|
Type |
Amount |
Notes |
Physical Defense |
5/20 |
Current BODY: |
Res. Phys. Defense |
0/15 |
(18) |
Energy Defense |
5/20 |
Current END: |
Res. Energy Defense |
0/15 |
(36) |
Mental Defense |
10 |
Current STUN: |
Power Defense |
10 |
(40) |
|
Cost |
Maneuver |
|
Training of the Shutze -- Hand to Hand |
4 |
1) +1 HTH Damage Class(es) |
5 |
2) Dive And Roll: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
3 |
3) Knee Strike: 1/2 Phase, +2 OCV, -1 DCV, Weapon +2 DC Strike, Target FallsNotes: Legsweep |
4 |
4) Lemme Go: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. GrabsNotes: Martial Escape |
5 |
5) Swipe: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon awayNotes: Takeaway |
4 |
6) Throttle: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2 1/2d6 NNDNotes: Choke |
2 |
7) Weapon Element: Chain & Rope Weapons, Empty Hand, Whips |
|
Training of the Shutze -- Ranged |
4 |
1) +1 Ranged Damage Class(es) |
5 |
2) Careful Aim: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike +1 DCNotes: Far Shot |
4 |
3) Good Aim: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +3 DCNotes: Quick Shot |
4 |
4) Leg Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target FallsNotes: Trip |
4 |
5) Trick Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +4 DC to DisarmNotes: Ranged Disarm |
1 |
6) Weapon Element: Bows, Javelins and Thrown Spears |
49 |
Total Martial Arts Cost |
* Very capable at range and at HtH * Very capable mounted or on foot * Stick and move; avoid getting stuck in toe to toe * In HtH use Legsweep to best effect * Don't forget Acrobatics and Breakfall * Have fun! |
|
OCV: |
8 |
DCV: |
8 |
Combat Skill Levels:
|
+4 Overall
+3 DECV versus all Mental Powers and attacks
|
|
Maneuver |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged Attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Dive And Roll |
1/2 |
-- |
+4 |
Dodge All Attacks, Abort; FMove |
Knee Strike |
1/2 |
+2 |
-1 |
Weapon +2 DC Strike, Target Falls |
Lemme Go |
1/2 |
+0 |
+0 |
35 STR vs. Grabs |
Swipe |
1/2 |
+0 |
+0 |
Grab Weapon, 30 STR to take weapon away |
Throttle |
1/2 |
-2 |
+0 |
Grab One Limb; 2 1/2d6 NND |
Careful Aim |
1/2 |
+1 |
-1 |
Strike +1 DC |
Good Aim |
1/2 |
+1 |
+0 |
Strike, +3 DC |
Leg Shot |
1/2 |
-1 |
-1 |
v/5, Target Falls |
Trick Shot |
1/2 |
+0 |
+0 |
Disarm, +4 DC to Disarm |
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
|
|
|
Cost |
Power |
END |
|
Heroic Knacks | |
27 |
1) Cause Confusion: CE 2" radius, -1 to Hearing Group PER Rolls, -1 to Sight Group PER Rolls, -1 DCV, -1 DEX Roll and all Skill Rolls based on DEX, -1 OCV, Multiple Combat Effects, Selective Target (+1/2) (48 Active Points); No Range (-1/2), Only When Using Whip (-1/4)Notes: Fyrclian is so adept with her whip that she can seriously distract and destabilize any enemies fighting within 2" of her while also making her usual attacks with the whip. | 5 |
20 |
2) Daredevil Durability: Physical Damage Reduction, Resistant, 50% (30 Active Points); Only While Not Wearing Armor (-1/2) | 0 |
20 |
3) Dodgy: Combat Luck (15 PD/15 ED) (30 Active Points); Only While Not Wearing Armor (-1/2) | |
5 |
4) Lucky I Blinked: Sight Group Flash Defense (5 points) | 0 |
12 |
5) Stubborn Beyond Imagination: +3 DECV versus all Mental Powers and attacks | |
