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Ayden Hrdaled POINTS: 158 Total Points (STATS: 57, SKILLS/PERKS/TALENTS: 48, POWERS/M-ARTS: 53) PRIMARYS: STR: 12/18 DEX: 15 CON: 12 BODY: 12 INT: 11 EGO: 10 PRE: 11 COM: 12 FIGUREDS: PD: 2/5 rPD: 0/3 ED: 2/5 rED: 0/3 SPD: 5 REC: 4 END: 24 STUN: 24 Run: 8", Swim: 2", Leaping: 2"/3" COMBAT: Initiative:15, PER:12-, ECV:3, OCV:5, DCV:5 plus +1 with All Combat, +1 with Long Bow SKILLS/PERKS/TALENTS: Light Foot Package, +1 with All Combat, +1 with Long Bow, AF: Light Armor Proficiency , Fast Draw 12-, WF: Common Melee Weapons, Common Missile Weapons, Sling, Elvenblooded, Weaponsmith (Muscle-Powered Ranged) 11-, CuK: Aelfing (INT-based) 11-, Language: Aelfing (basic conversation; literate), Stealth 8-, Tracking 8-, Thegn (Machtig), Gift of Decieving, Gift of Knowing, Gift of Willing, Absolute Range Sense EQUIPMENT: Dagger (Range: 0, Dmg: 1d6+1 (2d6 / 2d6+1 w/STR)) (HKA); Long Bow (Range: 260, Dmg: 2d6+1) (RKA); Leather (Armor) POWERS: (Elvenblooded); (Enhanced Perception); Archers STR (Range: , Dmg: ) (STR); Aeldenari (EC); Bend Light (Invisibility); Hypersensitive Hearing (Spatial Awareness); Arrows from Twigs (Range: 0, Dmg: 3d6, END: 3 END) (Transform); My way (Range: 150, Dmg: 2d6, END: 3 END) (Transform); Aeldenari (Endurance Reserve) DISADVANTAGES: Normal Characteristic Maxima ; DF (Aeldenari); DF (Elven-blooded ); Phys. Lim. (Disoriented in Non-Forrested Areas; Easily Lost); Money ; Psych. Lim. (Destiny Child Syndrome); Psych. Lim. (Ethnocentricity); Psych. Lim. (Naive and Sheltered); Psych. Lim. (Promiscuous); Rivalry |
Fyrclian Bergansen POINTS: 160 Total Points (STATS: 48, SKILLS/PERKS/TALENTS: 75, POWERS/M-ARTS: 37) PRIMARYS: STR: 13 DEX: 17 CON: 13 BODY: 13 INT: 13 EGO: 10 PRE: 13 COM: 14 FIGUREDS: PD: 3/15 rPD: 0/12 ED: 3/15 rED: 0/12 SPD: 3 REC: 6 END: 26 STUN: 27 Run: 7", Swim: 1", Leaping: 2 1/2" COMBAT: Initiative:19, PER:12-, ECV:3, OCV:6, DCV:6 plus +1 Overall, +1 with All Combat SKILLS/PERKS/TALENTS: +1 Overall, +1 with All Combat, Animal Handler (Equines) 12-, KS: Horseflesh (INT-based) 14-, PS: Horsebreeding (INT-based) 14-, Riding 13-, WF: Common Melee Weapons, Common Missile Weapons, Polearms and Spears, Unarmed Combat, Chain & Rope Weapons, Whips, Thegn (Macthig), Lightning Reflexes: +2 DEX to act first with All Actions, Deadly Blow: +1d6 (any circumstances, any HTH weapon), Deadly Blow: +1d6 (w/ Bows), Mounted Warrior (HTH Combat), Mounted Warrior (Ranged Combat), Rapid Healing MARTIAL ARTS: Choke (1/2 Phase, -2/+0, Grab One Limb; 2d6 NND), Takeaway (1/2 Phase, +0/+0, Grab Weapon, 23 STR to take weapon away), Legsweep (1/2 Phase, +2/-1, 3 1/2d6 Strike, Target Falls), Weapon Element: Chain & Rope Weapons, Empty Hand, Whips EQUIPMENT: Whip (Range: 0, Dmg: 1 point (0 1/2d6 w/STR)) (HKA); Sabre (Range: 0, Dmg: 1d6 (1 1/2d6 w/STR)) (HKA); Long Dagger (Range: 0, Dmg: 1d6-1 (1d6+1 w/STR)) (HKA); Recurve Bow (Range: 185, Dmg: 1 1/2d6) (RKA) POWERS: (Combat Luck (12 PD/12 ED)); Daredevil Durability (Damage Reduction) DISADVANTAGES: DF (Human); DF (White Streak in Hair); Enraged (Horses mistreated); Enraged (When in Claustrophobic Environments); Hunted (Osfrid); Money ; Normal Characteristic Maxima ; Psych. Lim. (Claustrophobia); Psych. Lim. (Daredevil); Psych. Lim. (Equestrian Mentality); Reputation (Killer of Thralls) |
