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TRADE LORE | |||
Cost | Name | ||
Human Package | |||
40 | 1) +4 Overall | ||
7 | 2) Armorsmith 14- | ||
7 | 3) KS: Metallurgy (INT-based) 15- | ||
3 | 4) PS: Blacksmith 12- | ||
4 | 5) PS: Weaponsmith 13- | ||
Heavy and Medium Foot Packages | |||
10 | 1) +2 with HTH Combat | ||
6 | 2) +2 with Martial Maneuvers | ||
2 | 3) AF: Heavy Armor Proficiency | ||
2 | 4) AF: Medium Armor Proficiency | ||
1 | 5) AF: Shield Proficiency | ||
6 | 6) Penalty Skill Levels: +2 vs. armor penalties to DEX and DCV with All Armors | ||
3 | 7) WF: Common Melee Weapons, War Chain | ||
2 | 8) WF: Common Missile Weapons | ||
Teachings of Farbjorn | |||
3 | 1) Healing 11- | ||
3 | Linguist | ||
0 | 1) Language: MACHTIG (idiomatic) (4 Active Points) | ||
1 | 2) Language: NORDSPRECH (fluent conversation) (2 Active Points) | ||
1 | 3) Language: TRAVENSPENOVA (fluent conversation) (2 Active Points) | ||
1 | 4) Language: VARIC (basic conversation; literate) (2 Active Points) | ||
102 | Total Skills Cost | ||
INFLUENCE AND CLOUT | |||
Cost | Name | ||
Exceptional Horse And Wagon | |||
20 | 1) Bjollok: Heavy Draft Horse Notes: Saemund's trusty heavy draft horse has pulled Saemund's wagon halfway across the world and back. An unsually strong and hardy specimen, Bjollok is also uncommonly calm and never panics even in the middle of a pitched battle. |
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10 | 2) Merchant wagon o' weapons: Vehicles & Bases Notes: Saemund's reenforced large heavy wagon is like a home away from home, complete with a travelling forge and a veritable arsenal of weaponry. Saemund frequently used the contents of his wagon to set up shop as a blacksmith temporarily on his journeys, not to mention making field repairs as needed. |
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Travel To Interesting Places, Meet New People, Kill A Lot Of Them | |||
0 | 1) Rule of Triumph: Saemund fended off a Hamsah (five man kill squad of the Simuto Daku Assassins Guild) singlehandedly killing 4 of the 5, and thus the Simuto Daku will never accept a contract on his life again in accordance with their traditions |
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2 | 2) Landrothi Slayer: Reputation: Killer Of Dozens Of Landrothi (Landroth, Landrothi) 11-, +1/+1d6 Notes: Saemund has killed Landrothi soldiers in batches of ten and more. The Landrothi people that know of his reputation are terrified of him. |
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1 | 3) Legacy Child: Reputation: Grandson of Farbjorn (A medium-sized group) 11-, +1/+1d6 Notes: Family history is notable, particularly his legendary grandfather. |
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3 | 4) Legendary Warrior: Reputation: Unstoppable Warrior Of Reknown (Many Areas Of The World) 8-, +3/+3d6 Notes: Toppled part of the Zerlaaga government, slew all that stood in his way; Rampaged across the northern Nordmanner lands crushing cults; Fought Kor while absurdly outnumbered many times; Fought like a lion along the Jarval-Beah front; Defeated the fearsome Warlord Gardek in one on one combat; Has never been defeated. |
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1 | 5) Kor Slayer: Reputation: Killer of Many Kor (Kor) 14-, +1/+1d6 Notes: Has killed many Kor warriors and champions, and slew both Chief Gragnek of the Kor-Daen tribe and the Warlord Gardek. |
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2 | 6) Mighty Thegn: Reputation: One Of The Greatest Heroes Of His Generation (The Machtig) 14-, +1/+1d6 Notes: After his many adventures Saemund is widely regarded among the Machtig as a legendary hero, whose name will be remembered in the sagas for many centuries to come. |
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1 | Status Perk: Thegn (Machtig) | ||
1 | Status Perk: Waffschmied (Machtig Weaponsmith) | ||
3 | Money: Well Off | ||
44 | Total Perks Cost | ||
FLAIR AND APTITUDE | |||
Cost | Name | ||
Human Package | |||
3 | 1) Ambidexterity (-2 Off Hand penalty) |
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Teachings of Farbjorn | |||
14 | 1) Finishing Blow: Deadly Blow: +2d6 (Any Weapon, When Opponent is at 5 BODY or less) |
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20 | 2) Deadly Blow: +2d6 (any circumstances, any HTH weapon) |