10 |
Druidic Gift of Spring Fortunes: Luck 2d6 | 0 |
94 |
Total Powers Cost |
Equipment |
END |
Whip: ULTRA LIGHT (3d6+1 w/ STR & Deadly Blow; 4d6-1 w/ STR, Deadly Blow & Legsweep; 1pip base), -2 STR MIN, +2 to Conceal, 1 handed, Neutralizing: +2 OCV with Disarm, Rapid: +3 Lightning Reflexes with self, Extended: 2" of Stretching, Pliable: May be used to Grab 2 limbs, to Swing 2", +2 OCV vs Block attempts | 0 |
Sabre: MEDIUM (3 1/2d6 w/ Deadly Blow; 1 1/2D6 Base), 13 STR MIN, -4 to Conceal, 1 handed, Slicing: +3 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -2 damage per die vs Plate Armors, Balanced: +1 OCV with Disarm, Block | 0 |
Long Dagger: LIGHT (3d6+1 w/ STR & Deadly Blow; 1D6 Base), 8 STR Min, 1 handed, -2 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Stabbing: If Attack roll made by four or more, Attack is Double Penetrating, Hurled: May be thrown; Range Based On Strength | 0 |
Recurve Bow: MEDIUM (3 1/2d6 w/ Deadly Blow; 1 1/2D6 Base), 2 handed, -4 to Conceal, Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Rapid: +3 Lightning Reflexes with self, Launcher (75") | 0 |
Amulet of Garezfor: Invisibility Sphere to Sight, Hearing and Smell/Taste Groups , 1 Continuing Fuel Charge lasting 6 Hours (+1/4), AOE (2" radius; +3/4), UAA (+1) (90 Active Points); Independent (-2), Only When Not Attacking (-1/2), IIF (-1/4) Notes: With this magic item earned adventuring in the depths of Kark, Fyrclian can hide herself and her mount, or anyone else standing immediately next to her, for up to 6 Hours per day. However, the effect of the item is dispellable, and the device only has one Charge per day. | [1 cc] |
Huzare's Earrings: Force Field (10 Mental Defense/10 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); Independent (-2), IIF (-1/4) | 0 |
|
|
|
Cost |
Name |
40 |
+4 Overall |
|
Expert Rider |
5 |
1) Acrobatics 15- |
5 |
2) Breakfall 15- |
5 |
3) Riding 15- |
|
Master of Horse |
4 |
1) Animal Handler (Equines) 13- |
6 |
2) KS: Horseflesh (INT-based) 15- |
5 |
3) PS: Horsebreeding (INT-based) 14- |
3 |
4) PS: Running A Stable (INT-based) 12- |
|
Things Learned Along The Way |
4 |
1) AK: Lands She Has Traveled Through (INT-based) 13- |
3 |
2) CK: Kark (INT-based) 12- |
3 |
3) Climbing 14- |
3 |
4) Concealment 12- |
10 |
5) Defense Maneuver I-IV |
3 |
6) Fast Draw (Melee) 14- |
3 |
7) Fast Knock (Bow) 14- |
3 |
8) Feint 14- |
2 |
9) Navigation (Land) 12- |
3 |
10) Stealth 14- |
3 |
11) Survival 12- |
2 |
12) TF: Carts & Carriages, Equines, Two-Wheeled Muscle-Powered Ground Vehicles |
3 |
13) Tactics 12- |
3 |
14) Teamwork 14- |
3 |
15) Tracking 12- |
3 |
Linguist |
0 |
1) Language: MACHTIG (idiomatic; literate) (5 Active Points) |
3 |
2) Language: NORDSPRECH (completely fluent; literate) (4 Active Points) |
3 |
3) Language: TRAVENSPENOVA (completely fluent; literate) (4 Active Points) |
1 |
4) Language: VORGAANESE (fluent conversation) (2 Active Points) |
6 |
WF: Common Melee Weapons, Common Missile Weapons, Polearms and Spears, Unarmed Combat, Chain & Rope Weapons, Whips |
140 |
Total Skills Cost |
Cost |
Name |
1 |
Credentials: Reputation: Notable Kampfernamers (A small to medium sized group) 11-, +1/+1d6 |
2 |
