Kaira Swanwing Ptolus, City by the Spire page 125
CHARACTERISTICS
Val Char Base Points Total Roll Notes
12 STR 10 2 12 11- HTH Damage 2d6 END [1]
17 DEX 10 21 17 12- OCV 6 DCV 6
11 CON 10 2 11 11-
12 BODY 10 4 12 11-
18 INT 10 8 18 13- PER Roll 15-
13 EGO 10 6 13 12- ECV: 4
12 PRE 10 2 12 11- PRE Attack: 2d6
14 COM 10 2 14 12-
2 PD 2 0 2/6 2/6 PD (0/4 rPD)
2 ED 2 0 2/6 2/6 ED (0/4 rED)
3 SPD 2.7 3 3 Phases: 4, 8, 12
4 REC 4 0 4
22 END 22 0 22
24 STUN 24 0 24
7" Running 6 2 7"
4" Swimming 2 2 4"
4"/2" Leaping 2 2 4" 56 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 4" [8" NC]
H. Leap (2") 4"
V. Leap (1") 2"
EXPERIENCE
Total earned: 163
Spent: 163
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 313
CHALLENGES
Cost  Disadvantage
5 Distinctive Features: Elf (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: Lawful Good (Concealable; Noticed and Causes Reaction; Detectable By Large Group; Not Distinctive In Some Cultures)
5 Distinctive Features: Wizard (Concealable; Noticed and Causes Reaction; Detectable By Large Group; Not Distinctive In Some Cultures)
20 Emnity: Moral and Ethical (Forces of Evil, particularly the Vladaam; Rival is More Powerful; Group Emnity; Seek to Harm or Kill Rival; Rival Unaware of Rivalry)
20 High Elf Characteristic Maxima
15 Psychological Limitation: Dedicated to Elder Gods (Uncommon, Total)
15 Psychological Limitation: Lawful Good Code of Ethics (Common, Strong)
5 Social Limitation: Worships Elder Gods (Frequently, Minor, Not Limiting In Some Cultures)
5 Susceptibility: Chaos 1d6 damage Instant (Uncommon)
5 Susceptibility: Evil 1d6 damage Instant (Uncommon)
100 Total Disadvantages Cost

Kaira Swanwing Ptolus, City by the Spire 
DEFENSES
Type Amount Notes
Physical Defense 2/6 Current BODY:
Res. Phys. Defense 0/4 (12)
Energy Defense 2/6 Current END:
Res. Energy Defense 0/4 (22)
Mental Defense 23 Current STUN:
Power Defense 0 (24)

FIGHTING SKILLS
Cost  Maneuver
Point Blank Shot Feat
3
1) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
4
2) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC
4
3) Chip Shot: 1/2 Phase, -1 OCV, +1 DCV, Range +0, +2 DC
Rogue
5
1) Evasion: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
Notes: Flying Dodge
16 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
+1 Overall
+1 with DCV
+5 with DCV (BLUR), Usable By Other (+1/4), LOS Not Required To Maintain UBO (+1/2); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Not vs. Opponents With Targeting Senses Other Than Sight (-1/4), Visible (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 12
+3 with All Combat (TRUE STRIKE); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Delayed Phase, -1) Real Cost: 8
+2 with DCV (SHEILD SPELL), 1 Continuing Fuel Charge lasting 1 Day (+0); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Visible (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Defensive Shot 1/2 -1 +2 Strike
Offensive Shot 1/2 -1 -1 Strike, +4 DC
Chip Shot 1/2 -1 +1 +2 DC
Evasion 1/2 -- +4 Dodge All Attacks, Abort; FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Kaira Swanwing Ptolus, City by the Spire 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Class Abilities
21
1) Sneak Attack: Deadly Blow: +3d6 (Only When Attacking From Behind Or By Suprise)
3
2) Spot / Listen: +1 PER with all Sense Groups
0
High Elf Package
3
1) +1 PER with all Sense Groups
0
4
2) Life Support (Longevity: 1600 Years)
0
3
3) Lightsleep
10
4) Mental Defense (23 points total) (20 Active Points); Only vs Sleep / Charm Effects (-1)
0
5
5) Nightvision
0
88 Wizardry: VPP (Magic Pool), 75 base + 13 control cost, (112 Active Points); Arcane Magic Only (-1/2), VPP Powers Can Be Changed Only In Given Circumstance (w/ Spell Book & Study Time) (-1/2), Variable Limitations (requires -1 worth of Limitations; Extra Time, Concentration, Incantation, Gesture, Limited Range, Restrainable via Spell Component Pouch, or RSR: Magic Skill vs. Spell Resistance; -1/2), All Spells Must Have One Charge Only (-1/4)
Notes: 225 Real Cost of Spells chosen from Known Spell List
0
1) Advanced Cause Fear: +75 PRE (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Offensive Use Only (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Only vs Living Creatures (-1/4), Gestures (-1/4), Visible (-1/4) Real Cost: 17