Hrani "Refskegg" Thrarinnsson POINTS: 160 Total Points (STATS: 58, SKILLS/PERKS/TALENTS: 66, POWERS/M-ARTS: 36) PRIMARYS: STR: 18 DEX: 17 CON: 15 BODY: 11 INT: 10 EGO: 10 PRE: 10 COM: 10 FIGUREDS: PD: 6/12 rPD: 0/6 ED: 3/9 rED: 0/6 SPD: 4 REC: 7 END: 30 STUN: 28 Run: 6", Swim: 4", Leaping: 3 1/2" COMBAT: Initiative:17, PER:11-, ECV:3, OCV:6, DCV:6 plus +2 with Martial Arts, +2 with All Combat, +1 with HTH Combat SKILLS/PERKS/TALENTS: Brawler, Breakfall 12-, +2 with Martial Arts, Medium Foot, AF: Shield Proficiency , Penalty Skill Levels: +1 vs. armor penalties to DCV with All Armors (3 Active Points); Only for Medium Armor Power loses about half of its effectiveness (-1), AF: Medium Armor Proficiency , PS: Warrior (STR-based) 13-, WF: Common Melee Weapons, Common Missile Weapons, +2 with All Combat, Human, PS: Sailor 14-, KS: Raiding (INT-based) 13-, +1 with HTH Combat, Survival (Marine) 11-, Warrior Elite, Money: Well Off, Brawler, Combat Luck (3 PD/3 ED), Human, Bump Of Direction MARTIAL ARTS: +1 HTH Damage Class(es), Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Clubs, Fist-Loads, Polearms and Spears, Two-Handed Weapons, Brawler, all slots: Strike Listing for DC, Basic Strike (1/2 Phase, +1/+0, 6 1/2d6 Strike), Basic Strike (1/2 Phase, +1/+0, 6 1/2d6 Strike), Legsweep (1/2 Phase, +2/-1, 5 1/2d6 Strike, Target Falls), Legsweep (1/2 Phase, +2/-1, 5 1/2d6 Strike, Target Falls), Evasion: Flying Dodge (1/2 Phase, --/+4, Dodge All Attacks, Abort; FMove), Martial Block (1/2 Phase, +2/+2, Block, Abort), Martial Disarm (1/2 Phase, -1/+1, Disarm; 33 STR to Disarm), Martial Dodge (1/2 Phase, --/+5, Dodge, Affects All Attacks, Abort), Martial Grab (1/2 Phase, -1/-1, Grab Two Limbs, 33 STR for holding on) EQUIPMENT: Battle Axe (Range: 0, Dmg: 1d6+1 (2d6+1 w/STR)) (HKA); Battle Mourn (Grapple & Anchor) (Range: 0, Dmg: 1d6+1 (2d6+1 w/STR)) (HKA); Falchion (Range: 0, Dmg: 1d6+1 (2d6+1 w/STR)) (HKA); Long Spear (Gaffe) (Range: 0, Dmg: 1d6+1 (2d6+1 w/STR)) (HKA); War Club (Range: 0, Dmg: 7d6) (HA); Chainmail (Armor) DISADVANTAGES: Distinctive Features (Red Hair and Green Eyes (Clan Raevoring from the North Coast)); Distinctive Features (Tattoos: Symbols of the sea on the backs of his hands.); Enraged (At the beginning of battle); Human ; Distinctive Features ; Normal Characteristic Maxima ; Psychological Limitation (Drunkard); Psychological Limitation (Garrish Loot-wearing Raider); Psychological Limitation (Superstitious) |
