Fyrclian Beorgansdotter 
Kristin Molle  
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
23 DEX 10 48 23 14- OCV 8 DCV 8
18 CON 10 16 18 13-
18 BODY 10 16 18 13-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
5 PD 3 2 5/20 5/20 PD (0/15 rPD)
5 ED 4 1 5/20 5/20 ED (0/15 rED)
4 SPD 3.3 7 4 Phases: 3, 6, 9, 12
8 REC 7 2 8
36 END 36 0 36
40 STUN 35 5 40
8" Running 6 4 8"
1" Swimming 2 -1 1"
4"/2" Leaping 3 1 4" 124 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 1" [2" NC]
H. Leap (3") 4"
V. Leap (2") 2"
EXPERIENCE POINTS
Total earned: 350
Spent: 350
Unspent: 0
Base Points: 51
Disad Points: 110
Total Points: 511
APPEARANCE
Hair Color:  Red/Auburn w/ White Streak
Eye Color:  Hazel
Height:  5' 10"
Weight:  175 lbs
Description:
A sturdy frame and solid build makes Fyrclian’s 5 foot 10 inch figure appear more compact than it is. Her hair is short, only a few fingerspans long, and bristled to russet-brown spikes with wax. It’s an attractive color - like firelight on the coarse brown of a horse’s hide - but marred by the tuft of white hair presented boldly over her tan forehead.

Her eyes are a speckled hazel, and she has a sharp heart shaped face with a strong jawline inclined towards jutting. Broad shoulders balance well with broad hips, in turn supporting a slight bow-leggedness in her leather-clad limbs from years spent in the saddle, but the other curves of her body are more subtle under the refinement of martial athleticism. Her arms show solid muscles built up over a lifetime of hard work, and calloused hands are long fingered to suggest dexterity.

Fyrclian Beorgansdotter 
Kristin Molle  
DEFENSES
Type Amount Notes
Physical Defense 5/20 Current BODY:
Res. Phys. Defense 0/15 (18)
Energy Defense 5/20 Current END:
Res. Energy Defense 0/15 (36)
Mental Defense 10 Current STUN:
Power Defense 10 (40)

FIGHTING SKILLS
Cost  Maneuver
Training of the Shutze -- Hand to Hand
4
1) +1 HTH Damage Class(es)
5
2) Dive And Roll: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
3
3) Knee Strike: 1/2 Phase, +2 OCV, -1 DCV, Weapon +2 DC Strike, Target Falls
Notes: Legsweep
4
4) Lemme Go: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs
Notes: Martial Escape
5
5) Swipe: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon away
Notes: Takeaway
4
6) Throttle: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2 1/2d6 NND
Notes: Choke
2
7) Weapon Element: Chain & Rope Weapons, Empty Hand, Whips
Training of the Shutze -- Ranged
4
1) +1 Ranged Damage Class(es)
5
2) Careful Aim: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike +1 DC
Notes: Far Shot
4
3) Good Aim: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +3 DC
Notes: Quick Shot
4
4) Leg Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls
Notes: Trip
4
5) Trick Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +4 DC to Disarm
Notes: Ranged Disarm
1
6) Weapon Element: Bows, Javelins and Thrown Spears
49 Total Martial Arts Cost

