Cost |
Power |
END |
|
Class Abilities | |
21 |
1) Sneak Attack: Deadly Blow: +3d6 (Only When Attacking From Behind Or By Suprise) | |
3 |
2) Spot / Listen: +1 PER with all Sense Groups | 0 |
|
High Elf Package | |
3 |
1) +1 PER with all Sense Groups | 0 |
4 |
2) Life Support (Longevity: 1600 Years) | 0 |
3 |
3) Lightsleep | |
10 |
4) Mental Defense (23 points total) (20 Active Points); Only vs Sleep / Charm Effects (-1) | 0 |
5 |
5) Nightvision | 0 |
88 |
Wizardry: VPP (Magic Pool), 75 base + 13 control cost, (112 Active Points); Arcane Magic Only (-1/2), VPP Powers Can Be Changed Only In Given Circumstance (w/ Spell Book & Study Time) (-1/2), Variable Limitations (requires -1 worth of Limitations; Extra Time, Concentration, Incantation, Gesture, Limited Range, Restrainable via Spell Component Pouch, or RSR: Magic Skill vs. Spell Resistance; -1/2), All Spells Must Have One Charge Only (-1/4) Notes: 225 Real Cost of Spells chosen from Known Spell List | |
0 |
1) Advanced Cause Fear: +75 PRE (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Offensive Use Only (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Only vs Living Creatures (-1/4), Gestures (-1/4), Visible (-1/4) Real Cost: 17 | |
0 |
2) Arcane Eye: Clairsentience (Sight And Hearing Groups), x4 Range (1,200"), +5 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 6" per Phase), Targeting (70 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Sense Affected As More Than One Sense Sight / Hearing (-1/2), Gestures (Requires both hands; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 20 | [1 cc] |
0 |
3) Blur: +5 with DCV (BLUR), Usable By Other (+1/4), LOS Not Required To Maintain UBO (+1/2); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Not vs. Opponents With Targeting Senses Other Than Sight (-1/4), Visible (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 12 | |
0 |
4) Detect Magic: Mystic Awareness, Discriminatory, Analyze, Tracking (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Nonpersistent (-1/4) Real Cost: 4 | [1 cc] |
0 |
5) False Life: Aid BODY 3d6, Ranged (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 10 | [1] |
0 |
6) Fly: Flight 15", Usable By Other (+1/4), combat acceleration/deceleration (+1/4), Persistent (+1/2) (60 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 24 | [1 cc] |
0 |
7) Greater Invisibility: Invisibility to Sight, Mental, Hearing, Smell/Taste, Touch, Mystic and Radio Groups, Detect Person, Clairsentience, Danger Sense and Combat Sense , No Fringe, 1 Continuing Charge lasting 6 Hours (+0) (74 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), Incantations (-1/4) Real Cost: 25 | [1 cc] |
0 |
8) Improved True Strike: +3 with All Combat (TRUE STRIKE); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Delayed Phase, -1) Real Cost: 8 | |
0 |
9) Jump: Aid Leaping 2d6, Ranged (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7 | [1] |
0 |
10) Light: Sight Group Images Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (Focus (Object Touched); -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 3 | [1 cc] |
0 |
11) Lightning Bolt: Killing Attack - Ranged 2d6 (vs. ED), Area Of Effect (12" Line; +1) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 13 | [1] |
0 |
12) Magic Circle vs Evil: Force Wall (9 PD/9 ED; 2" long and 1" tall), Hardened (+1/4) (59 Active Points); Only vs Evil (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 15 | [1 cc] |
0 |
13) Magic Missile: Energy Blast 1 1/2d6 (vs. NND), Area Of Effect Nonselective (2" Any Area; +3/4), No Normal Defense (Shield Spell and Magics based on it, [Force] effects) (Standard; +1), Does BODY (+1) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4) Real Cost: 7 | [1] |
0 |
