Hrani "Refskegg" Thórarinnsson 
Jonathan Bristow 
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
17 DEX 10 21 17 12- OCV 6 DCV 6
15 CON 10 10 15 12-
11 BODY 10 2 11 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
6 PD 4 2 6/12 6/12 PD (0/6 rPD)
3 ED 3 0 3/9 3/9 ED (0/6 rED)
4 SPD 2.7 13 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
30 END 30 0 30
28 STUN 28 0 28
6" Running 6 0 6"
4" Swimming 2 2 4"
3 1/2"/1 1/2"" Leaping 4 0 3 1/2" 58 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 4" [8" NC]
H. Leap (4") 3 1/2"
V. Leap (2") 1 1/2"
EXPERIENCE POINTS
Total earned: 16
Spent: 16
Unspent: 0
Base Points: 50
Disad Points: 110
Total Points: 176
APPEARANCE
Hair Color:  Red
Eye Color:  Green
Height:  6' 10"
Weight:  260 lbs
Description:
With his flaming red hair and full beard, Hrani Refskegg cuts an imposing figure. His armor and weapons have been polished with great care, and his hair is carefully braided. He favors deep blues and greens in his clothing, as well as a penchant for jewelry. A stylistic wave pattern has been tattooed on the backs of his hands, and a little ways up above his wrists.

Hrani "Refskegg" Thórarinnsson 
Jonathan Bristow 
DEFENSES
Type Amount Notes
Physical Defense 6/12 Current BODY:
Res. Phys. Defense 0/6 (11)
Energy Defense 3/9 Current END:
Res. Energy Defense 0/6 (30)
Mental Defense 0 Current STUN:
Power Defense 0 (28)

FIGHTING SKILLS
Cost  Maneuver
Brawling
8
1) +2 HTH Damage Class(es)
4
2) Deflect: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
Notes: Martial Block
5
3) Evasion: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
Notes: Flying Dodge
3
4) Latch On: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 38 STR for holding on
Notes: Martial Grab
3
5) Low Kick : 1/2 Phase, +2 OCV, -1 DCV, 6 1/2d6 Strike, Target Falls
Notes: Legsweep
3
6) Punch: 1/2 Phase, +1 OCV, +0 DCV, 7 1/2d6 Strike
Notes: Basic Strike
3
7) Slam: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls
Notes: Defensive Throw
4
8) Slap Away: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 38 STR to Disarm
Notes: Martial Disarm
4
9) Standfast: 1/2 Phase, +0 OCV, +0 DCV, 43 STR to resist Shove; Block, Abort
Notes: Root
6
10) Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Clubs, Fist-Loads, Polearms and Spears, Two-Handed Weapons
-6 Weapon DC Listing
3
1) Knee Swipe: 1/2 Phase, +2 OCV, -1 DCV, Weapon +3 DC Strike, Target Falls
Notes: Legsweep
3
2) Swing: 1/2 Phase, +1 OCV, +0 DCV, Weapon +4 DC Strike
Notes: Basic Strike
43 Total Martial Arts Cost

TACTICS
* Melee storm
* Use manuevers intelligently with and without weapons
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
+1 with HTH Combat
+2 with All Combat
+2 with Brawling
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Deflect 1/2 +2 +2 Block, Abort
Evasion 1/2 -- +4 Dodge All Attacks, Abort; FMove
Latch On 1/2 -1 -1 Grab Two Limbs, 38 STR for holding on
Low Kick 1/2 +2 -1 6 1/2d6 Strike, Target Falls
Punch 1/2 +1 +0 7 1/2d6 Strike
Slam 1/2 +1 +1 Block, Target Falls
Slap Away 1/2 -1 +1 Disarm; 38 STR to Disarm
Standfast 1/2 +0 +0 43 STR to resist Shove; Block, Abort
Knee Swipe 1/2 +2 -1 Weapon +3 DC Strike, Target Falls
Swing 1/2 +1 +0 Weapon +4 DC Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Hrani "Refskegg" Thórarinnsson 
Jonathan Bristow 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
9 Druidic Gift of the Autumn Storms: Physical Damage Reduction, Resistant, 50% (30 Active Points); Increased Endurance Cost (x3 END; -1), Restrainable (Must Be Able To Move; -1/2), BODY Only (-1/2), Costs END (Only Costs END to Activate; -1/4)9
6 Combat Luck (3 PD/3 ED)
15 Total Powers Cost
BELONGINGS
Equipment END
Battle Axe: HKA 1d6+1 (2d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2)
Notes: HEAVY (2D6+1), 18 STR Min, 2 handed, -6 to Conceal; Axe: +2 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -1pip of damage per die vs Plate Armors, -1 OCV
0
Battle Mourn (Grapple & Anchor): HKA 1d6+1 (2d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2)
Notes: HEAVY (2D6+1), 18 STR Min, 2 handed, -6 to Conceal; Bashing: +1 STUN Multiple; +1 damage per die vs Plate & Scale Armors (up to the total DEF of the armor); Piercing: +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with; Flexible: +1 OCV vs Block attempts; +2 to Conceal; Disarming: +1 OCV with Disarm
0
Falchion: HKA 1d6+1 (2d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2)
Notes: HEAVY (2D6+1), 18 STR Min, 2 handed, -6 to Conceal; Slicing: +3 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -2 damage per die vs Plate Armors, Sweeping: +2 OCV with Sweep; -1 OCV to wield
0
Long Spear (Gaffe): HKA 1d6+1 (2d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2)
Notes: HEAVY (2D6+1), 18 STR Min, 2 handed, -8 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with; Overturning: +1" of Stretching; may Set vs. Charge and Unhorse; Hurled: May be thrown; Range Based On Strength/ Bashing: +1 STUN Multiple; +1 damage per die vs Plate Armors (up to the total DEF of the armor); -1 OCV to Hit; Hafted: May Sweep without DCV Penalty; +2 OCV to Block; Unweildy: -1 OCV to wield
0
War Club: HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); OAF (-1), HA (-1/2)
Notes: HEAVY (13.5D6), 18 STR Min, 2 handed, -6 to Conceal; Bashing: +3 STUN; +1 damage per die vs Plate & Scale Armors (up to the total DEF of the armor); -1 OCV to Hit
0
Chainmail: Armor (6 PD/6 ED) (18 Active Points); OAF (-1)
Notes: -1 DCV
0