0
2) Arcane Eye: Clairsentience (Sight And Hearing Groups), x4 Range (1,200"), +5 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 6" per Phase), Targeting (70 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Sense Affected As More Than One Sense Sight / Hearing (-1/2), Gestures (Requires both hands; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 20
[1 cc]
0
3) Blur: +5 with DCV (BLUR), Usable By Other (+1/4), LOS Not Required To Maintain UBO (+1/2); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Not vs. Opponents With Targeting Senses Other Than Sight (-1/4), Visible (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 12
0
4) Detect Magic: Mystic Awareness, Discriminatory, Analyze, Tracking (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Nonpersistent (-1/4) Real Cost: 4
[1 cc]
0
5) False Life: Aid BODY 3d6, Ranged (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 10
[1]
0
6) Fly: Flight 15", Usable By Other (+1/4), combat acceleration/deceleration (+1/4), Persistent (+1/2) (60 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 24
[1 cc]
0
7) Greater Invisibility: Invisibility to Sight, Mental, Hearing, Smell/Taste, Touch, Mystic and Radio Groups, Detect Person, Clairsentience, Danger Sense and Combat Sense , No Fringe, 1 Continuing Charge lasting 6 Hours (+0) (74 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), Incantations (-1/4) Real Cost: 25
[1 cc]
0
8) Improved True Strike: +3 with All Combat (TRUE STRIKE); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Delayed Phase, -1) Real Cost: 8
0
9) Jump: Aid Leaping 2d6, Ranged (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
[1]
0
10) Light: Sight Group Images Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (Focus (Object Touched); -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 3
[1 cc]
0
11) Lightning Bolt: Killing Attack - Ranged 2d6 (vs. ED), Area Of Effect (12" Line; +1) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 13
[1]
0
12) Magic Circle vs Evil: Force Wall (9 PD/9 ED; 2" long and 1" tall), Hardened (+1/4) (59 Active Points); Only vs Evil (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 15
[1 cc]
0
13) Magic Missile: Energy Blast 1 1/2d6 (vs. NND), Area Of Effect Nonselective (2" Any Area; +3/4), No Normal Defense (Shield Spell and Magics based on it, [Force] effects) (Standard; +1), Does BODY (+1) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4) Real Cost: 7
[1]
0
14) Minor Message: Mind Link , One Specific Mind, No LOS Needed (15 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Nonpersistent (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 5
[1 cc]
0
15) Nondetection: Clairsentience Group and Mind Scan Images 1" radius, 1 Continuing Charge lasting 1 Season (+1), Mobile (x8 rate of movement; +2 1/2) (45 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4) Real Cost: 15
[1 cc]
0
16) Prestidigitation: Unlock VPP , May Use VPP As If It Were A Cosmic VPP For 1 Spell Or Spell-Like Effect, Up To 15 Active Points (15 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 3 LTE loss; -2), 1 Continuing Charge lasting 1 Turn (-1 1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4) Real Cost: 3
[1 cc]
0
17) Ray of Enfeeblement: Drain STR 2d6, Ranged (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 7
[1]
0
18) Shield (Extended): (Total: 38 Active Cost, 13 Real Cost) Force Field (7 PD/7 ED/2 Flash Defense: Sight Group), Hardened (+1/4), 1 Continuing Fuel Charge lasting 1 Day (+1/2) (28 Active Points); Limited Coverage [1-60] Degrees (Only on the same horizontal Level; -1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 9)
plus
+2 with DCV (SHEILD SPELL), 1 Continuing Fuel Charge lasting 1 Day (+0); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Visible (-1/4) (Real Cost: 4) Real Cost: 13
[1 cc]
0
19) Stinking Cloud: Drain END 1d6, Personal Immunity (+1/4), Ranged (+1/2), Penetrating (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Continuous (+1), Area Of Effect (32" Radius; +1 3/4), Conforming (+1/2) (60 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Only vs Opponents That Need To Breathe (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Dispellable by Strong Winds (-1/4) Real Cost: 17