TACTICS
* Very capable at range and at HtH
* Very capable mounted or on foot
* Stick and move; avoid getting stuck in toe to toe
* In HtH use Legsweep to best effect
* Don't forget Acrobatics and Breakfall
* Have fun!
COMBAT INFORMATION
OCV: 8 DCV: 8
Combat Skill Levels:
+4 Overall
+3 DECV versus all Mental Powers and attacks
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Dive And Roll 1/2 -- +4 Dodge All Attacks, Abort; FMove
Knee Strike 1/2 +2 -1 Weapon +2 DC Strike, Target Falls
Lemme Go 1/2 +0 +0 35 STR vs. Grabs
Swipe 1/2 +0 +0 Grab Weapon, 30 STR to take weapon away
Throttle 1/2 -2 +0 Grab One Limb; 2 1/2d6 NND
Careful Aim 1/2 +1 -1 Strike +1 DC
Good Aim 1/2 +1 +0 Strike, +3 DC
Leg Shot 1/2 -1 -1 v/5, Target Falls
Trick Shot 1/2 +0 +0 Disarm, +4 DC to Disarm
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Fyrclian Beorgansdotter 
Kristin Molle  
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Heroic Knacks
27
1) Cause Confusion: CE 2" radius, -1 to Hearing Group PER Rolls, -1 to Sight Group PER Rolls, -1 DCV, -1 DEX Roll and all Skill Rolls based on DEX, -1 OCV, Multiple Combat Effects, Selective Target (+1/2) (48 Active Points); No Range (-1/2), Only When Using Whip (-1/4)
Notes: Fyrclian is so adept with her whip that she can seriously distract and destabilize any enemies fighting within 2" of her while also making her usual attacks with the whip.
5
20
2) Daredevil Durability: Physical Damage Reduction, Resistant, 50% (30 Active Points); Only While Not Wearing Armor (-1/2)
0
20
3) Dodgy: Combat Luck (15 PD/15 ED) (30 Active Points); Only While Not Wearing Armor (-1/2)
5
4) Lucky I Blinked: Sight Group Flash Defense (5 points)
0
12
5) Stubborn Beyond Imagination: +3 DECV versus all Mental Powers and attacks
10 Druidic Gift of Spring Fortunes: Luck 2d60
94 Total Powers Cost
BELONGINGS
Equipment END
Whip: ULTRA LIGHT (3d6+1 w/ STR & Deadly Blow; 4d6-1 w/ STR, Deadly Blow & Legsweep; 1pip base), -2 STR MIN, +2 to Conceal, 1 handed, Neutralizing: +2 OCV with Disarm, Rapid: +3 Lightning Reflexes with self, Extended: 2" of Stretching, Pliable: May be used to Grab 2 limbs, to Swing 2", +2 OCV vs Block attempts0
Sabre: MEDIUM (3 1/2d6 w/ Deadly Blow; 1 1/2D6 Base), 13 STR MIN, -4 to Conceal, 1 handed, Slicing: +3 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -2 damage per die vs Plate Armors, Balanced: +1 OCV with Disarm, Block0
Long Dagger: LIGHT (3d6+1 w/ STR & Deadly Blow; 1D6 Base), 8 STR Min, 1 handed, -2 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Stabbing: If Attack roll made by four or more, Attack is Double Penetrating, Hurled: May be thrown; Range Based On Strength0
Recurve Bow: MEDIUM (3 1/2d6 w/ Deadly Blow; 1 1/2D6 Base), 2 handed, -4 to Conceal, Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Rapid: +3 Lightning Reflexes with self, Launcher (75")0
Amulet of Garezfor: Invisibility Sphere to Sight, Hearing and Smell/Taste Groups , 1 Continuing Fuel Charge lasting 6 Hours (+1/4), AOE (2" radius; +3/4), UAA (+1) (90 Active Points); Independent (-2), Only When Not Attacking (-1/2), IIF (-1/4)
Notes: With this magic item earned adventuring in the depths of Kark, Fyrclian can hide herself and her mount, or anyone else standing immediately next to her, for up to 6 Hours per day. However, the effect of the item is dispellable, and the device only has one Charge per day.
[1 cc]
Huzare's Earrings: Force Field (10 Mental Defense/10 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); Independent (-2), IIF (-1/4)0