Hrani "Refskegg" Thórarinnsson 
Jonathan Bristow 
TRADE LORE
Cost  Name
Human
5
1) +1 with HTH Combat
5
2) KS: Raiding (INT-based) 13-
5
3) PS: Sailor 14-
Reaver
16
1) +2 with All Combat
6
2) +2 with Brawling
2
3) AF: Medium Armor Proficiency
1
4) AF: Shield Proficiency
3
5) Breakfall 12-
3
6) PS: Warrior (STR-based) 13-
1
7) Penalty Skill Levels: +1 vs. armor penalties to DCV with All Armors (3 Active Points); Only for Medium Armor Power loses about half of its effectiveness (-1)
2
8) Survival (Marine) 11-
4
9) WF: Common Melee Weapons, Common Missile Weapons
53 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
1 Thegn: Warrior Elite
3 Money: Well Off
4 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
Human
3
1) Bump Of Direction
3 Total Talents Cost
CHALLENGES
Cost  Disadvantage
10 DF: Druid-touched (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
5 Distinctive Features: Human (Concealable with Magic; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: Red Hair and Green Eyes (Clan Raevoring from the North Coast) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: Tattoos: Symbols of the sea on the backs of his hands. (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
25 Enraged: At the beginning of battle (Common), go 14-, recover 11-
20 Normal Characteristic Maxima
15 Psychological Limitation: Drunkard (Common, Strong)
10 Psychological Limitation: Garrish Loot-wearing Raider (Common, Moderate)
15 Psychological Limitation: Superstitious (Common, Strong)
110 Total Disadvantages Cost

Hrani "Refskegg" Thórarinnsson 
Jonathan Bristow 
BEARING AND DEEDS
Height: 6' 10" Hair: Red
Weight: 260 lbs Eyes: Green
Appearance: With his flaming red hair and full beard, Hrani Refskegg cuts an imposing figure. His armor and weapons have been polished with great care, and his hair is carefully braided. He favors deep blues and greens in his clothing, as well as a penchant for jewelry. A stylistic wave pattern has been tattooed on the backs of his hands, and a little ways up above his wrists.
Personality: Be all the Reaver he can be.

Geas: After a week spent parched, the storm comes.
Quote:Foxbeard rides the crests of ocean plumes
With all sails full to Destiny
Cousin of Fear and Brother of Doom
Son of the Coast and Child of the Sea
Strikes like lightning breaks and thunder booms
Warrior born and raider to be
Background: Hrani was born to his mother, Thora Steinunndotter while his father, Thórarin Torfisson was out on a Faring. Thorarin would be on one Faring or another or the majority of Hrani's young life. A giant of a man, Thórarinn was an accomplished Raevoring, and one of the most favored of the Laird's Huscarls. Hrani and his mother never wanted for money, and they lived in Hafendstadt amongst the other Huscarls. When Hrani was 19, Thorarrin, the leader of the Svartithur warband (Black Trolls), had been killed on Faring. Because of his father's standing, and Hrani's promising abilities, Hrani was trained by Huscarls in steading in his father's absence.

Hrani was introduced to many weapons and fighting styles by his teachers. His favorite, however, was barehanded brawling. On his sixteenth birthday, he challenged one of the Huscarls to a wrestling match to vie for Thegnship. It was a close match. For a few minutes, it looked as if the older Huscarl was too wily and experienced to be beaten by a youngling. However, Hrani turned it around with a deft legsweep, and pressed his attack until his opponent was beaten. The man he had beaten, Thorbjorn the Fisher, was quite impressed with Hrani's skills, and invited him to join the Skeljamoli (seashell-shard) Warband (unofficially of course) on their next faring. Over the next few years, Hrani went on three farings in total. Now, 21, Hrani has come back to Hafenstadt to present himself to the Laird. Already, tales of his bravery and skill are being talked about amongst the Reavers, and Hrani hopes to become a Huscarl and for official oppointment to a warband.
Campaign Use: A very large Clan, the Raevoring ply their piratical trade on the coast and shipping lines nearest the Vold. Masters of the mighty longboat, they raid up rivers and tributaries as well. Much like their northern cousins the Herodi, the Clan numbers many Thegns and few Thralls. Of the Thegns they are most likely to be Barbarian and Barbarian/Mariners. The Clan turns out the fewest number of Druids per capita but produces many Skalds. The ancestral home of the Raevoring is Hafenstadt, on the south side of where the Unien River flows into the ocean.
Character created with Hero Designer (version 2006040710)