Fialla Lorathian 
NPC 
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
10 DEX 10 0 10 11- OCV 3 DCV 3
10 CON 10 0 10 11-
11 BODY 10 2 11 11-
18 INT 10 8 18 13- PER Roll 13-/14-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
2 PD 2 0 2 2 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
3 SPD 2.0 10 3 Phases: 4, 8, 12
4 REC 4 0 4
20 END 20 0 20
20 STUN 20 0 20
6" Running 6 0 6"
2" Swimming 2 0 2"
2 1/2"/1" Leaping 2 1 2 1/2" 37 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2 1/2"
V. Leap (1") 1"
Flight 0"/30" [0"/240" NC]
Teleport 0"/20" [0"/40" NC]
EXPERIENCE POINTS
Total earned: 40
Spent: 40
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 190
APPEARANCE
Hair Color:  Reddish Brown
Eye Color:  Light Brown
Height:  6' 2"
Weight:  145 lbs
Description:
A very handsome, tall, well built, and aggressive looking woman. She wears a signature cloak of black feathers and since coming to Kasaad she has taken to wearing a custom-tailored hawk-motif halter (being from the frigid north she finds the southlands to be a tad hot and dresses somewhat skimpily to defeat the heat).

Fialla Lorathian 
NPC 
DEFENSES
Type Amount Notes
Physical Defense 2 Current BODY:
Res. Phys. Defense 0 (11)
Energy Defense 2 Current END:
Res. Energy Defense 0 (20)
Mental Defense 0 Current STUN:
Power Defense 0 (20)
TACTICS
Flexible Magni.
COMBAT INFORMATION
OCV: 3 DCV: 3
Combat Skill Levels:
+2 with Ranged Combat
+1 Overall
+2 with Ranged Combat; Only vs Kor (-2)
+6 with DCV [BLINK], 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0); Incantations (-1/4), Gestures (-1/4), Visible (-1/4) Real Cost: 17
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Fialla Lorathian 
NPC 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
2 Human Awareness: +1 PER with Sight Group0
97 Arcanis Magnicus: VPP (Magic Pool), 60 base + 37 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (135 Active Points); Arcane Magic Only (-1/2), Variable Limitations (requires -1/2 worth of Limitations; Extra Time, Concentration, Incantation, Gesture, Limited Range, or RSR: Magic Skill vs. Spell Resistance; -1/4), Limited Known Spell List (-1/4)
0
1) Combat Flight: Flight 15" (30 Active Points); 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 15
Notes: Collegium Fugium
[6 cc]
0
2) Detect Invisible: Spatial Awareness (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Rapid (x10): x10, Telescopic (+1 versus Range Modifier): +1, 6 Continuing Charges lasting 6 Hours each (+0) (43 Active Points); Only To Detect Invisible & Concealed Physical Objects (-1 1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 14
Notes: Collegium Comprium
[6 cc]
0
3) Detect Magic: Mystic Awareness, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (15 Active Points); 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Incantations (-1/4), Gestures (-1/4), Nonpersistent (-1/4) Real Cost: 7
Notes: Collegium Comprium
[6 cc]
0
4) Dispel Magic -- Arcane: Dispel Arcane Magic 13d6, Any Arcane Magic Effect 1 at a time (+1/2) (58 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; Magic Skill vs Magic Skill of Caster; -1/4) Real Cost: 19
Notes: Collegium Fortensium
[6]
0
5) Distance Flight: Flight 15", x8 Noncombat, 6 Continuing Charges lasting 6 Hours each (Spell Level Gestalt; +1/2) (60 Active Points); Gestures (-1/4), Incantations (-1/4) Real Cost: 40
Notes: Collegium Fugium
[6 cc]
0
6) Eyes of Darkest Night: Nightvision, Discriminatory, Increased Arc Of Perception (240 Degrees), Telescopic (+3 versus Range Modifier): +3, 6 Continuing Charges lasting 1 Century each (Spell Level Gestalt; +0) (14 Active Points); Incantations (-1/4), Gestures (-1/4) Real Cost: 9
Notes: Collegium Comprium, NEW
[6 cc]
0
7) Fireball III: Energy Blast 6d6 (vs. ED), Area Of Effect (3" Radius; +1) (60 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 22
Notes: Collegium Potensium [Fire]
[6]
0
8) Immolation: Energy Blast 9d6 (vs. ED) (45 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 16
Notes: Collegium Potensium [Fire]
[6]
0
9) Improved Mystic Bolts: EB 6 1/2d6 (vs. ED), Variable Advantage (+1/2 Advantages; Limited Group of Advantages (Affects Desolid, No Range Modifier, Explosion, AoE 1 hex Accurate); +3/4) (58 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4) Real Cost: 16
Notes: Collegium Potensium, Force
[6]
0
10) Improved Wizards Armor: Armor (10 PD/10 ED), 6 Continuing Charges lasting 1 Day each (Spell Level Gestaltt; +0), Hardened (x2; +1/2) (45 Active Points); IIF (Focus (Piece of Cured Leather); -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 26
Notes: Collegium Fortensium, Force
[6 cc]
0
11) Lesser Blink: +6 with DCV [BLINK], 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0); Incantations (-1/4), Gestures (-1/4), Visible (-1/4) Real Cost: 17
Notes: Collegium Fortensium, Teleportation
0
12) Lesser Dimensional Hop: Teleportation 20", Position Shift (45 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), LOS Only (-1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 14
Notes: Collegium Fugium
[6]
0
13) Lesser Invisibility: Invisibility to Sight Group , No Fringe, 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0) (30 Active Points); Incantations (-1/4), Gestures (-1/4) Real Cost: 20
Notes: Collegium Comprium
[6 cc]
0