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5 | Rapid Healing | ||
42 | Total Talents Cost | ||
CHALLENGES | |||
Cost | Disadvantage | ||
20 | Normal Characteristic Maxima No Age Restriction | ||
Not Well Liked In Some Parts Of The World | |||
10 | 1) Hunted: Kor-Daen Tribe 8- (Mo Pow, Limited Geographical Area, Harshly Punish) |
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0 | 2) Hunted: Landrothi Government 8- (Mo Pow, Limited Geographical Area, Watching) |
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0 | 3) Hunted: Pargori Huscarl 8- (Mo Pow, Limited Geographical Area, Watching) |
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Obssessive Craftsman | |||
10 | 1) Enraged: If Quality Of Work Or Honor Questioned (Uncommon), go 8-, recover 11- |
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15 | 2) Psych. Lim.: Honest Quality Appraiser -- Announces Quality Of Weapons Fairly, For Better Or For Worse (Uncommon, Total) |
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20 | 3) Psych. Lim.: Honorable Craftsman (Common, Total) Notes: Always fulfill contract to spirit and letter, keeps word, will not sell shoddy goods, guarantees work. |
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5 | 4) Reputation: Miser, 8- (Extreme; Known Only To A Small Group) |
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10 | DF: Druid-touched (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) | ||
5 | DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||
15 | Psych. Lim.: Aggressive Combatant -- Takes on Toughest Possible Opponent In Battle (Common, Strong) | ||
110 | Total Disadvantages Cost |
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BEARING AND DEEDS | |||
Height: 6' 10" | Hair: Blonde | ||
Weight: 300 lbs | Eyes: Blue | ||
Appearance: Huge giant of a man with heavy layered muscles, arms the size of melons, fists the size of maces, and a broad brow set upon by thick eyebrows and many creases. Wears heavy armor at almost all times, with his spine forced erect and his head held high. Wears his tartan as a half mantle over his armor, and has a broad belt worked with runic engraving. | |||
Personality: Determined to achieve greatness. Geas: Should lesser foe be chosen, doom should fall upon you |
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Quote: "Iron Chain the link of the forge Legacy child and master born Ancestors feats know both song and dirge His shieldmen cheer but foemen mourn A friend in accord, an enemy scourge Ally of Clan but bane of all foreign" |
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Background: Background Saemund recently claimed two powerful Varic artifacts as spoils of battle with the Kor-Daen tribe's Cheif and entourage. Saemund slew both Chief Gragnek and one of his Champions in this process, earning the eternal emnity of the Kor-Daen tribe. That aside, the items are a mighty two-handed pick called Spitze that in addition to being a fell weapon can magically excavate stone and earth; and a beautifully detailed shield named Vushte that has a number of impressive and potent protective abilities. Unfortunately for Saemund they can't be used simultaneously due to the two-handed nature of the Pick. Thus far Saemund, in accordance with his fighting style, has preferred to use the Shield and keeps the Pick locked up using it for its excavation ability rather than as a weapon. |
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Campaign Use: Heavy Infantry / Armiger. Rather than specializing with one weapon, Saemund is equally good with all standard weapons and the exotic war chain. An expert at the crafting of weapons and armor, he uses his knowledge of what weapons work best versus different armors to good effect and switches weapons when possible to give himself the best advantage. Using his Takeaway manuever, he is not above swiping a weapon off of someone else in battle either. Saemund fights defensively at all times, keeping his balance and guard up. Saemund uses his great strength to weild many hand to hand weapons that normally take two hands with only one hand, weilding a sturdy shield in the other. He is also adept at using a shield as a weapon for devastating shield bashes and also as part of a Shove, hurling foes away from him when he is pressed and needs room to manuever. |