Cost |
Power |
END |
|
Human Package (Atheletic) | |
5 |
1) Dodge: +1 with DCV | |
7 |
2) Jump: Leaping +2" (6" forward, 3" upward) (Accurate) | 1 |
2 |
3) Swim: Swimming +2" (6" total) | 1 |
2 |
4) Burly: +1 BODY | |
2 |
5) Burly: +1 CON | |
2 |
6) Burly: +2 STR | 1 |
3 |
7) Unfriendly: (Resist Seduction; 3 points) | |
|
Fighter Package and Feats | |
3 |
1) Alertness: +1 PER with all Sense Groups | 0 |
15 |
2) Blindfighting: Combat Sense 12- | |
10 |
3) Cleave: Follow-Through Attack | |
8 |
4) Combat Expertise: +2 with HTH Combat; OCV Or DCV Only (-1/4) | |
5 |
5) Dodge: +1 with DCV | |
6 |
6) Greater Weapon Focus (Longsword): +2 with Longsword | |
30 |
7) Superior Improved Critical: Find Weakness 11- with All Attacks | 0 |
10 |
8) Mobility: Defense Maneuver I-IV | |
7 |
9) Power Attack: +2 with HTH Combat; OCV Or Convert To Damage Only (-1/2) | |
5 |
10) Quick Draw: Fast Draw (melee) 13- | |
50 |
11) Superior Combat Reflexes: Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Two activation conditions apply simultaneously, Trigger can expire ((DEX / 5) uses per Activation); (Opponent Attempts To Move Around / Past Character) or (Opponent Is In HtH Range With Character And Moves More Than 1" Away In Order To Leave HtH Range); +1) for up to 60 Active Points of HKA, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (Weapons of Opportunity; -1/2) | 3 |
1 |
12) Swim: Life Support (Extended Breathing: 1 END per Turn) | 0 |
|
Unique Abilities | |
4 |
1) Long Life: Life Support (Longevity: 1600 Years) | 0 |
177 |
Total Powers Cost |
Equipment |
END |
Axiomatic Longsword +5 Notes: Weapon is Lawful; Those of Chaotic Alignment Suffer Susceptibilities When Touching / Weilding It. | |
1) +2 with Axiomatic Longsword | |
2) Axiomatic: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Chaotic Targets (-1), Adds to Base Damage of Sword (-1/2)Notes: This damage is intended to be essentially "free" vs. targets of Chaotic Alignment, modeling the ubiquitous concept of opposing Alignments from the source material. To best model the source material, you should not include the Active Points of this ability when determining the total Active Points of the composite effect. For instance, when using this Character's "Combat Reflexes" Triggered ability that is usable with up to 60 Active Points (which covers the base weapon effect), if a Chaotic target is struck this extra damage should be applied even though it technically exceeds the Active Point limit of the Trigger. | 0 |
3) Magical Longsword: Killing Attack - Hand-To-Hand 3d6-1 (4d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (60 Active Points); Independent (-2), OAF (-1) | 0 |
Breast Plate Of Spell Resistance +5, all slots Independent (-2), OIF Durable (-1/2) | |
1) +5 Breastplate: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points) | 0 |
2) Spell Resistance: Magic Damage Reduction, Resistant, 50% (30 Active Points) | 0 |
Brooch of Khantru (unique Lesser Artifact), all slots Independent (-2), IIF (-1/4) | |
1) Lethal: Deadly Blow: +1d6 (any circumstances, any HTH weapon) (10 Active Points) | |
2) Morale Bonus: Change Environment 8" radius, -1 DCV, Opponents Only (+1/4) (25 Active Points); No Range (-1/2) | 2 |
3) Proficient With All Weapons: WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Siege Engines, Arare, Atatl, Blowguns, Boomerangs and Throwing Clubs, Early Emplaced Weapons, Early Thrown Grenades, Flails, Flying Claw/Guillotine, Fukimi-Bari, Garrote, Homemade Weapons, Hook Sword, Iron Mandarin Duck, Kiseru, Lajatang, Lances, Metsubishi, Nets, Off Hand, Pendjepit, Rope Dart, Sling, Sling Bow, Spread-The-Water Knife, Staff Sling, Staffs, Steel Olive, Steel Toad, Three-Section Staff, Thrown Chain & Rope Weapons, Thrown Sword, Urumi, Whips, Wind and Fire Wheels, Wishful Steel Ball (45 Active Points) | |
Cloak of Resistance + 5: Force Field (10 PD/10 ED/10 Mental Defense/10 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (140 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4) | 0 |
Heavy Steel Sheild +5: Multipower, 35-point reserve, (35 Active Points); all slots Independent (-2), OIF Durable (Sheild; -1/2) | |
1) Bash: Hand-To-Hand Attack +2d6, Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); Hand-To-Hand Attack (-1/2) | 0 |
2) Deflect: Missile Deflection (Any Ranged Attack) (20 Active Points)Notes: This Sheild is able to reflect any ranged attack back at the attacker, or any other target. | 0 |
3) Mitigate: Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points) | 0 |
4) Ward: +3 with DCV (SHIELD) | |
Potion of Cure Serious Wounds: Healing BODY 4d6 (40 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2) | [6 nr] |
Potion of Lesser Restoration: Healing Ability Loss Damage 3 1/2d6, any Ability Loss Damage To A Characteristic, One Characteristic At A Time (+1/4) (44 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2) | [6 nr] |
Potion of Neutralize Poison: Dispel Poison 20d6, any Poison Effect one at a time (+1/4) (75 Active Points); 3 Charges which Never Recover (-3 1/4), OAF Durable (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Restrainable (-1/2) | [3 nr] |
Thoughtstone: Mind Link , Human class of minds, Specific Group of Minds (others w/ Thoughtstones known to user), No LOS Needed, Number of Minds (x16) (40 Active Points); Independent (-2), IIF (-1/4), Only within ~2 miles of the Inverted Pyramid (-1/4) | 0 |
Pocket Money: 50pp, 150gp | |
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