14) Light: Sight Group Images Increases Size (4" radius; +1/2), 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (Focus (Object Touched); -1), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 3
Notes: Collegium Comprium [Light]
[6 cc]
0
15) Looming: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 263 kg, -1 DCV, +1 PER Rolls to perceive character, 3 m tall, 1.5 m wide), 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; +0), Persistent (+1/2) (15 Active Points); Gestures (-1/4), Incantations (-1/4) Real Cost: 10
Notes: Collegium Comprium
[6 cc]
0
16) Mage Hand: Telekinesis (5 STR), Invisible Power Effects (Fully Invisible; +1) (15 Active Points); 6 Continuing Charges lasting 1 Turn each (Spell Level Gestalt; -3/4), Affects Whole Object (-1/4), Limited Range (4" + 1" /15 Points in VPP) (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 5
Notes: Collegium Comprium, Wish
[6 cc]
0
17) Minor Fire Fan: RKA 1d6 (vs. ED), AOE (4" Cone; +1) (30 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), No Range (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4) Real Cost: 8
Notes: Collegium Potensium, Fire
[6]
0
18) Minor Mystic Bolts: EB 3d6+1 (vs. ED), Variable Advantage (+1/2 Advantages; Limited Group of Advantages (Affects Desolid, No Range Modifier, Explosion, AoE 1 hex Accurate); +3/4) (30 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4) Real Cost: 8
Notes: Collegium Potensium, Force
[6]
0
19) Read Magic: Detect Meaning of Magical Writings 13- (Sight Group), Discriminatory, Analyze, 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0) (15 Active Points); Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Nonpersistent (-1/4), Requires Light To Use (-1/4) Real Cost: 7
Notes: Collegium Comprium
[6 cc]
0
20) Sense Thoughts: Telepathy 3d6 (Human class of minds), Invisible Power Effects (Fully Invisible; +1/2), Cumulative (x2 max.) (36 points; +3/4), Lingering up to 1 Minute (+3/4) (45 Active Points); 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Receive Only (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Does Not Provide Mental Awareness (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; Magic Skill vs Spell Resistance; -1/4), Concentration (1/2 DCV; -1/4) Real Cost: 14
Notes: Collegium Comprium
[6 cc]
0
21) Spell Deflection: Missile Deflection (Any Ranged Attack), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When An Offensive Ranged Spell Is Incoming; +1/4) (25 Active Points); Spells Only (-2), 6 Charges (Spell Level Gestalt; -1 1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 5
Notes: Collegium Fortensium
[6]
0
22) Spell Reflection: Missile Deflection (Any Ranged Attack), Missile Reflection, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When An Offensive Ranged Spell Is Incoming; +1/4) (50 Active Points); Spells Only (-2), 6 Charges (Spell Level Gestalt; -1 1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 10
Notes: Collegium Fortensium
[6]
99 Total Powers Cost
BELONGINGS
Equipment END
Equipment
1) Bedroll: Bedroll: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
2) Ink (1 ounce, in glass vial): Ink (1 ounce, in glass vial): for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
3) Quill: Quill: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 0
0
4) Rations (1 weeks): Rations (1 weeks): for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 0
0
5) Sealing Wax: Sealing Wax: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
6) Spellbook,Small: : for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
7) Tent, Canvas: Tent, Canvas: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1_ Holds 2
0

Fialla Lorathian 
NPC 
TRADE LORE
Cost  Name
10 +2 with Ranged Combat
10 Human Adaptability: +1 Overall
3 Kor-bane: +2 with Ranged Combat; Only vs Kor (-2)
5 CuK: Lanolyan Region (INT-based) 15-
1 Language: Travenspenova (basic conversation; Language Familiarity, literate)
1 Language: Usveranathovan dialect (Vorgaanese) (idiomatic; literate) (5 Active Points)
5 PS: Magni (INT-based) 15-
3 Scholar
2
1) Collegium Comprium: KS: Utility Spells (INT-based) (3 Active Points) 13-
2
2) Collegium Fortensium : KS: Defense Spells (INT-based) (3 Active Points) 13-
2
3) Collegium Fugium : KS: Movement Spells (INT-based) (3 Active Points) 13-
4
4) Collegium Potensium: KS: Attack Spells (INT-based) (5 Active Points) 15-
1 WF: Short Blades
49 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
2 Professional Rep: Reputation: Moderately Powerful Magni (Arcanists of Vorgaanese Lands) 14-, +2/+2d6
2 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
3 Good Memory: Eidetic Memory (5 Active Points); Requires An INT Roll (-3/4)
3 Total Talents Cost
CHALLENGES
Cost  Disadvantage
5 DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 DF: Magni (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
10 Hunted: Random Bounty Hunters (Kor-Hus tribe of Kor-vashi has a price on her head) 8- (As Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20 Normal Characteristic Maxima
15 Psych. Lim.: Aggressive (Common, Strong)
15 Psych. Lim.: Hates Kor-Vashi (Uncommon, Total)
15 Reputation: Kor-Vashi Slayer, 14- (Extreme; Known Only To A Small Group)
10 Soc. Lim.: Exiled from Home Country of Lanolyan (Occasionally, Severe, Not Limiting In Some Cultures)
100 Total Disadvantages Cost

