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TRADE LORE | |||
Cost | Name | ||
Human Package | |||
30 | 1) +3 Overall | ||
7 | 2) KS: Metallurgy (INT-based) 15- | ||
3 | 3) PS: Blacksmith 12- | ||
3 | 4) PS: Weaponsmith 12- | ||
Heavy and Medium Foot Packages | |||
10 | 1) +2 with HTH Combat | ||
2 | 2) AF: Heavy Armor Proficiency | ||
2 | 3) AF: Medium Armor Proficiency | ||
1 | 4) AF: Shield Proficiency | ||
6 | 5) Penalty Skill Levels: +2 vs. armor penalties to DEX and DCV with All Armors | ||
3 | 6) WF: Common Melee Weapons, War Chain | ||
2 | 7) WF: Common Missile Weapons | ||
Teachings of Farbjorn | |||
1 | 1) Varic Runes: Language (written only; literate) (2 Active Points) | ||
3 | 2) Healing 11- | ||
73 | Total Skills Cost | ||
INFLUENCE AND CLOUT | |||
Cost | Name | ||
Heavy Foot | |||
1 | 1) Status Perk: Thegn (Machtig) |
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1 | 2) Money: Well Off (3 Active Points); Only For Purposes Of Determining Starting Equipment (-2) |
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1 | Status Perk: Waffschmied (Machtig Weaponsmith) | ||
1 | Legacy Child: Reputation: Grandson of Farbjorn (A medium-sized group) 11-, +1/+1d6 Notes: Family history is notable, particularly his legendary grandfather. |
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1 | Mighty Thegn: Reputation: Huscarl Slayer (Pargori Clan (eventually the Vold as the tale spreads)) 14-, +1/+1d6 Notes: Impressively slew a member of the Pargori Huscarl (the Meres) and his son in challenges. |
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1 | Mighty Thegn: Reputation: Cheif Slayer (Kor-Daen) 14-, +1/+1d6 Notes: Slew Chief Gragnek of the Kor-Daen tribe. |
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6 | Total Perks Cost | ||
FLAIR AND APTITUDE | |||
Cost | Name | ||
Human Package | |||
3 | 1) Ambidexterity (-2 Off Hand penalty) |
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Teachings of Farbjorn | |||
7 | 1) Finishing Blow: Deadly Blow: +1d6 (Any Weapon, When Opponent is at 5 BODY or less) |
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10 | 2) Deadly Blow: +1d6 (any circumstances, any HTH weapon) |
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5 | Rapid Healing | ||
25 | Total Talents Cost | ||
CHALLENGES | |||
Cost | Disadvantage | ||
10 | DF: Druid-touched (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) | ||
5 | DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||
10 | Enraged: If Quality Of Work Or Honor Questioned (Uncommon), go 8-, recover 11- | ||
10 | Hunted: Kor-Daen Tribe 8- (Mo Pow, Limited Geographical Area, Harshly Punish) | ||
0 | Hunted: Pargori Huscarl 8- (Mo Pow, Limited Geographical Area, Watching) | ||
20 | Normal Characteristic Maxima | ||
15 | Psych. Lim.: Aggressive Combatant -- Takes on Toughest Possible Opponent In Battle (Common, Strong) | ||
15 | Psych. Lim.: Honest Quality Appraiser -- Announces Quality Of Weapons Fairly, For Better Or For Worse (Uncommon, Total) | ||
20 | Psych. Lim.: Honorable Craftsman (Common, Total) Notes: Always fulfill contract to spirit and letter, keeps word, will not sell shoddy goods, guarantees work. |
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5 | Reputation: Miser, 8- (Extreme; Known Only To A Small Group) | ||
110 | Total Disadvantages Cost |
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BEARING AND DEEDS | |||
Height: 6' 10" | Hair: Blonde | ||
Weight: 300 lbs | Eyes: Blue | ||
Appearance: Huge giant of a man with heavy layered muscles, arms the size of melons, fists the size of maces, and a broad brow set upon by thick eyebrows and many creases. Wears heavy armor at almost all times, with his spine forced erect and his head held high. Wears his tartan as a half mantle over his armor, and has a broad belt worked with runic engraving. | |||
Personality: Determined to achieve greatness. Geas: Should lesser foe be chosen, doom should fall upon you |
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Quote: "Iron Chain the link of the forge Legacy child and master born Ancestors feats know both song and dirge His shieldmen cheer but foemen mourn A friend in accord, an enemy scourge Ally of Clan but bane of all foreign" |
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Background: Background Saemund recently claimed two powerful Varic artifacts as spoils of battle with the Kor-Daen tribe's Cheif and entourage. Saemund slew both Chief Gragnek and one of his Champions in this process, earning the eternal emnity of the Kor-Daen tribe. That aside, the items are a mighty two-handed pick called Spitze that in addition to being a fell weapon can magically excavate stone and earth; and a beautifully detailed shield named Vushte that has a number of impressive and potent protective abilities. Unfortunately for Saemund they can't be used simultaneously due to the two-handed nature of the Pick. Thus far Saemund, in accordance with his fighting style, has preferred to use the Shield and keeps the Pick locked up using it for its excavation ability rather than as a weapon. |
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Campaign Use: Heavy Infantry / Armiger. Rather than specializing with one weapon, Saemund is equally good with all standard weapons and the exotic war chain. An expert at the crafting of weapons and armor, he uses his knowledge of what weapons work best versus different armors to good effect and switches weapons when possible to give himself the best advantage. Using his Takeaway manuever, he is not above swiping a weapon off of someone else in battle either. Saemund fights defensively at all times, keeping his balance and guard up. Saemund uses his great strength to weild many hand to hand weapons that normally take two hands with only one hand, weilding a sturdy shield in the other. He is also adept at using a shield as a weapon for devastating shield bashes and also as part of a Shove, hurling foes away from him when he is pressed and needs room to manuever. |