14) Minor Message: Mind Link , One Specific Mind, No LOS Needed (15 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Nonpersistent (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 5 | [1 cc] |
0 |
15) Nondetection: Clairsentience Group and Mind Scan Images 1" radius, 1 Continuing Charge lasting 1 Season (+1), Mobile (x8 rate of movement; +2 1/2) (45 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4) Real Cost: 15 | [1 cc] |
0 |
16) Prestidigitation: Unlock VPP , May Use VPP As If It Were A Cosmic VPP For 1 Spell Or Spell-Like Effect, Up To 15 Active Points (15 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 3 LTE loss; -2), 1 Continuing Charge lasting 1 Turn (-1 1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4) Real Cost: 3 | [1 cc] |
0 |
17) Ray of Enfeeblement: Drain STR 2d6, Ranged (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 7 | [1] |
0 |
18) Shield (Extended): (Total: 38 Active Cost, 13 Real Cost) Force Field (7 PD/7 ED/2 Flash Defense: Sight Group), Hardened (+1/4), 1 Continuing Fuel Charge lasting 1 Day (+1/2) (28 Active Points); Limited Coverage [1-60] Degrees (Only on the same horizontal Level; -1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 9)
plus +2 with DCV (SHEILD SPELL), 1 Continuing Fuel Charge lasting 1 Day (+0); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Visible (-1/4) (Real Cost: 4) Real Cost: 13 | [1 cc] |
0 |
19) Stinking Cloud: Drain END 1d6, Personal Immunity (+1/4), Ranged (+1/2), Penetrating (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Continuous (+1), Area Of Effect (32" Radius; +1 3/4), Conforming (+1/2) (60 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Only vs Opponents That Need To Breathe (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Dispellable by Strong Winds (-1/4) Real Cost: 17 | [1 cc] |
137 |
Total Powers Cost |
Equipment |
END |
Keen Longsword: Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR) (vs. PD), Semi-Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Independent (-2), OIF (-1/2) | 0 |
Bracers of Armor: Armor (4 PD/4 ED), Hardened (+1/4) (15 Active Points); Independent (-2), OIF (-1/2) | 0 |
Thoughtstone: Mind Link , Human class of minds, Specific Group of Minds (others w/ Thoughtstones known to user), No LOS Needed, Number of Minds (x16) (40 Active Points); Independent (-2), IIF (-1/4), Only within ~2 miles of the Inverted Pyramid (-1/4) | 0 |
Wand of Color Spray: Sight Group Flash 3d6, Area Of Effect (4" Cone; +1) (30 Active Points); 22 Charges which Never Recover (-1 3/4), OAF (Wand; -1), No Range (-1/2) | [22 nr] |
Wand of Scorching Ray: Killing Attack - Ranged 3d6 (vs. ED) (45 Active Points); 22 Charges which Never Recover (-1 3/4), OAF (Wand; -1) | [22 nr] |
Scroll of See Invisible: Detect Invisible 13- (Sight Group), Discriminatory, Analyze, Ethereal, Increased Arc Of Perception (240 Degrees) (22 Active Points); 1 Continuing Charge lasting 1 Hour which Never Recovers (-2 1/4), OAF Fragile (-1 1/4), Requires A Skill Roll (Divination or Spellcraft; -1/2), Requires Light To Use (-1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate, -1/4) | [1 cc] |
Scroll of Wall of Ice: Entangle 6d6, 10 DEF (Stops A Given Sense Group Sight Group) (90 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Only To Form Barriers (-1), Vulnerable (Very Common; Fire; -1), Extra Time (Full Phase, -1/2), Requires A Skill Roll (Evocation or Spellcraft; -1/2), Incantations (-1/4), Requires Light To Use (-1/4) | [1 nr] |
Bag of Holding: Variable Power Pool (Gadget Pool), 30 base + 7 control cost, No Skill Roll Required (+1) (60 Active Points); Independent (-2), Limited Class Of Powers Available Limited (Equipment and "Other Stuff" That Will Fit Through The Bag's Opening; -1/2), OIF (-1/2), Must Keep List Of Items In Bag (Bag Can Hold 15-20 STR Worth Of Swag; -1/4) | |
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