Reknowned Rough Rider: Reputation: Deep Reconnaissance Scout (Forces Of The Twenty Third Jarval-Beahan / Kor War) 14-, +1/+1d6 |
1 |
Thegn: Macthig Warrior Caste |
2 |
Warrior Woman: Reputation: Fierce Woman Warrior of Reknown (Zerlaaga, Kark, Centhaus, Orungar, Jarval-Beah, Kasaad) 8-, +2/+2d6 |
2 |
Mighty Thegn: Reputation: One Of The Greatest Heroes Of Her Generation (The Machtig) 14-, +1/+1d6 Notes: After her many adventures Fyrclian is widely regarded among the Machtig as a legendary hero, whose name will be remembered in the sagas for many centuries to come. |
38 |
Aberjorn: Steed |
46 |
Total Perks Cost |
Cost |
Name |
|
Training of the Shutze |
8 |
1) Combat Archery |
14 |
2) Accurate Shooting: Deadly Blow: +2d6 (w/ Bows) |
20 |
3) Lethal Intent: Deadly Blow: +2d6 (any circumstances, any HTH weapon) |
4 |
4) Mounted Warrior: (HTH Combat)Notes: +2 PSL to offset Penalties for fighting while mounted |
4 |
5) Mounted Warrior: (Ranged Combat)Notes: +2 PSL to offset Penalties for fighting while mounted |
3 |
Bump Of Direction |
5 |
Rapid Healing |
58 |
Total Talents Cost |
Cost |
Disadvantage |
|
Difficult Past |
5 |
1) Reputation: Killer of Thralls, 11- (Known Only To A Small Group) |
|
Distinctive |
10 |
1) DF: Druid-touched (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) |
5 |
2) DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) |
5 |
3) DF: White Streak in Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
|
Obsessive Equestrian |
25 |
1) Enraged: Horses mistreated (Uncommon), go 14-, recover 8- |
5 |
2) Psych. Lim.: Equestrian Mentality (Uncommon, Moderate) |
|
Phobia |
5 |
1) Enraged: When in Claustrophobic Environments (Uncommon), go 8-, recover 14- |
10 |
2) Psych. Lim.: Claustrophobia (Uncommon, Strong) |
20 |
Normal Characteristic Maxima |
15 |
Psych. Lim.: Daredevil (Common, Strong) |
5 |
Reputation: Risk Taker, 11- (Known Only To A Small Group) |
110 |
Total Disadvantages Cost |
|
|
Height: 5' 10" |
Hair: Red/Auburn w/ White Streak |
Weight: 175 lbs |
Eyes: Hazel |
Appearance: A sturdy frame and solid build makes Fyrclian’s 5 foot 10 inch figure appear more compact than it is. Her hair is short, only a few fingerspans long, and bristled to russet-brown spikes with wax. It’s an attractive color - like firelight on the coarse brown of a horse’s hide - but marred by the tuft of white hair presented boldly over her tan forehead.
Her eyes are a speckled hazel, and she has a sharp heart shaped face with a strong jawline inclined towards jutting. Broad shoulders balance well with broad hips, in turn supporting a slight bow-leggedness in her leather-clad limbs from years spent in the saddle, but the other curves of her body are more subtle under the refinement of martial athleticism. Her arms show solid muscles built up over a lifetime of hard work, and calloused hands are long fingered to suggest dexterity. |
Personality: Geas: Safety aback, doom forward |
Quote: "Whitemane loses all to a momentary fault altar-forced by a loving mother Yearning for battle but to hearth did balk Comfort and home meant for another Master of horse yet reduced to walk A far wandering adventure lover"
|
Background: Background |
Campaign Use: Light Cavalry / Skirmisher.
Mounted or not, a vicious skirmisher and whip master. |