[1 cc]
137 Total Powers Cost
BELONGINGS
Equipment END
Keen Longsword: Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR) (vs. PD), Semi-Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Independent (-2), OIF (-1/2)0
Bracers of Armor: Armor (4 PD/4 ED), Hardened (+1/4) (15 Active Points); Independent (-2), OIF (-1/2)0
Thoughtstone: Mind Link , Human class of minds, Specific Group of Minds (others w/ Thoughtstones known to user), No LOS Needed, Number of Minds (x16) (40 Active Points); Independent (-2), IIF (-1/4), Only within ~2 miles of the Inverted Pyramid (-1/4)0
Wand of Color Spray: Sight Group Flash 3d6, Area Of Effect (4" Cone; +1) (30 Active Points); 22 Charges which Never Recover (-1 3/4), OAF (Wand; -1), No Range (-1/2)[22 nr]
Wand of Scorching Ray: Killing Attack - Ranged 3d6 (vs. ED) (45 Active Points); 22 Charges which Never Recover (-1 3/4), OAF (Wand; -1)[22 nr]
Scroll of See Invisible: Detect Invisible 13- (Sight Group), Discriminatory, Analyze, Ethereal, Increased Arc Of Perception (240 Degrees) (22 Active Points); 1 Continuing Charge lasting 1 Hour which Never Recovers (-2 1/4), OAF Fragile (-1 1/4), Requires A Skill Roll (Divination or Spellcraft; -1/2), Requires Light To Use (-1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate, -1/4)[1 cc]
Scroll of Wall of Ice: Entangle 6d6, 10 DEF (Stops A Given Sense Group Sight Group) (90 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Only To Form Barriers (-1), Vulnerable (Very Common; Fire; -1), Extra Time (Full Phase, -1/2), Requires A Skill Roll (Evocation or Spellcraft; -1/2), Incantations (-1/4), Requires Light To Use (-1/4)[1 nr]
Bag of Holding: Variable Power Pool (Gadget Pool), 30 base + 7 control cost, No Skill Roll Required (+1) (60 Active Points); Independent (-2), Limited Class Of Powers Available Limited (Equipment and "Other Stuff" That Will Fit Through The Bag's Opening; -1/2), OIF (-1/2), Must Keep List Of Items In Bag (Bag Can Hold 15-20 STR Worth Of Swag; -1/4)

Kaira Swanwing Ptolus, City by the Spire 
TRADE LORE
Cost  Name
10 BAB (Upgraded): +1 Overall
3 Balance: Breakfall 12-
3 Climb: Climbing 12-
5 Considered: +1 with INT Based Skills
5 Diplomacy: Conversation 12-
3 Disable Device: Security Systems 13-
3 Disguise: Disguise 13-
5 Dodge Feat: +1 with DCV
4 Forgery: Forgery (Documents) 14-
3 Gather Info: Streetwise 11-
5 Hide: Concealment 14-
4 Knowledge (local): CK: Ptolus (INT-based) 14-
5 Open Lock: Lockpicking 13-
4 Search: +4 with Concealment (8 Active Points); Only To Find That Which Is Hidden (-1)
3 Tumble: Acrobatics 12-
3 Scholar
2
1) KS: Abjuration (INT-based) (3 Active Points) 13-
2
2) KS: Arcana (INT-based) (3 Active Points) 13-
2
3) KS: Artificing (INT-based) (3 Active Points) 13-
2
4) KS: Conjuration (INT-based) (3 Active Points) 13-
2
5) KS: Divination (INT-based) (3 Active Points) 13-
2
6) KS: Evocation (INT-based) (3 Active Points) 13-
3
7) KS: History (INT-based) (4 Active Points) 14-
2
8) KS: Illusion (INT-based) (3 Active Points) 13-
2
9) KS: Necromancy (INT-based) (3 Active Points) 13-
2
10) KS: Nobility & Rulers of the Known World (INT-based) (3 Active Points) 13-
2
11) KS: Religion (INT-based) (3 Active Points) 13-
2
12) KS: Scroll Scribing (INT-based) (3 Active Points) 13-
2
13) KS: Transmutation (INT-based) (3 Active Points) 13-
2
14) KS: Wand Crafting (INT-based) (3 Active Points) 13-
97 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
5 Fringe Benefit: Head of the Knights of the Golden Cross
5 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
1 Empower Spell: Metamagic Feat
Notes: Your Character may cast a version of a Spell they have access to that has up to +30 Active Points applied to the base effect of the Spell (but is otherwise unchanged).
1 Extend Spell: Metamagic Feat
Notes: Your Character may cast a version of a Spell they have access to that uses a Continuing Charge with up to 15 Active Points more effect applied towards increasing the duration of the Continuing Charge.
2 Total Talents Cost
Character created with Hero Designer (version 2006110406)        Ptolus, City by the Spire, by Monte Cook