemic Gifts give him a powerful edge, though when he uses the Frenzy ability of the Boar Totem he often becomes battle-maddened for the duration of the abilities use; due to this he uses this ability only once melee combat is unavoidable. |
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Quote:"Today is a good day to die, but a better day to live." | |||
Background: Ul-Nar is a middle aged Totemic Warrior of the Kaer-Naese people that helped defend his people from encroaching Nordmanner, predators, and natural hazards alike for many years. Mastering many Totems, he was well recognized among his people as a powerful and capable warrior. However, he eventually felt the call to travel abroad on a Spirit Quest, which he answered. He first visited the Haelfinan at Eerdrelin, long time allies of the Kaer-Naese, and worked with the Caled attacking Nordmanner settlements. However, after a few months he felt the need to move on again, and pressed westward, eventually travelling through the central and northwestern Nordmanner lands, where he met with many difficulties, and eventually pressing through Kark onto the Lanolyan trade route, drawn ever westward on his Quest. There he was set upon by a group of twelve bandits, who his usually sharp senses did not detect until their trap had been sprung. However, he made a good accounting of himself, killing all twelve before finally passing out from his own injuries. Fortunately for him he was found by a group of honest travelers, and the one named Saemund treated Ul-Nar's wounds. Upon regaining consciousness, Ul-Nar was introduced to the members of this group, which primarily consisted of four Machtig, a people of the distant south. They were the mighty war-smith Saemund, the terrifying master of Elemental Magics Kjar, the Aeldenari archer Ayden, and the horsemaster and fearsome woman warrior Fyrclian. Additionaly they were accompanied by the doughty Varic warrior Arganat, and an impressive Vorgaanese warrior named Brother Ernault who strangely enough fought barehanded. This unusal group was quite capable, and bound on a grand adventure of their own. Ul-Nar instinctively realized that his own Quest lay with theirs, at least for a time, and he swore to accompany them until he had repaid the debt he felt he owed them for their aid. The group, minus the Varic warrior Arganat, eventually ended up far to the south in the Vorgaanese nation of Jarval-Beah, fighting in a large war against Kor invaders. The group functioned as a small elite squad that could function as an advance force. Ul-Nar proved his worth as a scout and intelligence gatherer. In this role he worked closely with two of the Machtig who had talents along those lines, Ayden and Fyrclian, particularly Ayden who happened to be part Haelfinan (which won him instant good will from Ul-Nar) and moreever had Willcrafting abilities that made the two very complimentary. In addition to fighting in many battles, the troupe proved to be instrumental in the location and routing of the Kor Warlord Gardek. However, in this climactic battle Ul-Nar was slain, taking a strike meant for Brother Ernault from a fighting Vorshek in the Warlord's band, and thus repaying his life debt in some fashion. Ul-Nar was well remembered by his allies, and his body was interred in the earth per his peoples customs, which he had shared with Ayden once while on a deep reconnaissance together. Ayden in particular mourned Ul-Nar's death as he had come to regard him as his only true friend. He took one of Ul-Nar's arrows and carried it everafter in his own quiver for luck. |
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Campaign Use: Powerful Totemic Warrior |