Fyrclian Beorgansdotter 
Kristin Molle  
TRADE LORE
Cost  Name
40 +4 Overall
Expert Rider
5
1) Acrobatics 15-
5
2) Breakfall 15-
5
3) Riding 15-
Master of Horse
4
1) Animal Handler (Equines) 13-
6
2) KS: Horseflesh (INT-based) 15-
5
3) PS: Horsebreeding (INT-based) 14-
3
4) PS: Running A Stable (INT-based) 12-
Things Learned Along The Way
4
1) AK: Lands She Has Traveled Through (INT-based) 13-
3
2) CK: Kark (INT-based) 12-
3
3) Climbing 14-
3
4) Concealment 12-
10
5) Defense Maneuver I-IV
3
6) Fast Draw (Melee) 14-
3
7) Fast Knock (Bow) 14-
3
8) Feint 14-
2
9) Navigation (Land) 12-
3
10) Stealth 14-
3
11) Survival 12-
2
12) TF: Carts & Carriages, Equines, Two-Wheeled Muscle-Powered Ground Vehicles
3
13) Tactics 12-
3
14) Teamwork 14-
3
15) Tracking 12-
3 Linguist
0
1) Language: MACHTIG (idiomatic; literate) (5 Active Points)
3
2) Language: NORDSPRECH (completely fluent; literate) (4 Active Points)
3
3) Language: TRAVENSPENOVA (completely fluent; literate) (4 Active Points)
1
4) Language: VORGAANESE (fluent conversation) (2 Active Points)
6 WF: Common Melee Weapons, Common Missile Weapons, Polearms and Spears, Unarmed Combat, Chain & Rope Weapons, Whips
140 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
1 Credentials: Reputation: Notable Kampfernamers (A small to medium sized group) 11-, +1/+1d6
2 Reknowned Rough Rider: Reputation: Deep Reconnaissance Scout (Forces Of The Twenty Third Jarval-Beahan / Kor War) 14-, +1/+1d6
1 Thegn: Macthig Warrior Caste
2 Warrior Woman: Reputation: Fierce Woman Warrior of Reknown (Zerlaaga, Kark, Centhaus, Orungar, Jarval-Beah, Kasaad) 8-, +2/+2d6
2 Mighty Thegn: Reputation: One Of The Greatest Heroes Of Her Generation (The Machtig) 14-, +1/+1d6
Notes: After her many adventures Fyrclian is widely regarded among the Machtig as a legendary hero, whose name will be remembered in the sagas for many centuries to come.
38 Aberjorn: Steed
46 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
Training of the Shutze
8
1) Combat Archery
14
2) Accurate Shooting: Deadly Blow: +2d6 (w/ Bows)
20
3) Lethal Intent: Deadly Blow: +2d6 (any circumstances, any HTH weapon)
4
4) Mounted Warrior: (HTH Combat)
Notes: +2 PSL to offset Penalties for fighting while mounted
4
5) Mounted Warrior: (Ranged Combat)
Notes: +2 PSL to offset Penalties for fighting while mounted
3 Bump Of Direction
5 Rapid Healing
58 Total Talents Cost
CHALLENGES
Cost  Disadvantage
Difficult Past
5
1) Reputation: Killer of Thralls, 11- (Known Only To A Small Group)
Distinctive
10
1) DF: Druid-touched (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
5
2) DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5
3) DF: White Streak in Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Obsessive Equestrian
25
1) Enraged: Horses mistreated (Uncommon), go 14-, recover 8-
5
2) Psych. Lim.: Equestrian Mentality (Uncommon, Moderate)
Phobia
5
1) Enraged: When in Claustrophobic Environments (Uncommon), go 8-, recover 14-
10
2) Psych. Lim.: Claustrophobia (Uncommon, Strong)
20 Normal Characteristic Maxima
15 Psych. Lim.: Daredevil (Common, Strong)
5 Reputation: Risk Taker, 11- (Known Only To A Small Group)
110 Total Disadvantages Cost

Fyrclian Beorgansdotter 
Kristin Molle  
BEARING AND DEEDS
Height: 5' 10" Hair: Red/Auburn w/ White Streak
Weight: 175 lbs Eyes: Hazel
Appearance: A sturdy frame and solid build makes Fyrclian’s 5 foot 10 inch figure appear more compact than it is. Her hair is short, only a few fingerspans long, and bristled to russet-brown spikes with wax. It’s an attractive color - like firelight on the coarse brown of a horse’s hide - but marred by the tuft of white hair presented boldly over her tan forehead.

Her eyes are a speckled hazel, and she has a sharp heart shaped face with a strong jawline inclined towards jutting. Broad shoulders balance well with broad hips, in turn supporting a slight bow-leggedness in her leather-clad limbs from years spent in the saddle, but the other curves of her body are more subtle under the refinement of martial athleticism. Her arms show solid muscles built up over a lifetime of hard work, and calloused hands are long fingered to suggest dexterity.
Personality: Geas: Safety aback, doom forward
Quote:
"Whitemane loses all to a momentary fault
altar-forced by a loving mother
Yearning for battle but to hearth did balk
Comfort and home meant for another
Master of horse yet reduced to walk
A far wandering adventure lover"
Background: Background
Campaign Use: Light Cavalry / Skirmisher.

Mounted or not, a vicious skirmisher and whip master.
Character created with Hero Designer (version 2006111006)