Fialla Lorathian 
NPC 
BEARING AND DEEDS
Height: 6' 2" Hair: Reddish Brown
Weight: 145 lbs Eyes: Light Brown
Appearance: A very handsome, tall, well built, and aggressive looking woman. She wears a signature cloak of black feathers and since coming to Kasaad she has taken to wearing a custom-tailored hawk-motif halter (being from the frigid north she finds the southlands to be a tad hot and dresses somewhat skimpily to defeat the heat).
Personality: Destroying Kor-vashi is never far from Fialla's mind. She views everything through the filter of her hate for them.
Quote:"A condizione che ottenga uccidere Kor che sono giusto con esso."; (translated: "So long as I get to kill Kor I'm ok with it.")
Background: Fialla Lorathian, also known as the Firehawk, is an impressively powerful Wizard from Lanolyan. Practicing the form of Wizardry developed in the northern Vorgaanese lands called Arcanis Magnicus, Fialla is a student of the Collegium Potensium (Guera subschool) based in Valenezia, a frontier fortress/city on the Vandolor River near the border with the lands claimed by the Kor-Hus tribe of Kor-vashi.

Fialla was born in the town of Loranth in the fief of the Lord Valenez to a family of farmers, and grew up fairly happy and contended for the first 8 years of her life. However, her idyllic agrarian existance was cut short by and unexpected raid from the Kor-Hus lands after many years of peace wiped out her family and most of the other townsfolk. Fialla was stuffed into a storm cellar by her mother who then joined the other townsfolk fighting against the Kor and was subsequently killed. Fialla was found by a scouting party from Valenezia along with a handful of other survivors and was taken to Valenzia where she became a state ward. As is normal for young orphans in Lanolyan Fialla was tested for magical aptitude and found to be well suited to the study of magic. She was coopted into the Collegium Potensium as an apprentice.

Fialla learned her craft well as trouble with the Kor-Hus escalated over a decade into a full-scale war. Acheiving Journeyman status at 18, Fialla joined the Guera Forti, a loose Corps of Guera Magni (battle trained wizards) figthing the Kor from Velenezia and quickly won a name for herself with her agressive and bold tactics, killing Kor mercilously. The Kor took to calling her the Aelwydgwylltu (ale-weh-GWITH-tee; very roughly translated to Hawk of Fire, but with connotations of rage and speed), and her countrymen started calling her Firehawk when this became known incidentally via some captured Kor.

The war dragged on for seven years after Fialla joined the fray, but eventually was brought to peace talks. A treaty was signed and aggressions ceased, but Fialla refused to quit her personal war of revenge and mounted expeditions into Kor lands, along with several other die-hards with personal grudges. This group of about 40 hardend veterans came to be called the Durodad (DOOR-oh-DODD; roughly translates to difficult to stop or hard to kill depending on context), and while their actions originally went unremarked upon by Haerengeth Thrandero, the thirty-ninth Lord Valenz, after the Durodad killed Guromak, son of Giromedd, Cheiftan of the Kor-Hus tribe the Kor threatened war again if the transgressors were not punished. The Lord Valenz was forced to exile the members of the Durodad, though it was done without heat. The lot simply went across the river into Quirrian lands and continued their guerrilla raids from a small town called Fiuguado barely 5 miles from Velenezia. They suffered some loses in the process and eventually their numbers were reduced to a mere 18 hardened champions.

Finally the Kor took drastic measures. Giromedd put prices on the heads of the remaining 18 Durodad, 250 gold circlets for the head of each one. Would-be assassins and bounty hunters soon converged in the Fiuguado area and after several small scuffles a group of those looking to collect on the Durodad's heads banded together for a single major attack. One bloody night later 10 of the Durodad remained alive, Fiuguado was a smoking ruin, and the survivors were no longer welcome in Quiria.

Barred from both Quiria and Lanolyan, the survivors options were extremely limited. They decided that their best chance of survival was to ride the Vandolor River south out of the region into the southlands, even though this would take them near and through the lands of numerous tribes of Kor. The surviving 10 were further whittled to 7 in the ensuing journey, but they eventually arrived in Kasaad. Needing to make a living for themselves, the final seven have become a small but elite mercenary company operating out of Kasaad and it's environs. They typically are hired to fight off Kor attacks on the journey north to Daelanthanor and the Nordlands.
Campaign Use: Potential Ally or enemy, background character, Magic System comparison point.
Character created with Hero Designer (version 2006110406)