Kjar Kvaransen POINTS: 159 Total Points (STATS: 16, SKILLS/PERKS/TALENTS: 60, POWERS/M-ARTS: 83) PRIMARYS: STR: 5 DEX: 11 CON: 13 BODY: 13 INT: 15 EGO: 8 PRE: 8 COM: 8 FIGUREDS: PD: 1/4 rPD: 0/3 ED: 3/6 rED: 0/3 SPD: 3 REC: 4 END: 26 STUN: 23 Run: 5", Swim: 4", Leaping: 0" COMBAT: Initiative:11, PER:12-/13-, ECV:3, OCV:4, DCV:4 plus +2 Overall, +2 with Spells SKILLS/PERKS/TALENTS: +2 Overall, +2 with Spells, Language (idiomatic; literate) (5 Active Points), PS: Zauberer 14-, KS: Elemental Lore 14-, Zauberer (Machtig Fertigkeiten Caste), Eidetic Memory (5 Active Points); Requires A INT Roll (-3/4), Spellcraft 13- EQUIPMENT: Elementalist MPP Template POWERS: (Enhanced Perception); 0 Level Elementalist Spells (MP); Detect Heatsource (Detect); Water Breathing ; 1st Level Elementalist Spells (MP); Obscuring Mist (Range: 0, Dmg: 2" radius) (Darkness) (Darkness); Sheild of Airy Comfort (Force Field); 2nd Level Elementalist Spells (MP); Diffusion of Pain (Damage Reduction), (Damage Reduction); Lesser Aura of Flames Flaming Aura (Force Field), Burning Aura (Killing Attack - Hand-To-Hand); Mass Stonebones (Density Increase); Windriding (Flight); Wreath of Fire ; 3rd Level Elementalist Spells (MP); Bursting Bonfire (Range: 300, Dmg: 8d6) (Energy Blast); Flamedart (Range: 300, Dmg: 4d6) (Killing Attack - Ranged); Lesser Wall of Stone (Range: 300, Dmg: 4d6, 6 DEF) (Entangle); Lightning Strike (Range: 280, Dmg: 3d6) (Killing Attack - Ranged); Living Monolith (Growth); Stone Spurs Ground Spikes (Change Environment), Rock Spikes (Killing Attack - Hand-To-Hand); Stoneborne Lesser Skin of Rock (Armor), Stonebones (Density Increase); Wormwalk (Tunneling); Elemental Embrace ; Elemental Ward (FF) DISADVANTAGES: DF (Aura of Random Elemental Sensory Affects (smell of ozone, smoking hair, rocky skin, moist air, sound of creek, crackle of fire, etc)); DF (Human); Normal Characteristic Maxima ; Psych. Lim. (Easily Distracted By New Magic); Psych. Lim. (Homebody -- Wants To Be In His Tower, And Not Go Anywhere); Unluck: 3d6 ; Soc. Lim. (Zauberer Stigma (Machtig)); Susceptibility (Entropic/Chaos Energy); Susceptibility (Negative/Unholy Energy); Susceptibility (Positive/Holy Energy); Susceptibility (Static/Law Energy) |
Rogate Turvoldsen POINTS: 155 Total Points (STATS: 72, SKILLS/PERKS/TALENTS: 73, POWERS/M-ARTS: 10) PRIMARYS: STR: 20 DEX: 17 CON: 13 BODY: 14 INT: 13 EGO: 13 PRE: 15/25 COM: 10 FIGUREDS: PD: 4/10 rPD: 0/6 ED: 3/9 rED: 0/6 SPD: 4 REC: 7 END: 26 STUN: 30 Run: 9", Swim: 1", Leaping: 2" COMBAT: Initiative:19, PER:12-, ECV:4, OCV:6, DCV:6 plus +1 Overall, +2 with Long Sword, +1 with All Combat, +3 with DCV (15 Active Points); OAF (-1), Mass (-1), Real Armor (-1/4) SKILLS/PERKS/TALENTS: +1 Overall, CuK: Machtig (INT-based) 14-, PS: Warrior (INT-based) 14-, Oratory 12- (14-), +2 with Long Sword, AF: Shield Proficiency , Light Foot Package, +1 with All Combat, AF: Medium Armor Proficiency , Acrobatics 8-, Breakfall 12-, Fast Draw 12-, WF: Common Melee Weapons, Common Missile Weapons, Sling, Thegn (Machtig), Deadly Blow: +2d6 Killing, Any Sword, Lightning Reflexes: +2 DEX to act first with All Actions, Rapid Healing EQUIPMENT: Long Sword (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)) (Killing Attack - Hand-To-Hand); Bandedmail (Armor); Large Metal Shield; (Range: , Dmg: ) (Combat Skill Levels); (Range: 0, Dmg: 3d6) (HA) POWERS: I'm Not Scared Of You ; Tireless (Range: , Dmg: ) (STR); (Running) DISADVANTAGES: Normal Characteristic Maxima ; Distinctive Features (Human); Distinctive Features (White Streak in Hair); Psychological Limitation (Dedicated to Advancement of Herodi Clan); Psychological Limitation (Impulsive); Psychological Limitation (Overconfidence); Psychological Limitation (Protective of Friends); Rivalry ; Social Limitation (Savage (Feared And Descriminated Against In Cities)) |
Saemund Magnussun POINTS: 158 Total Points (STATS: 52, SKILLS/PERKS/TALENTS: 91, POWERS/M-ARTS: 19) PRIMARYS: STR: 23/29 DEX: 11 CON: 15 BODY: 15 INT: 8 EGO: 12 PRE: 10/15 COM: 10 FIGUREDS: PD: 4/13 rPD: 0/9 ED: 3/12 rED: 0/9 SPD: 3 REC: 8 END: 30 STUN: 34 Run: 7", Swim: 0", Leaping: 4"/5" COMBAT: Initiative:11, PER:11-, ECV:4, OCV:4, DCV:4 plus +2 with HTH Combat, +1 with All Combat, +2 Overall, +3 with DCV (15 Active Points); OAF (-1), Mass (-1), Real Armor (-1/4) SKILLS/PERKS/TALENTS: Heavy Foot, AF: Shield Proficiency , Penalty Skill Levels: +2 vs. armor penalties to DEX and DCV with All Armors, AF: Heavy Armor Proficiency , WF: Common Melee Weapons, War Chain, +2 with HTH Combat, Medium Foot, AF: Medium Armor Proficiency , WF: Common Missile Weapons, +1 with All Combat, Human, PS: Blacksmith 12-, PS: Weaponsmith 12-, KS: Metallurgy (INT-based) 13-, +2 Overall, Language (written only; literate) (2 Active Points), Healing 11-, Thegn (Machtig), Waffschmied (Machtig Weaponsmith), Money: Well Off (3 Active Points); Only For Purposes Of Determining Starting Equipment (-2), Reputation: Grandson of Farbjorn (A medium-sized group) 11-, +1/+1d6, Ambidexterity (-2 Off Hand penalty), Deadly Blow: +1d6 (any circumstances, any HTH weapon), Rapid Healing MARTIAL ARTS: Defensive Strike (1/2 Phase, +1/+3, 4d6 / 5d6 Strike), Martial Block (1/2 Phase, +2/+2, Block, Abort), Takeaway (1/2 Phase, +0/+0, Grab Weapon, 31 STR / 37 STR to take weapon away), Weapon Element: Axes, Maces, Hammers, and Picks, Barehanded Element, Blades, War Chain EQUIPMENT: Battle Axe (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)) (HKA); Light Crossbow (baesy) (Range: 260, Dmg: 2d6+1) (RKA); Light Crossbow #2 (llyw-llyw) (Range: 260, Dmg: 2d6+1) (RKA); Falchion (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)) (HKA); Great Pick (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)) (HKA); War Chain (Range: 0, Dmg: 1d6 (2d6 w/STR)) (HKA); Hammer (Range: 0, Dmg: 1d6 (2d6 w/STR)) (HKA); Long Spear (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)) (HKA); Spear X3 (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)) (HKA); Iron Spheres (Shotput) x10 (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)) (HKA); Plate (Armor); Shield; (Range: , Dmg: ) (Combat Skill Levels); (Range: 0, Dmg: 3d6) (HA) POWERS: Loadbearing (Range: , Dmg: , END: 1 END) (STR) DISADVANTAGES: DF (Human); Enraged (If Quality Of Work Or Honor Questioned); Normal Characteristic Maxima ; Psych. Lim. (Aggressive Combatant -- Takes on Toughest Possible Opponent In Battle); Psych. Lim. (Honest Quality Appraiser -- Announces Quality Of Weapons Fairly, For Better Or For Worse); Psych. Lim. (Honorable Craftsman); Reputation (Miser) |
Sonnenwende Mondfeuer POINTS: 149 Total Points (STATS: 46, SKILLS/PERKS/TALENTS: 103, POWERS/M-ARTS: 0) PRIMARYS: STR: 13 DEX: 15 CON: 15 BODY: 14 INT: 13 EGO: 10 PRE: 10 COM: 10 FIGUREDS: PD: 3/9 rPD: 0/6 ED: 3/9 rED: 0/6 SPD: 3 REC: 6 END: 30 STUN: 29 Run: 7", Swim: 2", Leaping: 2 1/2" COMBAT: Initiative:15, PER:12-, ECV:3, OCV:5, DCV:5 plus +2 with All Combat, +2 with SWEEP, +2 with Short Sword, +1 Overall, +1 with DCV (5 Active Points); OAF (-1), Mass (-1), Real Armor (-1/4) SKILLS/PERKS/TALENTS: +2 with All Combat, +2 with SWEEP, +2 with Short Sword, Medium Armor Proficiency , Shield Proficiency , +1 Overall, KS: Farmers Almanac 14-, PS: Farming 14-, Animal Handler (Bovines) 11-, Warrior 12-, Fast Draw 12-, Penalty Skill Levels: +1 vs. armor penalties to DCV with of Medium Armor, Rapid Attack (HTH) , Tactics 12-, Two-Weapon Fighting (HTH) , WF: Common Melee Weapons, Common Missile Weapons, Thegn (Machtig), Resist Persuasion, Deadly Blow: +2d6 (any circumstances, any HTH weapon) EQUIPMENT: Short Sword (Range: 0, Dmg: 1d6 (1 1/2d6 w/STR)) (HKA); Short Sword (Range: 0, Dmg: 1d6 (1 1/2d6 w/STR)) (HKA); Chainmail (Armor); Shield; (Range: , Dmg: ) (Combat Skill Levels); (Range: 0, Dmg: 1d6) (HA) DISADVANTAGES: Normal Characteristic Maxima ; Distinctive Features (Human); Money ; Psych. Lim. (Practical to the extreme); Psych. Lim. (Restless and Kinetic); Psych. Lim. (Superstitious); Psych. Lim. (Trusting and Naive Farmboy); Psych. Lim. (Pyrophobia); Phys. Lim. (Heavy Sleeper); Rivalry |
Spatzenjager POINTS: 157 Total Points (STATS: 51, SKILLS/PERKS/TALENTS: 46, POWERS/M-ARTS: 60) PRIMARYS: STR: 18/28 DEX: 11 CON: 15/20 BODY: 14/19 INT: 10 EGO: 10 PRE: 12 COM: 10 FIGUREDS: PD: 4/6 rPD: 4 ED: 3/4 rED: 3 SPD: 4 REC: 8/11 END: 30/40 STUN: 31/44 Run: 8", Swim: 1", Leaping: 3 1/2"/5 1/2" COMBAT: Initiative:11, PER:11-, ECV:3, OCV:4, DCV:4 plus +2 with HTH Combat, +1 with All Combat, +2 with HTH Combat (10 Active Points); OCV Only (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV For Duration Of Charge; -1/2), 2 Continuing Charges lasting 5 Minutes each (-1/2), Cannot Do Anything Requiring Concentration For Duration Of Charge (-1/4), Linked to STR (Constant Power is in use all the time; -1/4) SKILLS/PERKS: +2 with HTH Combat, +1 with All Combat, Defense Maneuver I-IV , KS: Nature Lore (INT-based) 13-, PS: Hunter (INT-based) 13-, Survival (Arctic/Subarctic Forests, Temperate/Subtropical Forests) 11-, WF: Common Melee Weapons, Common Missile Weapons, Flails, Societal Status (Machtig): Thegn EQUIPMENT: Battle Axe (Range: 0, Dmg: 1d6+1 (2d6+1 / 2 1/2d6 w/STR)) (HKA) POWERS: Dont Feel A Thing (Damage Resistance); Lycanthropic (Wolf & Manwolf Form (Multiform); Lycanthropic Healing (Healing); Rage 2/Day (STR), (BODY), (CON), (Combat Skill Levels); Wolf's Eyes (Nightvision); (Running) DISADVANTAGES: Normal Characteristic Maxima ; Accidental Change to Were Form (Full Moon); DF (Human); DF (Supernatural Creature); Money ; Physical Limitation (Poor Eyesight, suffers -2 to all Sight PER Rolls); Psych. Lim. (Distracted By Urges To Hunt Small Game); Psych. Lim. (Uncomfortable in cities); Vulnerability (Silver); Vulnerability (Silver) |
Spatzenwere POINTS: 157 Total Points (STATS: 91, SKILLS/PERKS/TALENTS: 0, POWERS/M-ARTS: 66) PRIMARYS: STR: 30/40 DEX: 20 CON: 15/20 BODY: 14/19 INT: 9 EGO: 10 PRE: 20 COM: 10 FIGUREDS: PD: 6/8 rPD: 6 ED: 3/4 rED: 3 SPD: 4 REC: 9/12 END: 34/44 STUN: 37/50 Run: 7", Swim: 2", Leaping: 6"/8" COMBAT: Initiative:20, PER:11-, ECV:3, OCV:7, DCV:7 plus +2 with HTH Combat (10 Active Points); OCV Only (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV For Duration Of Charge; -1/2), 2 Continuing Charges lasting 5 Minutes each (-1/2), Cannot Do Anything Requiring Concentration For Duration Of Charge (-1/4), Linked to STR (Constant Power is in use all the time; -1/4) POWERS: Lycanthropic Healing (Healing); Rage 2/Day (STR), (BODY), (CON), (Combat Skill Levels); Wolf Claws (Range: 0, Dmg: 2d6 (4d6 w/STR)) (HKA); (Damage Resistance); Wolf's Eyes (Nightvision) DISADVANTAGES: Accidental Change (New Moon); Enraged (In Combat); Physical Limitation (Poor Eyesight, suffers -2 to all Sight PER Rolls); Vulnerability (Silver); Vulnerability (Silver) |
Spatzenwolf POINTS: 159 Total Points (STATS: 45, SKILLS/PERKS/TALENTS: 22, POWERS/M-ARTS: 92) PRIMARYS: STR: 10/20 DEX: 17 CON: 13/18 BODY: 13/18 INT: 8 EGO: 5 PRE: 15 COM: 8 FIGUREDS: PD: 5/7 rPD: 5 ED: 3/4 rED: 3 SPD: 4 REC: 5/8 END: 30/40 STUN: 25/38 Run: 12", Swim: 0", Leaping: 2"/4" COMBAT: Initiative:17, PER:15-, ECV:2, OCV:6, DCV:6 plus +2 with HTH Combat, +2 with HTH Combat (10 Active Points); OCV Only (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV For Duration Of Charge; -1/2), 2 Continuing Charges lasting 5 Minutes each (-1/2), Cannot Do Anything Requiring Concentration For Duration Of Charge (-1/4), Linked to STR (Constant Power is in use all the time; -1/4) SKILLS: +2 with HTH Combat, Concealment 11-, Stealth 12-, Tactics 11-, Teamwork 12- POWERS: Bite (Range: 0, Dmg: 1d6+1 (2d6 / 2 1/2d6 w/STR), END: 2 END) (HKA); Hamstring (Range: 0, Dmg: 1d6, END: 12 END) (Drain) (Drain); Tough Skin (Damage Resistance); Swift (Running); Wolf Senses (Enhanced Perception); Wolf's Eyes (Nightvision); Wolf's Nose (Tracking); Wolf's Ears (Ultrasonic Perception (Hearing Group)); Lycanthropic Healing (Healing); Rage 2/Day (STR), (BODY), (CON), (Combat Skill Levels) DISADVANTAGES: Accidental Change (New Moon); Physical Limitation (Poor Eyesight, suffers -2 to all Sight PER Rolls); Physical Limitation (Very Limited Manipulation); Physical Limitation: Human Size ; Psych. Lim. (Distracted By Urges To Hunt Small Game); Vulnerability (Silver); Vulnerability (Silver) |
Vmundr "Thrymri" Finnvarsson POINTS: 161 Total Points (STATS: 25, SKILLS/PERKS/TALENTS: 60, POWERS/M-ARTS: 76) PRIMARYS: STR: 10 DEX: 12 CON: 10 BODY: 10 INT: 13 EGO: 12 PRE: 20 COM: 10 FIGUREDS: PD: 2 rPD: 0 ED: 2 rED: 0 SPD: 2 REC: 4 END: 20 STUN: 20 Run: 7", Swim: 2", Leaping: 2" COMBAT: Initiative:12, PER:12-/13-, ECV:4, OCV:4, DCV:4 plus +2 Overall SKILLS/PERKS/TALENTS: +2 Overall, CuK: Machtig (INT-based) 14-, PS: Storyteller 14-, Conversation 13-, High Society 13-, Language: Machtig (imitate dialects; literate) (6 Active Points), Oratory 13-, Persuasion 13-, Power: Performance (PRE-based) 13-, Seduction 13-, Trading 13-, WF: Blades, Hoher Skalding, Eidetic Memory (5 Active Points); Requires An INT Roll (-3/4) EQUIPMENT: Dagger (Range: 0, Dmg: 1d6+1 (2d6 w/STR)) (HKA); Dagger (Range: 0, Dmg: 1d6+1 (2d6 w/STR)) (HKA); Sortilege Spells Template POWERS: (Enhanced Perception); 0 Level Sortilege Spells (MP); Blinding Sortiligist Light (Range: 75, Dmg: 3d6) (Flash) (Flash); Soothing Vibrations ; 1st Level Sortilege Spells (MP); Minor Aural Barrage (Range: 0, Dmg: 0 1/2d6) (Drain) (Drain); Rallying Cry ; Walk It Off (Healing (Simplified)); 2nd Level Sortilege Spells (MP); Improved Blinding Sortiligist Light (Range: 225, Dmg: 9d6) (Flash) (Flash); Lesser Wall of Sound (FW); Precise Sonic Agitator (Range: 225, Dmg: 3d6) (EB); Unassailable Grace ; 3rd Level Sortilege Spells (MP); Lifelong Friends ; Song of Inattention (Invisibility); Sonic Aegis (FF); Soothing Sounds (Healing (Simplified)); Sound Slayer (Range: 0, Dmg: 1d6 (standard effect: 3 BODY, 6 STUN)) (RKA); Superior Tickling Fingers of Sound (Range: 298, Dmg: (33 STR)) (Telekinesis); 4th Level Sortilege Spells (MP); Laughing Fool (Range: -1, Dmg: 2d6, 4 DEF) (Entangle) (ECV: 4; Entangle); Legend Lore (Detect information about); Lesser Howl (Range: 0, Dmg: 1d6) (RKA); Pantomime (Range: 375, Dmg: 2d6) (Drain) (Drain); Sensory Occlusion DISADVANTAGES: Distinctive Features (Skald); Normal Characteristic Maxima ; Enraged (His notes are destroyed or significantly tampered with.); Psych. Lim. (Will not carry visible weapons inside the Vold. As a point of pride, he does not carry weapons inside the Vold. To do so would show great distrust.); Psychological Limitation (Hard Drinker); Psychological Limitation (Needs to chronicle events. Keeps a diary nightly, takes down notes frequently.); Psychological Limitation (The Performer's Itch); Psychological Limitation (Womanizer); Social Limitation (Not allowed to make a living through craftsmanship or agrarianism); Human ; Distinctive Features |